Ranged Emergency Weapon: Difference between revisions

m
→‎[[Video Games]]: replaced: [[Lord of the Rings → [[The Lord of the Rings
m (update links)
m (→‎[[Video Games]]: replaced: [[Lord of the Rings → [[The Lord of the Rings)
 
(4 intermediate revisions by 4 users not shown)
Line 1:
{{trope}}
While most [[Emergency Weapon|Emergency Weapons]]s are close-ranged melee weapons in the hands of characters who normally fight at long range, sometimes the inverse happens and a character who specializes in primarily close-range fighting lands in a situation that cannot be resolved without ''some'' manner of long-range striking ability.
 
The [['''Ranged Emergency Weapon]]''' is generally not very effective as an attack (it's usually not an actual gun or bomb), but it may be enough to, say, flip a door switch behind that open mesh grate.
 
This is fairly rare, mainly due to the story wanting to focus more on the melee action: If a guy is an awesome swordsman why make him use a gun or bow? Also, there's a tendency for good guys in fiction to be great shots whatever their melee skills. However, a handful of characters graduated from the [[Imperial Stormtrooper Marksmanship Academy]] even as they kick ass at melee.
 
In movies, a character without such a weapon can always rely on [[Throwing Your Sword Always Works]]; unfortunately very few video games give you that option.
{{examples}}
 
{{examples}}
== [[Film]] ==
* Several such weapons appear in the ''[[Predator]] 2'' film. There's a disk gun which could cut through multiple sides of beef and still take someone out on the other side, an expandable spear, and a net that could be fired to pin a target to a wall.
Line 16:
 
== [[Video Games]] ==
* In [[Ryu ga Gotoku|Yakuza:Dead Souls]] the Pistol has infinite ammo, making it the [[Ranged Emergency Weapon]] for most characters. The only exception is Akiyama, whose primary weapon is a pair of pistols, which serves to ease the player into the game (since Akiyama is the first playable character).
* The video game version of ''[[The Lord of the Rings]]'' gives Gimli throwing axes. They're by far the least effective of the characters ranged weapons (with the possible exception of the hobbits knives in the ''Return of the King'') and are slow to throw, but they're useful for dealing with archers or enemies who are a long way away.
* ''[[Dragon Age]] Origins'' uses Strength to determine whether a character can wield big melee weapons and Dexterity for bows. There are also Strength-based crossbows to provide Warriors with an [[Emergency Ranged Weapon]]. Crossbows are universally and unconditionally awful.
* ''[[Darksiders]]'' gives War a gun and a boomerang for long-range work, but there's no question that he's a melee-character - neither of them can do much of any damage, but there are a few situations where you're forced to use them on enemies you either can't reach, or don't want to be standing next to.
Line 28:
* Possible in ''[[Diablo]]'' for the warrior. The bow is hardly his most useful weapon but it can be handy if an enemy is behind a grate or if you need to exchange fire with something that won't let you close enough to engage in melee for a meaningful length of time.
* The ''[[Team Fortress Classic]]'' Engineer gets a railgun that doesn't share its ammo with any of his other weapons. Its practically useless due to its low rate of fire and damage output, suggesting it was included for this reason.
* Many melee specialists in ''[[Warhammer 4000040,000]]: [[Dawn of War]]'' have a ranged weapon or an upgrade that gives them one.
* The pistol in ''[[Warhawk (1995 video game)]]'' is weak and can't damage vehicles, but has infinite ammo.
* In ''Rune: Halls Of Valhalla'' and possibly Rune itself too, any weapon can be thrown with the obvious backdraw of not having said weapon in your hands anymore. In player versus player duels, throwing your last remaining melee weapon is usually unexpected and can bring victory, but if it fails you're weaponless. You can pick up one of every kind, giving you quite an arsenal to throw with. You can also pick up chopped off pieces of enemies and throw those. Ineffective, but funny.
Line 39:
* Not a single weapon, but Lenneth's ability to equip bows is likely this in the first ''[[Valkyrie Profile]]'' game. While there's no enemies that can't ever be reached by melee, an early boss battle has a powerful mage protected by a pair of very durable henchmen, which you'd have to break through to reach the mage with melee, during which the mage will be pounding you with spells. It's possible to have recruited an archer prior to this, but just in case you haven't, the game advises you to switch Lenneth from her usual sword to a bow.
** The Valkyries are consummate warriors in the game's universe just like in [[Real Life]] (Real Myth?). There's a reason her [[Finishing Move]] has a bow version as well as a sword version.
* In ''[[World of Warcraft]]'' all ranged weapons are this for all classes except Hunters. They consist of guns, bows, crossbows and throwing knives for warriors and rogues and wands for mages, priests and warlocks. The most common use of them is ''initiating'' battle from a distance in order to lure mobs to a more favourable position.<ref>Technically that's the most common use that actually involves ''using'' said weapon. For most classes it's just another slot's worth of stat-bonus-granting gear.</ref>.
** Most [[WoW]] or ''[[Lineage 2]]'' inspired [[Massively Multiplayer Online Role Playing Game|MMOs]] have ranged weapons serve this purpose for melee characters. In the case of the [[An Adventurer Is You|Party tank]], a solo ranged pull is often safer than running into the middle of the room with the Taunt key held down as it allows the player to control how much aggro he gets and what mobs notice him.
* All of the melee weapon styles in ''[[DC Universe Online]]'' offer some manner of ranged attack capability, via some combination of [[Razor Wind]], [[Throwing Your Sword Always Works]], [[Shockwave Clap]], throwing rocks, shuriken, or a straight-up [[Elemental Attacks|elemental]] [[Charged Attack]].
* While not deliberate, many [[Modern Warfare 2]] players have been absolutely shocked when a knife rusher (commando-marathon-lightweight) actually shot at them, since they (usually) rely on [[One-Hit Kill|One Hit Kills]] from their melee.
Line 46:
 
== [[Tabletop Games]] ==
* This sort of thing used to be ridiculously common in ''[[Dungeons and& Dragons]]'', before Fourth Edition. In all earlier editions, the main factor in hitting with a weapon is your Base Attack Bonus (or [[THAC 0]]THAC0, in AD&D), which is the same value for melee and ranged attacks, so an otherwise melee-focused character could still probably hit with a bow or a thrown weapon if the situation called for it. Most characters would carry around a backup weapon, "just in case". In Fourth Edition, a character won't possibly hit with any weapon outside of that character's narrow focus, so the rules give most classes abilities that let them use their main focus somehow at range (often relying on the rule that any thrown weapon immediately reappears in the attacker's hand after it does damage, so the fighter would just gain abilities to throw his [[Infinity+1 Sword]] in the off case that he can't get up and beat someone down with it directly). Spellcasters, who would previously carry a crossbow in case they ran out of spells, are instead incapable of running out of spells.
 
== [[Real Life]] ==
Line 53:
{{reflist}}
[[Category:Weapons and Wielding Tropes]]
[[Category:Ranged Emergency Weapon{{PAGENAME}}]]