Ranger: Difference between revisions

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* The ''[[Dungeons and Dragons|Dungeons & Dragons]]'' class Ranger.
** Particularly in the 1st edition AD&D, where they almost define [[Badass Normal]]. Rangers started their career with 2 hit dice rather than the 1 everyone else got - say an average 66% increase over the other fighter-types, 400% over spellslingers, a whompin' 90% base tracking chance(by comparison, a 1st level thief with ''maximum'' dexterity would have 20-40% in all but one skill), a 50% chance to surprise ''anyone,'' a huge(by 1st ed standards) damage bonus to pretty much any humanoid monster; and at high levels, [[Rule of Cool|spellcasting from two different primary spellcaster classes]](druid & magic-user) and [[The Beast Master|loyal followers,]] potentially up to ''[[Gentle Giant|storm giants]] and [[Instant Awesome, Just Add Dragons|copper dragons.]]'' Yeah.
** Of course, now they are Tier 5 and only see use at all because there aren't any official ranged disciplines and none of the effective melee classes have wilderness skills. Or the rare instances of binkered grognard [[D Ms]]DMs who see no problem with a party of two Tier 1s, a Tier 4, and a Tier 5.
** This troper plays a Ranger in Fourth Edition. His DM consistently tried to kill the ranger. And fails horribly.
* ''[[Deadlands]]'' uses the Texas Rangers--see the [[Truth in Television]] section below--and uses them shamelessly. [[One Riot, One Ranger]] is still the [[Catch Phrase]], but the "riot" in question may well be undead, werewolves, worshippers of an [[Eldritch Abomination]], whatever. If that seems unfair to the Rangers, that's because it is; even [[Player Character]] Rangers are told to "make do" when encountering adversity. ''[[Earn Your Happy Ending|Especially]]'' [[Player Character]] Rangers.