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== First Person Shooter ==
* ''[[
* The folks at Valve have decided to throw the unlockable weapons of ''[[
** Also realize that two of the nine classes had just been provided with unlockable weapons, meaning players had six new toys to earn (three each) and zero ways in which to earn them. The system was so hopelessly broken that Valve has since brought back the achievements. Currently both the broken drop rate and achievement systems are active. Currently, the drop rate is about one an hour, so not so bad.
** You also can get purely cosmetic hats for the classes. There are 9 classes. Your odds of getting a hat (any hat) is .5%, or 1/200. Your odds of getting a particular hat of 1/1800. To have a 50% chance of getting a particular hat, statistically you need to log 1250 hours. That's 52 ''days'' of play. That's more play time than all but ten of the official ''maps'' have.
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== [[MMORP Gs]] ==
* ''[[
* ''[[World of Warcraft]]'' is another major offender. No need to add examples, the list would be nearly infinite.
* Played seriously straight in [[MMORPG]] ''[[Maple Story]]''. Monsters have a very good chance (roughly 50~75%) of dropping some money (Mesos) and an "ETC" drop unique to the monster (or monster type). They have about a 1-in-10 chance of dropping potions or material ores, a ''very'' rare chance of dropping equippable items, and an ''extremely rare'' chance of dropping scrolls (which are used to upgrade equipment) or throwing stars. A coupon in the game's cash shop doubles the drop rate of monsters killed by the user. It doesn't help that sometimes only one particular enemy drops a particular item. Or that there's no indication that a miscellaneous drop is needed for a quest you don't have. Or quests that ask you to get an item, but don't say what enemy drops it. Then there's the major bosses Zakum and Horntail, who are guaranteed to drop at least one Zakum Helmet or Horntail Pendant each time they're killed, it's ''how many'' that drop that's random. All of their other drops are subject to Random Drops.
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== Role Playing Game ==
* ''[[
** Additional...fun in relation to pink tails. The only way to find the monsters that drop it in the DS remake is to use an Alarm item. Otherwise the room is completely clear of random encounters. So, at least now you have a 100% chance of encountering the enemy, right? Well, you now have a 1/64 chance of the Princess Flan dropping any item AT ALL, and a 1/64 chance of it being a Pink Tail. So the odds are the same (1/4096). And since you can only carry 99 of them you’ll have to travel a lot to the shop in order to replenish.
** In the DS version Rainbow Puddings are quite difficult to get too.
* ''FFIV'''s sequel, ''The After Years'' averts this thanks to an item that changes the rare drop to the next item on the rarity list. Due to how the [[Random Drop]] system works you’ll probably get more rare items than normal ones.
** Played straight in the PSP collection, where the random drops are actually random again, but averted slightly in that it's more likely you get rare items from the [[Bonus Dungeon|Challenge Dungeon]] boss chests that are randomized. The worst item you can get is an X-Potion: however, you can't get any extra copies of any of the items, including Adamantines that're used to trade them for parts of [[Armor of Invincibility]] at the end of the game.
* ''[[
* ''[[
* ''[[
** Let us not forget that the vast majority of ''treasure boxes'' in ''Final Fantasy XII'' were random drops; sometimes, the chest wouldn't be there, and most of the time, all the treasure you'd get from most boxes was a paltry sum of Gil. Worse, there were 4 chests that were fixed to cause the Infinity Plus One Spear to become ONLY a random drop, with a chance of 1-in-1000, instead of a sure get from a chest in a [[Bonus Dungeon]].
*** However, a method has been found to trick the game's "pseudo"-RNG into getting a guaranteed Zodiac Spear from the chest in the Henne Mines, so if you know it you can easily get more.
* ''[[
* In the ''[[Rune Factory]]'' game series [[Item Crafting]] is a major part of the game. To create the vast majority of powerful equipment and potions requires many battles with the various monsters, to get the [[Randomly Drops]] components you need.
* ''[[Persona 3]]'' has Elizabeth's requests, in which she usually asks you to kill a specific enemy and bring back a number of parts from it. The trick is that if you don't kill the enemies with the protagonist, the item drop rate is extremely low.
** ''[[Updated Rerelease|FES]]'' corrected this: if you kill at least one monster of the required type in a battle, you'll always get at least one item of the required type, guaranteed, though at the expense of other possible drops.
* ''[[
** ''[[
* The ''[[Breath of Fire]]'' series. Numerous examples of this.
* ''[[Pokémon]]'' has the unique problem in that the frustration-causing random drop is more often than not the Pokémon themselves. Some appear very rarely in the wild, with 1-in-20 odds or worse. The frustration is compounded by the fact that you have to weaken these monsters without defeating them, as well as hoping they've got the right gender, nature, etc. Chansey (and the Lucky Egg it may carry), Feebas (which only appears in 6 or 4 fishing tiles depending on the game, out of 212 or 50) and Munchlax (0,93% chance of appearing in 4 specific Honey Trees) are the most famous ones .
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** The enigmatic Mirage Island of Ruby/Sapphire/Emerald! Every day a number between 0 and 65535 is generated. In order to access the island, you have to have a Pokémon in your party with a personality value that matches the number of the day. Did we mention that the Personality Value of a Pokémon can be anywhere from 0 to 4,294,967,295? The only thing worthwhile about Mirage Island is a particularly rare berry tree.
** Pickup is an ability that gives you an object 10% of the time after a battle. It’s charts can give you tons of different useful objects depending on your level, but their chances range from 50% of the common ones to 1% of the rare ones, which include Rare Candies and [[T Ms]].
* In ''[[
* ''[[
* ''[[
* ''[[
** It’s successor, ''[[
* ''[[
** Carried over for the [[Crossover]] in ''[[Metal Gear Solid]]: Peace Walker''. Rathalos drops plans for the Taneshigama, one of the most useful weapons in the game, and Tigrex and Gear Rex drop parts of the most powerful Co-op weapon in the game. With a 1% chance. Enjoy your grind.
* In ''[[
* ''[[Suikoden II]]'' has this with the upgraded forms of Fire (Rage) and Lightning (Thunder) Runes. If you wanted more than one you could freely attach (and you did, as they were useful in many ways), you had to hope for a drop from specific enemies near the endgame.
** ''Suidoken'' did it before, but much worse, as the best armor and accessories are [[Rare Random Drops]] too.
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* This happens in ''[[Live a Live]]'', with the [[Game Breaker|Cola Bottle]], a powerful accessory and attack item. It is a rare drop from a [[Guide Dang It]] [[Bonus Boss]], which means that it is quite possible for the player to not realize that the aforementioned boss can even DROP a different item to its normal drop.
* ''[[Raidou Kuzunoha VS King Abaddon]]'' features Ukemochi liver, a useless item that's necessary for exactly one sidequest, which in turn is necessary for [[One Hundred Percent Completion]]. The only way you can get it is by donating money to a shrine, at 300 yen a pop, for a roughly 1/256 chance of getting it. Cue an hour and a half of standing there throwing money at the shrine hoping to get it.
* In the ''[[
** The third game, ''The Drowned City'', has an [[NPC]] who frequents the local bar called Scavenger Toma. His whole purpose is to [[Guide Dang It|tell players how to meet most of these conditions]], all for the low-low price of a drink or two.
* ''[[
* Although not an item, recruiting a Metal Slime or its family members in ''[[
== Turn Based Strategy ==
* ''[[
** Or by looking at the ''guaranteed'' loot given for completing a mission.
* ''[[Eternal Eyes]]'' has many different items available as drops, but one of the most valuable is Magical Puppets; they're the raw material for your [[Mons]], and each one you get equals a new unit. All monsters can drop them, but the chance is ''very'' low, and if you don't waste a turn opening the treasure chest it's in (no way to tell until you open it, of course), it stands a good chance of being destroyed by one of its former allies. A few chapter ends will simply give you a new puppet, so you ''will'' gain new units if you progress through the story normally, but if you want to expand your army further? Get to grindin'!
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