Rare Random Drop: Difference between revisions

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<!-- Seriously avoid {{Natter}}. This page is NOT "Complaining about drops you can't get". Try to be objective when adding an example. -->
 
In a game with [[Random Drop|Random Drops]]s, the one that will refuse to appear. A Random Drop with a very low probability, something that frustrates the player that tries to get it.
 
The range in which a drop becomes a [['''Rare Random Drop]]''' can vary widely. Depending on the game, the common drop may have a 70% chance and the "rare" a 30% chance; in others the rare drop may be a 1 in 1000 chance, or even worse. In any case it usually means that you'll spend [[Level Grinding|hours killing monsters]] until you get it, which can be bad if you just want the object, but it's worse if you ''need'' the object to continue with the game.
 
Sometimes a [['''Rare Random Drop]]''' applies to a boss and you have to endure the same fifteen minute battle (and accompanying cutscenes) over and over again until you get lucky. Bonus if the boss in question is [[That One Boss]], and you barely survived the ''first'' time you killed it. Fortunately game designers usually don't make the dropped object an absolute necessity in such cases, so unless you really want the object there will be no need to go through the fight again.
 
If you're lucky, there'll be an item or special method that increases your chances of getting these drops, but there's the chance, if it is an item, that ''that'' item is a [['''Rare Random Drop]]''' too. Have fun getting [[100% Completion]] if there is no way to improve your chances.
 
While it's called [['''Rare Random Drop]]''', the trope also applies to objects found in chests, treasure and other random things where the chances are very low, but those cases aren't as prominent as the [[Random Drop]] implementation.
 
Related to [[Luck-Based Mission]]. In [[MMORPG|MMORPGs]]s, if players fight among themselves to get one of these it becomes [[Loot Drama]]. If you need lots of dedicated item-hunting to get anything remotely fun, see [[Earn Your Fun]].
 
{{examples}}
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* The ''[[Castlevania]]'' series has a lot of examples:
** ''[[Castlevania]]: Curse of Darkness'' has any number of items that only very rarely drop from enemies. This is the ''only'' way to acquire many of the materials needed to make weapons and armor. However, most of the materials can be stolen from ''other'' enemies, so it's not quite so bad. That being said, since stealing in this game works by locking onto an enemy, waiting for them to do a specific action that leaves them open for stealing, getting right next to them and then pressing a button, some of the items can be even more of a pain in the ass if you can only steal their item with a ridiculously good timing, using obscure gimmicks or avoiding a hard-to-dodge attack with perfect timing and be positioned correctly right afterwards.
** ''Castlevania: [[Circle of the Moon]]'' was particularly egregious in two respects. There is an item that increases the rate of random drops, but this item was also a random drop. There's also a spell that boosts your luck (and thus increasing your odds of getting a random drop), but to get the materials for the spell you needed '''two''' random drops (although the odds of getting those drops was much more realistic--norealistic—no worse than a 10% chance). Remember too, in this game there is no other way to get ''any'' items other than through random drops. Even the most basic Potion is a rare drop from just a handful of enemies. The people who made this game hate you and your family.
*** Even worse is the skeleton athlete. It drops the rare bear ring, but in order to get it, you have to kill it before it commits suicide and there is no feasible way to kill it other than to use the Speed boost skill. Did I mention that you have to STOP to whip? Unless you can kill it with a knife or get lucky enough to actually hit it, you might kill it. But there is no guarantee the item will drop at all.
** In ''[[Aria of Sorrow]]'' "Tsuchinoko," which spawns in the far corner of one room maybe half the time, and immediately tries to burrow out of sight, and drops his soul maybe one time in fifty kills. There are other bad ones, but he's the worst. Many players have killed it once out of curiosity after killing the boss before its room, gotten the soul, and wondered if that was actually the boss-fight reward.
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* In ''[[Super Smash Bros.]]. Melee'', there is a 1 in 151 chance of getting Mew from a Poké Ball, and a 1 in 251 chance of getting Celebi. Disappointingly, they only appear and fly away, but reward you with a lot of points, and an alert after the match is done telling that you met them for the first time.
** This also happens in ''[[Super Smash Bros.]]. Brawl'', but with severely decreased chances of getting any legendary Pokémon at all. This being the case, however, most legendary Pokémon are much more lethal; Mew drops CDs, Celebi drops trophies, and Jirachi (who wasn't in ''Melee'') drops a ton of stickers.
** For all those die-hard completionists, Brawl's Subspace Emissary will be HELL. To get [[One Hundred Percent Completion|all the trophies in Brawl]], you have to play Subspace Emissary, and have a trophy stand randomly drop during all the [[Boss Battle|Boss Battles]]s. When it comes to Meta-Ridley, it's incredibly frustrating - not only is there a ''time limit'' on the battle, but unless you have ABSOLUTELY PERFECT timing, the trophy will most likely drop into a bottomless pit if you're not fast enough. Luckily, trophy stands appear much faster in this battle.
 
== First Person Shooter ==
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** Also realize that two of the nine classes had just been provided with unlockable weapons, meaning players had six new toys to earn (three each) and zero ways in which to earn them. The system was so hopelessly broken that Valve has since brought back the achievements. Currently both the broken drop rate and achievement systems are active. Currently, the drop rate is about one an hour, so not so bad.
** You also can get purely cosmetic hats for the classes. There are 9 classes. Your odds of getting a hat (any hat) is .5%, or 1/200. Your odds of getting a particular hat of 1/1800. To have a 50% chance of getting a particular hat, statistically you need to log 1250 hours. That's 52 ''days'' of play. That's more play time than all but ten of the official ''maps'' have.
*** The players back lashed by using Steamstats to "simulate idling without actually having the game running." Valve turned around and took away the ill-gotten hats, gave the non-cheaters halos, and then increased the drop rate. You can read all about it here [http://www.journalfen.net/community/fandom_wank/1220007.html\]
** And now with the Engineer Update, Valve has decided to gift 100 Golden Wrenches to the community, which you can find by chance for every time you use the crafting system. Given that well over 20,000 people are playing TF 2 at any given time, and the fact that you need items to craft in order to craft, the chances of finding one of these Wrenches is exceptionally low. This hasn't stopped the community from complaining about it, of course.
 
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* ''[[City of Heroes]]'' has Purple Recipes. These only drop from enemies around 50 (the cap), getting one your character has any use for is another thing entirely, and getting the one you actually want quite the exercise in patience. Thankfully with so many players and a Market, the one you want is usually for sale, and although it'll likely be pretty expensive, the Purple that was trash to you might be a treasure to another.
* ''[[Ace Online]]'' has the Boss Armors. The items needed to craft them come from bosses that spawn only three times a day in places where you can fight the opposing faction (so you'll probably have to fight them too) with insanely low chances to get them. Not only that, but when you try to combine them there's a 50% chance of failure and you lose the items if that happens. There are more examples, but no one is as insane as this one.
** The Episode 3 Part 1 however, makes it somewhat easier; there're three bosses in Pandea Maps that can drop any one of the unfinished boss armor. The corresponding item has the same quirk. There's only one slight problem; the entire Pandea maps are [[Scrappy Level|Scrappy Levels]]s made of [[Everything Trying to Kill You|aggro, aggro]], and... [[Serial Escalation|more aggro]]. [[Department of Redundancy Department|And more aggro]].
* ''[[Runescape]]'' has too much of this to count; the Draconic Visage from almost all dragons, the godswords from the God Wars Dungeon, various high level armor from boss monsters, the sigils... At least It's one of the best moneymakers in the game. It can get frustrating in that many of the bosses are hard to kill solo and you need a team to effectively farm them. This by itself isn't so bad, but you have 3 options for dividing the loot: Player who deals most damage gets drop, (not very fair) all players get the value in coins divided amongst the group, (Witch can lead to some small payouts) and 1 player gets the drop, while the other players get an increased chance of getting a drop. (This does not always go as planned.)
** Although this is sort of justified as every drop affects the economy (slightly) each drop. Considering those bosses are killed thousands of times a day (bar the boss that drops the sigils), one of the items being adjusted to drop a little too much would make them a lot cheaper.
* "Dynasty Warriors: online" has such a horrible way to deal with its [[Random Drop|Random Drops]]s that if you want something special you’ll probably have to deal with this trope.
 
== Roguelike ==
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== Role Playing Game ==
 
* ''[[Final Fantasy IV]]''. Two words: Pink Tails. They are held by one enemy, found in one room, with approximately a 1-in-64 chance of encountering it ''and'' a 1-in-64 chance of dropping the proper loot once defeated -- anddefeated—and that's the only way to get the best armor in the game. For those of you who didn't study math, that's a whopping 1-in-4096 chance per encounter. Alarm clocks trigger an encounter with them 100% of the time though, but you can only carry 99 of them.
** Additional...fun in relation to pink tails. The only way to find the monsters that drop it in the DS remake is to use an Alarm item. Otherwise the room is completely clear of random encounters. So, at least now you have a 100% chance of encountering the enemy, right? Well, you now have a 1/64 chance of the Princess Flan dropping any item AT ALL, and a 1/64 chance of it being a Pink Tail. So the odds are the same (1/4096). And since you can only carry 99 of them you’ll have to travel a lot to the shop in order to replenish.
** In the DS version Rainbow Puddings are quite difficult to get too.
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* ''[[Eternal Eyes]]'' has many different items available as drops, but one of the most valuable is Magical Puppets; they're the raw material for your [[Mons]], and each one you get equals a new unit. All monsters can drop them, but the chance is ''very'' low, and if you don't waste a turn opening the treasure chest it's in (no way to tell until you open it, of course), it stands a good chance of being destroyed by one of its former allies. A few chapter ends will simply give you a new puppet, so you ''will'' gain new units if you progress through the story normally, but if you want to expand your army further? Get to grindin'!
 
=== Non-video game examples: ===
 
== Web Comics ==
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== Real Life ==
 
* Sweepstakes where prizes are won by collecting a specific set of game pieces--forpieces—for example, McDonald's Monopoly or Subway's Scrabble games. One of the pieces in each set is rare: the amount of those pieces are equal to the amount of prizes available for that set. The other pieces are common, so you are enticed to keep playing the game to find the rare piece. The rules usually list the odds of winning the prize, which is also the odds of a given game piece being the rare piece for that set.
** It's easy figuring out which letter is the rare to win which prize - just look for a letter that occurs ONCE in a given prize's name and doesn't occur in any other prize names. If you live in french Canada where the contests runs in english AND french, then the SAME rare letter much fulfill both conditions in TWO languages. Fun time being the guy who has to figure how to prevent the game from being [[Unwinnable By Mistake]] while simultaneously avoiding to give out half a million cars.
 
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