Rat Stomp: Difference between revisions

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* ''[[Neverwinter Nights]]'' has a [http://nwn.bioware.com/support/patchdetails127.html demo module] for rats and dire rats, named "[[Talk Like a Pirate|Thar be Rats! Yarrr!]]".
** In ''Hex Coda'', a module by [[Tropers/Twoflower|Stefan Gagne]], you're asked to get rid of the rats in the basement of a bar. Except that these are mutant, anthropomorphic rats, and the best course of action is not violence, but diplomacy -- you can simply ask them to leave nicely. The Journal entry for this quest is called "Ratstomp", making this the [[Trope Namer]].
* The reboot of ''[[The BardsBard's Tale]]'' starts with the Bard trying to impress a Barmaid by taking care of her rat problem. Turns out that the 'problem' is a giant, fire-breathing rat, and the locals regularly get a kick out of watching cocky adventurer types being beaten by it.
* ''[[Kingdom of Loathing]]''. You start out fetching a mosquito larva from a forest and clearing out a tavern owner's basement of rats - including the miniboss [[Dastardly Whiplash|Baron von Ratsworth]]. However, the rats [[Mook Maker|just keep coming]] until you find and turn off the [[Rule of Funny|rat faucet]].
* While ''[[World of Warcraft]]'' indeed has some quests dealing with rats, they are never a challenge - even first level quests deal with wolves, panthers, bears, giant owl-bear hybrids or humanoid bandits. The only ones that come close are a couple concerning giant ''undead bats''.