Ratchet & Clank/Fridge: Difference between revisions

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** Both had a villain come after ''them'' (Kor and Tachyon) because of who/what they were, which ''led'' to finding out more about the aforementioned families.
** The third installment of the games/the Future trilogy introduced a [[Cool Old Guy]] who was important to the aforementioned plot {{spoiler|being part of the character’s family or close to the family in question}}, was an experienced warrior, an exile, and who {{spoiler|died at/near the end of the game.}}
** I’m fairly certain I’m forgetting something, but the last point I have (for now) is relatively minor compared to the others: the eponymous heroes from both series were separated for two years, at some point: Jak and Daxter in the intro to Renegade, and-- if we’re counting each installment as one year-- Ratchet and Clank {{spoiler|at the end of Tools Of Destruction to midway-through A Crack in Time}}
** On a more frivolous note, there is a character named Kaden/Kaedan in both series. They have little else in common.
* Speaking of the Future trilogy, there's [[Fridge Brilliance]] mixed with an [[Ironic Echo]] and [[Crowning Moment of Heartwarming]] when you stop to consider the endings of Tools of Destruction and A Crack in Time. In the first, Ratchet was offered {{spoiler|the chance to go 'home', which would entail leaving Clank.}} He refuses, obviously, but the look Clank gives him before he makes said decision makes it clear that, whichever choice was made, he would have supported Ratchet. Come ACiT, the roles are reversed, but the situation itself is quite similar-- Ratchet even states outright that "I'll back whatever decision you make". While we're on the subject, it also connects smoothly to the last part of the first game... in more than one way. ([http://www.youtube.com/watch?v=ljnka21HcDQ "Hey tin can!"])
* While this could probably warrant a [[Playstation Move Heroes]] folder, it has quite a bit to do with the Future trilogy, and doesn't include the other franchises in the game at all. Near the end of the game, Ratchet mentions that he's "Had enough space-time fun for awhile"-- this makes perfect sense after the game itself, since freezing time and inter-planetary travel both play a part in PSMH, but, as the Groovitron is one of the weapons featured in the game (among other details), it leads the player to believe that it takes place after Tools of Destruction, Quest for Booty and A Crack in Time. Ratchet probably wasn't referring to that adventure at all, after preventing {{spoiler|the probably collapse of space/dimensions via the Dimensionator and a complete temporal meltdown thanks to Alister's misuse of the Great Clock.}} [[Captain Obvious|Being forced to compete in a game show probably pales in comparison]]... [[Ratchet: Deadlocked|besides, they've already been there and done that.]]
* Whenever you fire the RYNO V in [[Ratchet and Clank Future A Crack In Time|Crack in Time]] it blurts out the end of the 1812 overture. In some performances, near the end of the song, a cannon is fired.
* The shift of themes through the ''Future'' trilogy is actually rather brilliant, in hindsight. First we get [[Ratchet and Clank Future Tools of Destruction|Tools of Destruction]], which focuses on the Dimensionator and, by extension, dimensions; space travel is utilized throughout the entire trilogy (less so in Quest For Booty, but a lot more in A Crack In Time) and [[Ratchet and Clank Future A Crack In Time|A Crack in Time]] focused on the Great Clock and time. Time, space and dimensions-- they're a set, just like the trilogy itself.
* Ratchet's character development makes a lot more sense looking at where it happened and what was going on in the meantime:
** In the first game he was something of [[The Scrappy]], but it gives us a point of reference. (On a side note, he also had a [[The Other Darrin|change in voice actors]] between the original game and Going Commando, which makes sense since he was a teenager around that time.)
** In Going Commando and Up Your Arsenal he was a bit more focused, the 'Jerk' part of [[Jerk with a Heart of Gold]] was toned down quite a bit, and he's downright heroic (to a {{spoiler|would-be}} [[Heroic Sacrifice]] extent) in Deadlocked.
*** Size Matters sets this back a bit, but there's no indication that Deadlocked, Size Matters and Secret Agent Clank occurred in-universe in release order, so that may not be a problem.
** He maintains this characterization all the way through Tools of Destruction-- he's willing to be a hero, but still gets distracted by certain temptations (finding out more about the lombax race, the Dimensionator) and is rather blind to logic at times.
** Between Quest for Booty and A Crack in Time, he's willing to sacrifice his own desires for a greater good with little to no prompting. So the original game gave us a point of reference and, up through Tools of Destruction, we got to see the effect that his friendship with Clank was having on Ratchet. The last part of his character development happened when he was on his own. He had to learn to deal with things without Clank to nudge him in the right direction, which was would change the way he thought about and reacted to things. Kind of make's Clank's [[Ratchet & Clank (video game)|"This is the Ratchet I always knew was there"]] line [[Heartwarming in Hindsight]], doesn't it?
*** Considering the above, Clank being able to fight alongside Ratchet in [[Ratchet and Clank: All 4 One|All 4 One]] makes much more sense. [[Ratchet and Clank Future A Crack In Time|A Crack in Time]] shows that Ratchet can traverse planets without Clank on his back. Clank just needed the necessary upgrades to be able to preform at Ratchet's level, which also explains his increase in size.
 
== [[Fridge Logic]] ==
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[[Category:Ratchet And Clank]]
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