Real Life/Tropes F-N: Difference between revisions

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* [[In Medias Res]]: At the start, there is a wide cast of pre-established characters and multiple fully developed conflicts and sub-plots with little initial explanation as to how they came about.
 
* [[Insurmountable Waist -Height Fence]]: Played straight for your first level or so. All non-twinks have the choice to avert this trope for a long time, but as your level reaches the max cap it becomes enforced again. Many players are so acquainted to this trope that they never attempt to break it. [[Le Parkour|Some players on the other hand...]]
** Also a non-literal example for players with the [[Shrinking Violet|Shyness]] attribute, where comparatively simple social interaction becomes an Insurmountable Fence.
* [[Interface Screw]]: Can happen with the alcohol item.
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** Except rabbits, they can escape you, they can bite you, but they can't kill you... Unless you are a carrot or a moth... So it's averted.
* [[Kill It With Fire]]: [[Trope Namer]]; a form of [[Applied Phlebotinum]] called "fire" has been adapted into various forms of [[Depleted Phlebotinum Shells]]([[Arrows On Fire|flaming arrows]], black powder bombs, flamethrowers, napalm, fuel-air bombs and laser-guided thermobaric missiles, to name just a few) in order to [[Kill'Em All]]. See also [[Hellfire]].
* [[Kill It With Water]]: [[Trope Namer]]. According to [[The Great Flood|some]], the [[Game Master]] decided after the first few seasons that the characters and plot were going completely [[Off the Rails]]. The GM felt that the best course of action was to [[Rocks Fall, Everyone Dies|drop a flood on everyone]] except for a few of the characters; just enough for a Reboot.
** Ironically, water is a key component for every lifeform in the entire series and will remain so for the foreseeable future.
* [[Kinetic Weapons Are Just Better]]: So far, this has held true in [[Real Life]], from slings and stones, to bows and arrows, crossbows and bolts, cannons and shells (and guns and bullets), and more recently, guided missiles. And in the future, mass drivers like railguns and Gauss cannons provide a logical path for even further advancement of kinetic weapons. [[Energy Weapons]] have also existed for quite a while, in the form of [[Kill It With Fire|fire]], and recently a couple of experimental lasers as well, but have never been so prominent.
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** And in the [[Distant Finale]], the Earth is rendered ''completely uninhabitable'' because of the Daystar.
* [[Like Reality Unless Noted]]: The [[Trope Namer]]. Played straight to the most part, except for the [[Reality Is Unrealistic|'unrealistic']] bits...
* [[Linear Warriors, Quadratic Wizards]]: The Nerd class has a really hard time going through the early levels, especially High School and the PVP, while "jocks" can mostly go around doing what they like unhindered, but eventually the jocks tend to [[Who's Laughing Now?|end up working for the nerds]].
** However, it's possible for the [[Munchkin|Jock class to take levels in nerding]], and vice versa.
*** The Nerd class is not only often a self-imposed challenge, but all of its class specifics can be freely taken up by any other class without hindrance to physical and social abilities. [[Genius Bruiser]], [[Hot Scientist]], [[Badass Bookworm]], and [[Hospital Hottie]] are freely available to those who are [[Luck -Based Mission|blessed with talent and the opportunity to take those classes.]]
* [[Literary Agent Hypothesis]]: The [[Trope Maker]].
* [[Literal Junk Food]]: The "Freegan" movement, which believes in not wasting food, no matter what. Dumpster diving is a big part of this.
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* [[Love Dodecahedron]]: But usually not [[Played for Laughs]].
* [[Love Hurts]], but also [[Love Redeems]], and <s>sometimes</s> frequently [[Love Makes You Crazy]]. All of these may be experienced by the same character at various points, in some cases multiple times.
* [[Luck -Based Mission]]: If you pick the Gambler or Entrepreneur class, there are a lot of these that affect how much money you have. But at least they tend to keep you alive, unlike the Soldier class during wartime. However, if you have money, it's well-known that you can more easily turn luck toward your favor. To be honest, though, the entire game is like this--everything from finding a job to attaining fame to [[Bread, Eggs, Milk, Squick|surviving the Plague]].
 
 
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* [[Metaplot]]: An enormous number of independent stories exist in the Real Life universe, but metaplots about world affairs happen sometimes (such as the two [[World War I|world]] [[World War II|wars]] and the [[Cold War]]).
* [[Mini Game]]: There's all sorts of these scattered around, but they require a fair chunk of in-game currency to play. Some of these even contain minigames within themselves! It's even possible for the player to take a path which allows them to design new mingames. You can learn about the tropes of these minigames [[Video Game Tropes|here]].
* [[Min -Maxing]]: Largely averted, as the most successful people are usually those who have bothered to build up their Charisma alongside whatever technical knowledge needed, and a great many people who have focused on building knowledge at the expense of social networking haven't done as well.
** For the most common objectives, this is true. However, there are plenty of alternate objective and victory conditions allowing for many different min maxing options.
* [[Mind Rape]]: Human mental disorders, but most notable is "Post-traumatic Stress Disorder", or PTSD. Simply put, PTSD happens when the ''mind'' becomes too accustomed to the task at hand that the person thinks he's still in that situation even after leaving (some would call this "I'm still fighting in the war when it was over years ago!") It's shocking to think what would happen when the Soldier class who participated in major wars return to their [[I Just Want to Be Normal]] lives (collective term for these are "shell-shocked veterans").
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* [[Missing Episode]]: The reason why the "Archaeologist" class is still available.
* [[Mistaken for Pregnant]]: Every woman of childbearing age is apparently pregnant when there's a sign of a full belly. One should never mind such possible explanations of bloating, gas, obesity/being overweight, eating a big meal, or any medical situation that does not involve pregnancy.
* [[Mistreatment -Induced Betrayal]]: [[Bad Boss|Bad Bosses]] who cross the line often have this happen to them.
* [[Mohs Scale of Sci Fi Hardness]]: [[Up to Eleven|Maxes out]] the hard side, and accurately represents laws of physics that have not yet been discovered.
* [[Money for Nothing]]: Averted '''''hard'''''. There's just so much stuff to be bought with the in-game currency that you will ''never'' have too much money. Oh sure, the other players may say you do, especially indulging in [[Conspicuous Consumption]], there's always charities to give that money to.
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* [[Multiple Endings]]: Every character has a different way their story closes, except for the very, [[Anyone Can Die|very]] end.
* [[Munchkin]]: the "Scientist" and "Engineer" classes, whose class abilities consist of memorizing the complex equations and rules that govern Real Life so they can squeeze every last possible advantage out of them, including figuring out even more of the rules. Unlike other munchkins, though, their work carries with it the potential for respect and prestige.
** The "Theologian" and "Philosopher" classes also work along these lines and were the [[Trope Codifier|Trope Codifiers]] for the first several thousand seasons. In fact, the Scientist and Engineer classes developed from these two older classes and there was significant overlap until roughly 250 seasons ago. Theologians and Philosophers are still very common today. For minigames and some [[Pv PPvP]] events, the "Attorney" class is very useful (and also related to the others, although somewhat more distantly).
** [[Stephen Hawking]] is a particular instance of this. After getting hit with a particularly bad Debuff that dropped all physical stats to near 0, he compensated by grinding his INT through the roof.
*** I sense point buy manipulation...