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Compare [[Changing Clothes Is a Free Action]].
Contrast [[Real Time
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=== First Person Shooter and MMORPG examples should be limited to notable forms and aversions: ===
* When they came on the [[SNES]] and [[Play Station]], both ''[[Mega Man (
** ''[[Mega Man ZX]] Advent'' uses the touchscreen to switch forms without pausing. The original forced you to use a ring menu which paused the game.
* ''[[Thunder Force]]'', although you start out with one choice until you grab a powerup.
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* ''[[Video Game/Hellfire|Hellfire]]'' allowed you to change the direction of your weapon, ahead, behind, two-way vertical, or four-way diagonal.
* Each ''[[God of War]]'' game has at least one alternate melee weapon that you can switch between on the fly.
* ''[[
** When this was added to ''[[Diablo]]'' with ''D2'''s [[Expansion Pack]], it also resulted in the addition of eight cells of wielded item [[Hammerspace]] which could be used to lug around items too.
* In the ''[[Castlevania Sorrow]]'' games, playing in the Julius modes lets you switch between sub weapons.
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* ''[[Final Fantasy XI]]'' allows a player to make macros to change gear on the fly. However, because swapping out any weapon causes your [[Limit Break]] gauge to be instantly depleted, this is actually used more often for clothes, leading to bizarre circumstances where a character will be seen to briefly put on a specific pair of pants while activating an ability, only to remove them immediately afterwards.
* ''[[Phantasy Star Universe]]'' and ''[[Phantasy Star Online]]'' allow the player to choose weapons to switch in real time. In PSU you assign weapons to one of 6 rows of equipment slots and change them by holding down a button and using the D-Pad/arrow keys. PSO has you hit a button combination and sort through a small window with the name of every weapon in your inventory using the D-Pad/arrow keys.
* In ''[[No More Heroes 2: Desperate Struggle
* The ''[[Ace Combat]]'' games allow players to change between standard missiles and special weapons with just one button press.
** Similarly, [[Real Life]] [[Truth in Television|jet fighters]] allow the pilot to switch weapons with either a single button press, or just use a different button for different weapons.
* The ''[[Naval Ops]]'' games put all of your ship's weapons (guns, missiles, torpedoes, etc.) on a menu on one side of the screen and you can go up or down in real time.
* To avoid exploits with macros, ''[[World of Warcraft]]'' puts a 1.5 second (1 for Rogues) cooldown on all ability use immediately after changing weapons in combat.
* Like any normal FPS, ''[[
* ''[[
* [[Jagged Alliance]] 2, which, though being a turn-based game (in combat), allows you to switch weapons on the fly.
* In ''[[
* In ''~American McGee's Alice~'' you can use the number keys to switch between weapons.
* The Strikeforce spinoff installment of [[Dynasty Warriors]] give the ability to switch weapons not only in the middle of combat, but in the middle of a combo. This is kept and improved upon in the seventh game.
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* In the [[Nintendo DS]] versions of the ''[[Rune Factory]]'' series, you can bring up menus for your weapons, items and magic using the shoulder buttons.
* ''[[Escape Velocity]]'' had a key to rotate through secondary weapons.
* The ''[[
** ''[[
* ''[[Perfect Dark]]'' actually has ''three'' ways to change weapons: simply pressing A to select the next one in your inventory, holding A to choose from a HUD menu or pressing start to choose from the list in the pause menu.
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