Recca: Difference between revisions

Rescuing 4 sources and tagging 0 as dead.) #IABot (v2.0.8.2
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8)
(Rescuing 4 sources and tagging 0 as dead.) #IABot (v2.0.8.2)
 
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* [[Game Mod]]: ''Recca: Pure''. With Zanki Attack and Hard Mode available unlocked at the very beginning
* [[Genius Programming]]: Naxat Soft did a really good job pushing the NES to its limits, and managed to create an awesome game for an old console. If the 20+ enemies and bullets onscreen with no slowdown isn't enough to convince you, the soundtrack and visuals probably will.
* [[Gravity Sucks]]: One of the bosses (a [[Giant Spider]] [[Spider Tank|Tank]]) tries this on you by shooting gravity wells that either attract or repel your character ([https://web.archive.org/web/20131125195204/http://www.hardcoregaming101.net/recca/recca-15.png the blue and white balls are the gravity wells]).
* [[Harder Than Hard]]: Zanki Attack (lit. "[[Video Game Lives|Life]] Attack"). In this mode, you start with 50 lives, but every single enemy you destroy fires suicide bullets in random directions. If you can reach the end, you're ranked on how many lives you have left.
** It's made even worse by the fact that it ends up being ''more bullets than the system can handle'' on screen, meaning they start flickering, effectively turning a lot of them ''invisible''. Especially if you're playing Zanki Attack on Hard difficulty. [[Bullet Hell]]? Try [[Bullet Hell]] without being able to see the bullets!
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* [[Orchestra Hit Techno Battle]]: The entire soundtrack, not just the bosses. Bonus awesome points for such a soundtrack being on the '''NES'''.
* [[Pint-Sized Powerhouse]]: Starship Recca. Oh yeah and '''HOW'''.
* [[Puzzle Boss]]: One of the bosses has [https://web.archive.org/web/20131125195201/http://www.hardcoregaming101.net/recca/recca-9.png two long, diagonal laser "arms"] that absorb all your regular shots and swing about slowly, severely limiting your character's ability to [[Attack Its Weak Point]] or get near him. To defeat it, you have to get really near its core when the arms move to one side, them fire off your [[Smart Bomb]].
* [[Reflecting Laser]]: Used by one of the bosses, who also loves to [[Teleport Spam]].
* [[Segmented Serpent]]: Present in this game, and like most examples, are only vulnerable in the head. Two of them you fight serve as [[Mini Boss|Mini Bosses]].
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** What else would you wish. This is a game made specifically for a gaming event. ''Cue to'' ''[[Nintendo Hard]]''.
* [[Title Theme Drop]]: In Hard Mode Area 7, the background music is the title screen theme.
* [[The Unfought]]: After the end credits, your ship returns to base, and is promptly attacked by [https://web.archive.org/web/20131125195202/http://www.hardcoregaming101.net/recca/recca-19.png this guy]. You never fight him in-game, and your ship can't actually battle him during the end credits. The words "To Be Continued" appear, but ''Recca'' has no sequel...
** And no, don't stare at the Summer Carnival games made for [[TurboGrafx-16]]. First, they were developed by a different team (although done for the same kind of tournaments). Second, they have completely nothing to do with ''Recca'' story-wise. Third, they completely lack the insane speed ''Recca'' had.
* [[Wave Motion Gun]]: [https://web.archive.org/web/20131125195204/http://www.hardcoregaming101.net/recca/recca-14.png This boss] has '''''five''''' of them, but ''usually'' tends to fire one to four at a time.. In the event where it fires all five, you have to move in between two of them.
 
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