Recoil Boost: Difference between revisions

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== Action Adventure ==
 
* The maxed out machine gun in ''[[Cave Story (Video Game)|Cave Story]]'' has such a high recoil that firing downwards will propel you upward for as long as ammo lasts. On the flipside, firing ''upwards'' pushes you downwards when you try to jump.
** If you acquire an optional upgrade that increases your ammo replenishment rate and are smart with your ammo, you can fly indefinitely with it.
* In ''[[Devil May Cry]]'', leaping in the air and firing the pistols to keep yourself airborne is a strategy noted in the manual!
* ''[[Bioforge (Video Game)|BioforgeBioForge]]'' has a [[Gravity Screw]] room where you orbit helplessly around an object in the middle. The only way to move around is to use your gun.
* In ''[[The Legend of Zelda]]'': ''[[The Minish Cap]]'', you have to use the Gust Jar in a few areas to move a floating platform around like a boat. Normally the jar sucks in items when it's being used, but also produces one big puff when stopped. The recoil is what moves the platform, rather than the suction.
 
== First Person Shooter ==
 
* Early versions of the "Combat Construction" mod for ''[[Starsiege: Tribes|Tribes 2]]'' had recoil all on the weapons. On the vast majority of them, the recoil was negligible. However, there was a fully automatic M60 machine gun, which had quite a large recoil, a massive magazine, and a constant stream of bullets. It effectively allowed you to fly around the map at a hundred KPH, when the average top speed for players in the mod was a tenth of that.
* ''[[Crysis (Video Gameseries)|Crysis]]'''s engine supports true weapon recoil, which has important effects {{spoiler|in space}}. One of its mods, ''[[Mechwarrior|Mechwarrior: Living Legends]]'', features a ground troop weapon (the [[Shock and Awe|Man-Pack PPC]]) that creates enough recoil with one shot as to provide you a good 15 kph in the opposite direction. The low gravity map provides extended entertainment when using this weapon, but it is regardless useful as an extra manoeuvring tool.
* All weapons in ''[[Marathon (Video Game)Trilogy|Marathon]]'' had some recoil. In low-gravity levels you could use the flamethrower as a makeshift jetpack. You could also use the recoil from the grenade or rocket launcher to reach otherwise inaccessible ledges or [http://marathon.bungie.org/vidmaster/vidtipmyownprivate.html bypass significant parts of levels], although in many cases this overlapped with [[Rocket Jump|Rocket Jumping]].
** By [[Game Mod|changing the physics model in Anvil]] you can also make the flamethrower act as an actual jetpack (give it high negative recoil) or change the pistol's firing animation to the MA-75B's to make it fully automatic. The combined recoil of each shot can allow you to hover with one pistol, or actually fly into the air ([[Good Bad Bugs|or through walls]]) with [[Guns Akimbo|two]].
* In ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'', one of the Scout's unlockable weapons is a shotgun with such ridiculous recoil that the player is also knocked back when it's fired in mid-air.
** Said weapon, when aimed downwards, can provide a third jump on top of the Scout's usual double-jump.
** Strangely, the Pyro's regular flamethrower alternate fire, the airblast, can reflect projectiles (including arrows!) but does not push the player around, only enemies. This is probably because the Pyro would get 10 extra jumps if the airblast did have recoil.
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* ''[[Duke Nukem]] II'' had the flame thrower. It'll propel you upward if you fire it downward, all right.
* Firing Plasma Gun in ''[[Purple]]'' blasts you off to the opposite direction, allowing to jump over wide gaps by firing downwards.
* Many of the [[One Hundred Percent Completion|secrets]] in ''[[Iji (Video Game)|Iji]]'' require you to use horizontal rocket jumps, although one secret in a Komoto warship requires you to use the lesser Recoil Boost due to a low ceiling and much shorter gap.
 
 
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* This is actually part of the design for the Druuge Mauler in ''[[Star Control]] II''. The recoil of its weapon is so fantastic that it propels you quite powerfully in the opposite direction. A couple of shots can put you at maximum speed. This is great because the ship's engines are pretty slow. Also [[Justified Trope|justified]] because it's [[In Space]]. Strangely, none of the other ships, including those that use projectile weapons, exhibit any form of weapon-induced inertia.
* Taken to its logical extreme in the retro flash game ''Maverick'', where the point of the game is to travel around on the recoil of your two six-shooters. Which naturally have [[Bottomless Magazines]].
* ''[[Liero (Video Game)|Liero]]'' had ridiculous recoil on several weapons. Sometimes it was even more efficient to recoil-jump than using the Grappling Hook!
 
== Survival Horror ==
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== Wide Open Sandbox ==
 
* ''[[Grand Theft Auto III (Video Game)|Grand Theft Auto III]]'' had a working Tank. If you rotated the turret to face behind you, firing a shot would propel you forwards. Timing this right could give you a much higher top speed, and, with the correct cheat, allow you to fly. In a Tank.
* ''[[Cortex Command]]'' provides several weapons with nice recoil. The heavy digger can be used with very light actors (such as skeletons) to lift them in the air or cushion their fall. Some guns have been designed that have so much recoil that they must be fired with a massive mech; you can fire them with any actor, but most will just [[Ludicrous Gibs|explode]].
 
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* In [[Cowboy Bebop]] episode "Heavy Metal Queen", Spike propels himself shooting his pistol after jumping loose in a zero-gravity space.
* Technically, it's not a gun, but it's the same idea: In ''[[DragonballDragon Ball]]'', free-falling [[Kid Hero]] Goku finished off the original Demon King Piccolo by firing a [[Kamehame Hadoken|Kamehameha]] at the ground out of his feet, [[Ramming Always Works|ramming into him with his one good fist]] (his other arm was too injured to move to form the attack, so no, [[Why Don't Ya Just Shoot Him|he couldn't have just shot him]]).
** He does the same in the Tenkaichi Budokai against Tien, when both are free-falling, and the first to touch the ground will lose. Goku fires the Kamehameha twice in succession: One to thrust himself at Tien, knocking him down so he couldn't fly and one to gain some more height through recoil to ensure Tien will hit the ground first ([[Diabolus Ex Machina|Goku ends up losing anyway, because he hits a car before Tien gets to the ground]]).
 
== Film ==
 
* In ''[[The a A-Team (Filmfilm)|The a Team]]'', this is done with a tank's main gun. Awesomely.
** Note: They don't do it to make the tank travel faster along the ground. The tank is falling out of the sky (there was an exploding airplane involved) and they fired the tank gun downwards repeatedly. To make the tank fly. Seriously.
*** Actually, the fire the gun sideways to push the tank towards a lake. They fire downwards at the end to 'soften' the impact. And yes, it IS awesome.
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'''R2-D2:''' ''Too'' crazy!<br />
'''Anakin:''' Trust me. }}
* A short storyline in ''[[Turn Signals Onon a Land Raider]]'' has Kren and Frep flying an [[Gatling Good|Assault Cannon]] and steering with the recoil. They challenge an Eldar hovertank, but lose horribly.
 
== Western Animation ==
 
* One episode of ''[[Dastardly and Muttley Inin Their Flying Machines]]'' has Dirk's plane nosediving to the ground. He manages to brake his descent by firing his plane's machine gun continuously.
* Azula and her father Ozai in ''[[Avatar: The Last Airbender]]'' are capable of [[Not Quite Flight]] using firebending to propel themselves. (Although, Ozai is only shown doing this during [[Super Mode|Sozin's Comet]].)