Recovery Attack: Difference between revisions

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{{trope}}
In a realistically portrayed fight, a fighter who gets knocked to the ground tends to have a hard time getting back on their feet unless their opponent allows it. Not so in [[Video Game|Video Games]]s, which have to make this ability to return to action possible, or else the (NPC) opponent could make the game [[Nintendo Hard]] or even [[Unwinnable by Design|impossible]] to complete. If taking a single hit, when you can still take more, is functionally a game over, this causes every attempt to be a [[No Damage Run]], and completely counters the point of even having defense at all, [[Mighty Glacier|slower characters who rarely hit first]], or many other game mechanics.
 
So, one safe way to counter an opponent's strategy of [[Attack! Attack! Attack!]]? Grant that strategy to the player. The [['''Recovery Attack]]''' is where a fighter can attack while recovering from being knocked down. They may still be able to be damaged, but the ability to return fire causes the player's character to have a safe way of stopping damage, and starting to turn things around.
 
[[Mercy Invincibility]] and [[Combo Breaker]] are other ways a character can be granted emergency defense. Compare [[Lag Cancel]] and [[Knockback Evasion]].
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* In ''[[X-Men Next Dimension]]'', these are called Tech(nical) Attacks.
* Travis can perform one to recover in ''[[No More Heroes]]''. When crowded by enemies, this can knock them back giving room to plan and counter-attack.
* In the ''[[Super Smash Bros.]]'' series, a [['''Recovery Attack]]''' can be performed both from knockdown and when hanging from a ledge on the end of a stage to make a safer recovery. However, once a fighter's damage exceeds 100%, the fighter's ledge recovery attack typically has a slower animation but deals slightly more damage.
* In the ''[[Viewtiful Joe]]'' games, Joe has a move called ''Ukemi'' where he can recover, decrease damage taken, and counterattack all in one.
* In ''[[Star Wars: Dark Forces|Jedi Knight: Jedi Academy]]'', one of the special moves when you are knocked down involves using [[The Force]] to propel yourself off the ground and kick the enemy directly in front of you in the chest, knocking him down, in turn. The animation time of the move, unfortunately, means you might not be able to move out of the way when your opponent uses the same move, potentially leading to a kick-falldown-kick loop.
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