Recurring Boss Template: Difference between revisions

m
Mass update links
(Import from TV Tropes TVT:Main.RecurringBossTemplate 2012-07-01, editor history TVTH:Main.RecurringBossTemplate, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 6:
Similar to, but not to be confused with [[Recurring Boss]], which is simply one character, machine, creature, or species of creature that gets the boss spot more than one time.
 
{{examples|Examples}}
 
* The ''[[Kirby]]'' series seems to love using either limbless cyclopean [[Eldritch Abomination|Eldritch Abominations]] or [[Teleport Spam]] wizards as the final bosses.
Line 27:
** IV, V and VI all have bosses who rely heavily on Quake and may have abiltiies to remove Float (The White Dragon, Catastrophe and the Dirt Dragon, respectively).
* ''[[Mega Man (Video Game)|Mega Man]]''. Doctor Wily. Big, two-stage mecha with [[Teleport Spam]] second stage.
** ''[[Mega Man X (Video Game)|Mega Man X]]''. Sigma. Two- to three-stage boss, first with a robot body with [[Star Wars|lightsaber]]/[[Wolverine|twin claws]]/[[Captain America|a spiked throwing shield]]/[[Grim Reaper|energy scythe]]/whatever, then more on the level of [[One -Winged Angel]] variants.
** ''[[Mega Man Zero (Video Game)|Mega Man Zero]]'' and ''[[Mega Man ZX]]''. Various characters. A human form, followed by a [[One -Winged Angel]]. Reversed for Omega and {{spoiler|Albert}}.
** There's quite a variety of Devils to be seen throughout the entire series. Whether they're Yellow, Green, Black, or Rainbow, they are all able to split themselves into globs to launch at you and form into various weapons. They also tend to be [[That One Boss]]; the exception is in ''[[Mega Man X Command Mission (Video Game)|Mega Man X Command Mission]]'', where they're [[Degraded Boss|demoted into regular enemies]]. That being said, if you purposefully beef them 2 of them up by hitting them with the attacks of their own element, they not only get healed but become stronger as well at the benefit of increased experience and [[Item Crafting|FME]]: the effect is cumulative and once you power the experience-increasing variety to the point where killing one will practically guarantee a level-up for the entire cast, they can easily kill anyone in 1 hit and get a boatload of turns to easily do so as well. Although usually at that point, they rarely if ever take advantage of their massively powered up status and actually attack you and instead opt to run away on their next turn, taking the EXP with them.
* ''[[Metroid]]'' games have a few examples of this. For example, the final bosses of ''Metroid Fusion'' and ''Metroid Zero Mission'' have a eary similar attack pattern (walk slowly forwards, stop, swing their claws in a huge arc) and weak spot (in the chest), although the one in ''Zero Mission'' spices things up a bit by also firing missiles and lasers.
Line 50:
* ''[[Major Stryker (Video Game)|Major Stryker]]'' has three templates, each used once in each episode, though with differences.
* ''[[Castlevania]]'' has several:
** First off, Dracula himself. Aside from his varied [[One -Winged Angel]] forms, his first form ''always'' uses [[Teleport Spam]] while throwing fireballs.
** His aide, Death, often uses different tricks from game to game, but he ''always'' summons mini-sickles out of thin air to hunt you down.
* ''[[Contra]]'' has quite a few.