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* The ''[[Kirby]]'' series seems to love using either limbless cyclopean [[Eldritch Abomination|Eldritch Abominations]] or [[Teleport Spam]] wizards as the final bosses.
** ''[[
* ''[[House of the Dead]]'' commonly uses a [[Final Boss]] that takes a humanoid form, and floats around throwing energy at you, often named after [[Tarot Motifs|the most sinister sounding tarot cards]].
** Except for 4 which is a giant ice insect that has its lower body underground. This one is named after The World... yeah, [[It Makes Sense in Context|It Makes (Some) Sense In Context]].
** They dropped the [[Tarot Motifs]] entirely for [[The House Of The Dead Overkill]] (which is really, really disappointing.) So, the final boss of that game is simply named "Mother"... which is pretty fitting, in an extremely [[Body Horror|creepy]], [[Vasquez Always Dies|misogynistic]], [[Freud Was Right|Freudian]], and just overall [[Squick]]-laden way.
* The ''Mario And Luigi'' series for the Nintendo handhelds take pride in using ghostly, (most of the time) purple final bosses. {{spoiler|And Bowser getting possessed/mind controlled/fused with/whatever else by the Big Bad.}}
** The Koopalings in ''[[
** Every time you fight Bowser in the ''[[
** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''[[
* Oh, ''[[The Legend of Zelda]]'', where would you be without that boss that you [[Playing Tennis With the Boss|play tennis with]]?
** Or for that matter, the [[Go for
** Or the ones that [[Feed It a Bomb|you kill by throwing bombs into their mouths]]?
* ''[[Gradius]]'' games tend to involve [[Recurring Boss|Recurring Bosses]], but near their ends they have variations on a "gun wall" boss, variations on a boss whose legs the player must duck and weave through, and variations on the organic [[Anticlimax Boss]].
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** Final Fantasy is really the king of this trope, from the Demon Wall to Bahamut to those giant eye-balls with bat-wings, pretty much every game will have at least a handful of bosses that are (at the very least) homages to recurring types or specific enemies of previous games.
** IV, V and VI all have bosses who rely heavily on Quake and may have abiltiies to remove Float (The White Dragon, Catastrophe and the Dirt Dragon, respectively).
* ''[[Mega Man (
** ''[[
** ''[[
** There's quite a variety of Devils to be seen throughout the entire series. Whether they're Yellow, Green, Black, or Rainbow, they are all able to split themselves into globs to launch at you and form into various weapons. They also tend to be [[That One Boss]]; the exception is in ''[[
* ''[[Metroid]]'' games have a few examples of this. For example, the final bosses of ''Metroid Fusion'' and ''Metroid Zero Mission'' have a eary similar attack pattern (walk slowly forwards, stop, swing their claws in a huge arc) and weak spot (in the chest), although the one in ''Zero Mission'' spices things up a bit by also firing missiles and lasers.
* ''[[Metal Gear Solid]]'' games are guaranteed to end with a melee battle. You can ''try'' to shoot The Boss in MGS3, but she'll deflect your bullets, strip you of your gun (surprise!) and force you into CQC.
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** Sapphiron's ice bomb mechanic and the required LOS cover is reused in the Sindragosa encounter. The two also happen to be reanimated blue dragons.
* [[Kingdom Hearts]] has several of these, most notably the giant "leader" boss who summons lesser foes from the ground and the "armor" boss who's made up of mechanized limbs that attack both together and separately.
* ''[[
* ''[[Castlevania]]'' has several:
** First off, Dracula himself. Aside from his varied [[One-Winged Angel]] forms, his first form ''always'' uses [[Teleport Spam]] while throwing fireballs.
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