Red Baron (video game): Difference between revisions

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'''''Red Baron''''' is a series of renowned combat flight simulators created by Dynamix (also known for ''[[Starsiege: Tribes]]'') and originally published by Sierra Entertainment. The games in the series are:
* ''Red Baron'' (1990): The original, released for Amiga, DOS, and MacOS. Recognized by ''Computer Gaming World'' as the Top Simulation of 1991, and later as one of the best games of all time.
* ''Red Baron II / 3D'' (1997 / 1998): ''Red Baron II'' was an [[Updated Rerelease|updated and expanded version]] that added new aircraft, new features, and a new "dynamic campaign" mode that tracked the activity of every squadron on the front and not merely the player's. As initially released, the game was quite buggy; a later patch fixed most of the bugs, added 3D glide acceleration support to the graphics engine, and an online multiplayer mode that could in theory support up to 128 flyers per mission. The patched version of ''II'' was itself rereleased as a stand-alone product, ''Red Baron 3D''.
 
In each game, the player gets the opportunity to fly and fight against a broad selection of aircraft in the skies above the trenches of [[World War OneI]]'s Western Front. The player can choose to fly for either the Allies or the Central Powers (the original featured only the Royal Flying Corps and the German Air Service, though the former also flew a lot of French designs; ''II / 3D'' added the French ''Aéronautique Militaire'' and the United States Army Air Service to the Allied side) in a variety of missions, including squadron dogfights, balloon busting or defense, and patrolling and escort missions. You can even choose to test your mettle against some of the air war's most famous aces in one-on-one dogfights.
 
There are two primary gameplay modes: ''Single Mission'' and ''Campaign''. The former is pretty much self-explanatory; you fly a single mission with a predetermined objective according to your own personal settings, or a "historical mission" that tries to model the conditions of a certain ace's more notable accomplishments. In the latter, you enlist in one of the aforementioned services anywhere between late 1915 and late 1918 and fly missions with your assigned squadron. A successful career brings with it awards, promotions, and the chance to customize your aircraft; less-than-adequate performance usually leaves you dead at the hands of your hated foe.
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The 16-color version of the original ''Red Baron'' was released for free as part of a promotion for its sequel and [http://www.wingsofhonour.com/redbaron/resources/html_woh_redbaron_resources_files_releases.en.html is still available]. ''3D'' is now being published commercially by Mad Otter Games, who are working on yet another [[Updated Rerelease]] for more modern computers; more information on how to acquire a copy can be found on the [http://redbaron3dofficialsite.com/ official site].
 
Not to be confused with the 1980 Atari vector graphics [http://www.arcade-museum.com/game_detail.php?game_id=9289 arcade game], or with the film ''[[The Red Baron (Filmfilm)|The Red Baron]]'', or [[Red Baron|the man himself]].
 
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{{tropelist}}
=== These games provide examples of the following tropes: ===
 
* [[Acceptable Breaks From Reality]]: While the game engines are capable of simulating an astonishing degree of realism, the player can fine-tune his or her experience by enabling or disabling features in the Preferences menu, allowing for more arcade-style flight and combat.
* [[Ace Pilot]]: You, if you can shoot down five enemy planes. The game also includes a number of historical aces, including the eponymous "Ace of Aces" himself.
* [[AFGNCAAP]]: The only thing that can be reasonably discerned about the player character is that he is male, and that is more inferred from the setting than anything else. All other details, including the pilot's name, are left to the player's imagination.
* [[Airborne Mook]]: Every enemy craft that isn't a named ace.
* [[All There in the Manual]]: Both the actual manual and the supplemental material are chock-full of useful info, including guides on flight maneuvers (with diagrams) and a copy of the [http://en.[wikipedia.org/wiki/Dicta_Boelcke:Dicta Boelcke|Dicta Boelcke]]
* [[The Alliance]]: The Allies.
* [[Alternate History]]: Notable because virtually every campaign career's its' own self-contained history, with things diverging from the start with and without the player's intervention. This can get *very* drastic, particularly if you're good enough.
* [[Anti -Air]]: Pretty primitive by modern standards, given that proximity-fused shells did not yet exist. Still, not something to be underestimated in large groups such as those found around observation balloons.
* [[Attack Pattern Alpha]]: When planning missions, you can choose which formation your planes will fly in to and from the objective.
* [[Chasing Your Tail]]: Combat mostly consists of maneuvering your plane behind the enemy's so that you can fire with minimum [[httpwikipedia://en.wikipedia.org/wiki/Deflection_<!-- 28military29Deflection chr(28)militarychr(29)|deflection]]. -->
* [[Chronic Backstabbing Disorder]]: The player is prone to getting tricked when accepting one-on-one dogfight challenges - at least {{spoiler|Lothar von Richthofen}} always arrives with two wingmen.
* [[Cool Plane]]: Includes several, such as the Fokker E. III (the first true fighter plane), the Fokker Dr. I (the Red Baron's own iconic craft), the Fokker D. VII, the SPAD 13, and the S.E.5a (the three aircraft that crop up most often in debates over "the best fighter of the war").
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* [[The Empire]]: [[Imperial Germany]]
* [[Every Bullet Is a Tracer]]: All bullets look like small fireballs. However, the game does make the distinction between normal and tracer ammunition - the former is more effective against planes, while the latter is effective against balloons and zeppelins.
* [[AFGNCAAPFeatureless Protagonist]]: The only thing that can be reasonably discerned about the player character is that he is male, and that is more inferred from the setting than anything else. All other details, including the pilot's name, are left to the player's imagination.
* [[Feelies]]: The original game came with, among other things, printed maps of the Western Front. These were useful for navigating, especially given the fact that you had to navigate exclusively by terrain.
* [[Friendly Fireproof]]: Friendly fire is one of the settings that can be turned on or off at the player's discretion.
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* [[Instant Death Bullet]]: Averted. You ''can'' be killed instantly by a lucky burst of machine gun fire, but getting wounded often means that you have a limited amount of time to land your plane before you bleed out. Even then, it can take months of recovery in the field hospital before you're ready to fly (if you survive).
* [[In Vehicle Invulnerability]]: Averted. Killing the pilot is sometimes the ''easiest'' way to bring down a plane.
* [[Invincible Hero]]: One difficulty option prevents your aircraft from being damaged. As with other difficulty options, it affects your score.
* [[Mission Briefing]]: One prior to each mission. You can also watch brief, period-authentic film clips in the Intelligence tent in the second game.
* [[Nose Art]]: Every ace has his own distinctive paintjobpaint job. You can get one, too, assuming you become an ace.
* [[Old School Dogfighting]]: Justified; the setting ''is'' the "[[Trope Maker|old school]]."
* [[One -Man Army|One Man Air Force]]: ''Definitely'' averted. Your plane is no less vulnerable than an equivalent craft in the hands of your allies or enemies.
** Can be played straight if you are *just* that good. However, it is *definitively* [[Nintendo Hard]].
* [[Rank Up]]: There is a rank system in Campaign Mode. Higher ranks usually open up more opportunities to pick and choose your own missions and wingmen.
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* [[Wide Open Sandbox]]: Played with. While you are kept to a fairly strict military mission schedule, you can break the railroad if you wish to. Can be taken [[Up to Eleven]] when you reach a sufficient rank, at which point *you* make and plan the missions.
* [[Wing Man]]: Anyone who isn't the flight leader on a mission. In the early stages of Campaign Mode, this includes you.
* [[World War OneI]]
* [[Worthy Opponent]]: In Campaign Mode, if you do well enough, named aces in your part of the front may consider you worthy enough to challenge to a one-on-one duel.
 
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[[Category:Simulation Game]]
[[Category:The Golden Age of Video Games]]
[[Category:World War OneI]]
[[Category:Freeware Games]]
[[Category:Red Baron]]
[[Category:Video Game]]
[[Category:{{PAGENAME}}]]
[[Category:Sierra Entertainment]]