Red Baron (video game): Difference between revisions

update links
No edit summary
(update links)
Line 4:
* ''Red Baron II / 3D'' (1997 / 1998): ''Red Baron II'' was an [[Updated Rerelease|updated and expanded version]] that added new aircraft, new features, and a new "dynamic campaign" mode that tracked the activity of every squadron on the front and not merely the player's. As initially released, the game was quite buggy; a later patch fixed most of the bugs, added 3D glide acceleration support to the graphics engine, and an online multiplayer mode that could in theory support up to 128 flyers per mission. The patched version of ''II'' was itself rereleased as a stand-alone product, ''Red Baron 3D''.
 
In each game, the player gets the opportunity to fly and fight against a broad selection of aircraft in the skies above the trenches of [[World War OneI]]'s Western Front. The player can choose to fly for either the Allies or the Central Powers (the original featured only the Royal Flying Corps and the German Air Service, though the former also flew a lot of French designs; ''II / 3D'' added the French ''Aéronautique Militaire'' and the United States Army Air Service to the Allied side) in a variety of missions, including squadron dogfights, balloon busting or defense, and patrolling and escort missions. You can even choose to test your mettle against some of the air war's most famous aces in one-on-one dogfights.
 
There are two primary gameplay modes: ''Single Mission'' and ''Campaign''. The former is pretty much self-explanatory; you fly a single mission with a predetermined objective according to your own personal settings, or a "historical mission" that tries to model the conditions of a certain ace's more notable accomplishments. In the latter, you enlist in one of the aforementioned services anywhere between late 1915 and late 1918 and fly missions with your assigned squadron. A successful career brings with it awards, promotions, and the chance to customize your aircraft; less-than-adequate performance usually leaves you dead at the hands of your hated foe.
Line 40:
* [[Instant Death Bullet]]: Averted. You ''can'' be killed instantly by a lucky burst of machine gun fire, but getting wounded often means that you have a limited amount of time to land your plane before you bleed out. Even then, it can take months of recovery in the field hospital before you're ready to fly (if you survive).
* [[In Vehicle Invulnerability]]: Averted. Killing the pilot is sometimes the ''easiest'' way to bring down a plane.
* [[Invincible Hero]]: One difficulty option prevents your aircraft from being damaged. As with other difficulty options, it affects your score.
* [[Mission Briefing]]: One prior to each mission. You can also watch brief, period-authentic film clips in the Intelligence tent in the second game.
* [[Nose Art]]: Every ace has his own distinctive paint job. You can get one, too, assuming you become an ace.
Line 55:
* [[Wide Open Sandbox]]: Played with. While you are kept to a fairly strict military mission schedule, you can break the railroad if you wish to. Can be taken [[Up to Eleven]] when you reach a sufficient rank, at which point *you* make and plan the missions.
* [[Wing Man]]: Anyone who isn't the flight leader on a mission. In the early stages of Campaign Mode, this includes you.
* [[World War OneI]]
* [[Worthy Opponent]]: In Campaign Mode, if you do well enough, named aces in your part of the front may consider you worthy enough to challenge to a one-on-one duel.