Redemption Promotion: Difference between revisions

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** To be fair, part of the reason Johnny often appears so disastrously inept is because he's an everyman amidst supermen. It's explained in the latter part of MGS4 that he {{spoiler|has a serious phobia of needles, which keeps him from getting the nanomachine injections that endows the rest of the military with elite capabilities. As a result, not only does he lack some of the basic technical structures (such as the internal radar), he also gets hurt/sick easier and more often than his teammates, and his PTSD isn't psychologically suppressed.}} Johnny isn't the brightest crayon in the box, but he's not ''completely'' incompetent.
* This happens with [[Super Mario Bros.|Bowser]] in a few games. Usually, this is because the player can control him so he doesn't [[What an Idiot!|get tricked into stuff like jumping to let enemies pass]], [[What an Idiot!|smashing through the floor into a]] [[Bottomless Pit]], [[Idiot Ball|charging at an enemy known for jumping ability]] [[What an Idiot!|that would let him grab his tail and throw him into a bomb]], etc.
** And nowhere is this more true than in ''[[Mario and& Luigi: BowsersBowser's Inside Story|Bowser's Inside Story]]''. Though he often gets power boosts from Mario and Luigi inside his body, the game ends with him not only [[Did You Just Punch Out Cthulhu?|punching out a manifestation of pure evil]] {{spoiler|[[Evil Knockoff|that's taken his form]]}}, he ''completely outclasses it'' in punching, breathing fire, rolling around as a spiked ball, throwing minions, and [[Arson, Murder, and Jaywalking|inhaling]]. The Bros.' only role in the fight is stopping its [[Healing Factor]] (which, granted, is a boss fight of its own).
* In ''[[Super Robot Wars|Super Robot Wars Original Generations 2]]'' bad guy Arado had stats worse than your average mook when he fights you, but instantly becomes much more capable after he joins you. This is especially notable because he goes through a lot of training, and figuring out what skills his best at.
* In ''[[Paper Mario: theThe Thousand -Year Door]]''. When Vivian joins your party, she is actually ''stronger'' than she was in the fight against her and the other Shadow Sirens much earlier in the game. In fact, if you fully upgrade her stats, she will be equal in strength to her ex-fellow siren Beldam during the rematch at the end of the game.
** She doesn't play it completely straight, though. When she turns, she has to relearn her Fiery Jinx spell by leveling up - though when she does relearn it, it's still several times stronger.
** Possibly justified in that she was unhappy working with her sisters, and thus never fought at full strength along with her sisters because she didn't have any emotion behind it. When she joins Mario, she feels relived and is able to work better now that she has a reason.