Reformulated Game: Difference between revisions

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* While the first four levels of [[Donkey Kong]]'s Game Boy remake are [[Nostalgia Level|rather familiar]], the rest of the game shifts into [[Puzzle Platformer]] mode with keys, switches and movable ladders and platforms. The physics from the original arcade version are (mostly) intact though.
* ''[[Sonic the Hedgehog 2 Special Edition]]'' is a parody of this. This fictional [[Updated Rerelease]] of ''[[Sonic the Hedgehog 2]]'' incorporates some utterly bizarre new features (ostensibly added to take advantage of the new console hardware) including much smarter (and [[Fourth Wall]]-breaking) AI, completely new bosses (like a [[Military Mashup Machine]] who poses philosophical paradoxes instead of attacking), and [[Gameplay Roulette|a bunch of new gameplay styles]] (like side-scrolling beat-em-ups, marble games, and dance fights). And the plot is rewritten to be a complete [[Mind Screw]].
* The NES versions of the first two ''[[Contra]]'' games are quite different from the arcade originals. The NES ''Contra'' features expanded stages with new traps (including pitfalls in the side-scrolling segments) and different enemy placement, while ''Super C'' shuffles around the order of the last few stages and bosses, adding three new stages in-between.
** The [[MSX|MSX2]] ''Contra'' is even more different, with a whole set of new stages after the initial nine stages are completed, and is notably one of the few Contra games released without the [[Spread Shot|Spread Gun]].
* ''[[Battletoads]]'' for the [[Game Boy]] had similar gameplay and cover art to the NES version, but was largely a different game. This point was brought home when a stripped-down version of the original ''Battletoads'' was ported to the [[Game Boy]] as ''Battletoads in Ragnarok's World''.
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* Banpresto's arcade beat-'em-up ''[[Denjin Makai]]'' was ported to the [[Super Famicom]] under the title ''Ghost Chaser Densei''. The Super Famicom version only has half of the character roster (Makai, Iyo and Belva) and is missing a few stages and bosses as well, but the story was expanded a bit and the characters were given new moves.
* ''Haja no Fūin'' ("Seal of the Dark Lord") is a Japanese RPG by Kogado Studio originally released in 1986 for the PC88 and ported to various other formats (such as the MSX2 and Famicom). The [[Master System]] version, which was the only version released overseas (under the title of ''Miracle Warriors: Seal of the Dark Lord''), featured numerous changes such as a new overworld with explorable towns.
* ''[[Teenage Mutant Ninja Turtles Turtles in Time]]'', the second ''Ninja Turtles'' arcade game, received two console versions in 1992.
** The SNES version is a straight conversion of the arcade game, lacking the 4-player co-op mode but adding one new stage and a few additional bosses: namely the Rat King, Slash (who replaces Cement Man as the boss of the prehistoric level), pirate versions of Bebop and Rocksteady, and Super Shredder (who replaces the regular Shredder as the final boss).
** The Genesis version (''Teenage Mutant Ninja Turtles: The Hyperstone Heist'') on the other hand played more like a remixed version of the same game. The plot is different and while some of the stages and bosses were lifted from the other two versions, others were created specifically for the Genesis version. The new bosses included the human version of Professor Stockman (last seen in the first arcade game and its NES conversion) and Tatsu (Shredder's bodyguard from the [[Teenage Mutant Ninja Turtles (film)|first two live-action films]]). ''Hyperstone Heist'' is notably the only ''Turtles'' game to feature Rocksteady (who was based on his incarnation from the first arcade game rather than the pirate-dressed version in the SNES verison) without his partner Bebop.
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* ''World Destruction League'': ''Thunder'' Tanks and ''War Jetz'' were both released simultaneously for the original Playstation and Playstation2. The two versions have different levels and controls, especially in the case of ''War Jetz''.
* The 8-bit versions of ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'' and ''[[Sonic the Hedgehog 2]]'' for the [[Master System]] and [[Game Gear]] were radically different from the 16-bit originals on the [[Mega Drive]] (the 8-bit versions of ''Sonic 2'' actually preceded the 16-bit version in some regions). The more limited hardware didn't allow for the same speed, which resulted in different level layouts, premises and soundtracks. Both still hold up well and the [[Game Gear]] versions in particular are considered more challenging due to their lower screen resolution.
* ''[[Sonic Unleashed]]'' was developed in two versions: 360/PS3 and [[PlayStation 2]]/Wii. While it met a generally lukewarm reception, the [[PlayStation 2]]/Wii version was better received: despite the obvious hit in the visual department, reviewers praised the better camera, better Werehog levels, and the Wii version's well-implemented motion controls.
* ''[[Castlevania 1986]]'' (NES) and ''Vampire Killer'' (MSX2) were released in Japan under the same title (''Akumajō Dracula'') at nearly the same time, with the same packaging illustration. While they have very similar stage designs, ''Vampire Killer'' focuses more on exploration, as the player's goal is to uncover hidden items in each stage and find the key to the stage's exit. The games known as ''[[Haunted Castle]]'' and ''[[Super Castlevania IV]]'' in the west, as well the Japanese X68000 game later ported to the PS1 as ''[[Castlevania Chronicles]]'', were all released in Japan under the title of ''Akumajō Dracula'' as well, but they were released years apart from each other.
* ''[[Harry Potter and The Chamber of Secrets]]'' had two radically different versions produced at the same time, one for PC, one for several home consoles including the [[PlayStation 2]]. The console version was vastly superior both graphically and gameplay-wise. One example: Upon landing at Hogwarts, Harry needs to get past the Whomping Willow. The PC version has him walking around it in a circle as it lazily lifts and lowers its roots. The console version has a full-on boss fight against the tree, where it viciously pounds the earth and even throws the car at you.
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* ''[[Mighty Morphin Power Rangers]]'' received a series of tie-in games around the time the first season ended. While versions released for the Nintendo platforms were published by [[Bandai]], the Sega versions were actually first-party games. Although the [[Super NES]] and [[Game Boy]] versions were both side-scrolling action games, and the [[Sega Genesis]] and [[Game Gear]] versions were both competitive fighting games, they were all completely different from each other. A [[Sega CD]] version was also released which was an [[Interactive Movie]] game which used FMV clips from key episodes of the series.
** ''[[Mighty Morphin Power Rangers the Movie]]'' also received its own sets of tie-in games. While the SNES, Game Boy and Game Gear versions were all sequels to their preceding ''Power Rangers'' games for their respective platforms, the Genesis version of the Movie game was completely different from the first Genesis game, as it was a belt-scrolling beat-'em-up instead of a competitive fighter.
* ''Daiva'', a space-themed war simulation game by T&E Soft, was released for seven different platforms (all the major Japanese 8-bit computers plus the Famicom and [[PC 98]]) throughout 1986 to 1987. Each version featured completely different scenario starring a different protagonist.
* The [[Master System]] version of ''[[Fantasy Zone]]'' was released a few months after the arcade game, but both versions were actually developed in tandem. The Master System version was tailor-made to take into account the lower specifications of the hardware and features a few different bosses, weapon properties and less bases to destroy. The Famicom version later released by Sunsoft (and to a lesser extend, the NES version by Tengen), played like a mix between both versions.
* Capcom released two video games based on the [[Little Nemo]] animated film that were released in 1990: an arcade version simply titled ''Nemo'' (which featured Flip as Player 2 and an ending sequence which spoofs ''[[Ghosts and Goblins|Ghouls 'n Ghosts]]'' and ''[[Final Fight]]'') and an NES game titled ''Little Nemo: The Dream Master''.
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** The two ''[[Batman Returns]]'' games developed Konami, one for the NES and the other for the SNES, were both belt-scrolling beat-'em-ups. Sega also released its own line of ''[[Batman Returns]]'' for the [[Game Gear]]/[[Master System]], Genesis and [[Sega CD]]. The Sega CD version was a port of the Genesis version with added racing stages.
* Konami released two games based on the short-lived 1989 rollerskating game show ''RollerGames''. The arcade version attempted to adapt the sports itself into a video game format, whereas the NES version was a side-scrolling action game that barely had anything to do with the show save for the names of the teams (the enemies included molotov-throwing punks, a flying gunship and a Shaolin monk as the final boss).
* ''[[Turrican]]'' originally began development as a Commodore 64 game by Rainbow Arts. Factor 5, who were working on the Amiga version, originally planned their version as a straight port, but then they decided to make it an original game inspired by the C64 version.
** ''Turrican 2'' was developed the same way as well, only this time the Amiga version was the original and the C64 version was the adaptation.
** Similarly ''Super Turrican'' was released for consoles in two versions. While the NES version handled by Rainbow Arts, the SNES version was done by Factor 5.
* ''X-Men: Mutant Apocalypse'' for the SNES was released at the same month (December 1994) as the arcade fighting game ''[[X -Men: Children of the Atom]]''. Despite the fact that both games were made by Capcom, they're completely different games.
** While ''Marvel Super Heroes: War of the Gems'' may seem like an example of this, it actually came out almost a year after the ''[[Marvel Super Heroes]]'' arcade game.