Regenerating Health: Difference between revisions

Combine Faceball duplicates
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(Combine Faceball duplicates)
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** Although to be fair, the [[Game Breaker|Health Regeneration aug]] in the first two games makes regen in modern shooters look downright slow by comparison, especially at its full levels. In the first game, it effectively turned any Repair Bot into Medical Bots, sans augmentation installation capabilities, and bio cells into health packs. 
* The [[Ur Example]] of the Regenerating Health mechanic was the 1984 [[Action RPG]] ''[[Hydlide]]'', where health and magic slowly regenerate when standing still.
* A case of [[Older Than They Think]], the 1987 [[Atari ST]] game ''[[MIDI -Maze'', aka ''Faceball 2000]]'', featured regenerating health long before the formation of Bungie Inc., let alone the realization of ''[[Halo]]'',. especiallyIt consideringwas thatported theto firstGame releaseBoy ofand theSuper gameNES wasas in''[[Faceball 19872000]]''.
* The ''[[Ys]]'' series which began in 1987 also use a similar Regenerating Health mechanic.
* Continuing the [[Older Than They Think]] examples, ''[[wikipedia:Exile (arcade adventure)|Exile]]'' ([[Similarly Named Works|not that]] [[Exile|one]]) had it back in the 1980s. You still don't have a whole lot of it and many enemies will deplete it quickly, but at least you just get teleported back to your last teleporter marker (and lose a lot of points) instead of dying.
* So does the Game Boy FPS ''[[Faceball 2000]]'', which began as ''[[MIDI-Maze]]'' on the Atari ST.
* The ''[[GoldenEye 007 (2010 video game)|Golden Eye Wii]]'' remake features regenerating health, but in a callback to the original, "007 Classic" difficulty gives you a health meter and armor pickups to stay alive. 
* ''[[Battlefield (series)|Battlefield]]: [[Battlefield: Bad Company|Bad Company 2]]'' adds regenerating health to the series, though it occurs much faster in singleplayer. In multiplayer, it happens very slowly, so as to not obsolete the medic class. Hardcore mode removes the regenerating health all together.
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* ''[[Oddworld: Stranger's Wrath]]'' had an odd healing mechanic. The Stranger could stand still and shake all the bullets, knives, and arrows out of his body, healing him, so long as he had "stamina." Stamina is used for nothing else and regenerates automatically.
* ''Kill.Switch'', one of the earliest games to use a [[Take Cover|cover mechanic]], also had a regenerating health bar. Taking heavy damage over a short period of time, however, could cause the bar itself to shrink, reducing your maximum health and making you increasingly vulnerable until you found a medkit to restore it to its original length.
* A case of [[Older Than They Think]], the Atari ST game ''MIDI Maze'', aka ''Faceball 2000'', featured regenerating health long before the formation of Bungie Inc., let alone the realization of ''[[Halo]]'', especially considering that the first release of the game was in 1987.
* ''[[Ace Combat: Assault Horizon]]'' brings this mechanic to [[Ace Combat|the series]] for the first time, including the reddening screen. Some fans were... most displeased.
** Playing on Ace difficulty, however, disables regenerating health.