Regenerating Health: Difference between revisions

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(References in Other Media)
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* ''[[Mafia II]]'' made use of the partial regeneration mechanic, which calls for eating or drinking in order for Vito to fully heal when he takes significant damage, either from sustaining too much gunshots or vehicle-related injuries. While this made the game a tad easier than the original game (in fact, Joe Barbaro jokingly [[Breaking the Fourth Wall|broke the Fourth Wall]] for indirectly referring to the health system in Chapter 5), it still won't keep the player from getting killed instantly in a gunfight, especially on hard difficulty.
* ''[[Metal Gear Solid]] 3'''s Naked Snake can wait out his injuries. The rate of health increase is dependent on how high his Stamina Gauge is. If you can't be bothered waiting for his health to rise like that, you can also knock him out with a sedative mushroom or with chloroform - during his sleep, he recovers faster. You can even save, turn the game off, and come back after a day or so has elapsed on your console's clock.
** ''[[Metal Gear Solid 2: Sons of Liberty]]'' and the Twin Snakes remake let you recover health if you were bleeding by crouching or lying on the ground. This only recovers enough health until the bleeding stops.
* In ''[[Runescape]]'', eating heals your health, but without food, all you have to do is just wander around and stay out of trouble until you get better... but once your Constitution levels get higher, that's ''really'' slow (1 life point per 6 seconds, when the max life points a player can normally have is 990). Also, running saps your energy, but even at 0% energy you can just keep walking, and you'll recover your energy...without resting.
* In ''[[Summoner]]'', the instant you exit back to the world map, whether from a random encounter or a major dungeon area, your health and action points are restored to full, no matter how hurt you were. The only thing it doesn't cure is death. Somewhat justified in that main character Joseph learns at least the basic healing spell pretty much immediately, action point restoration is just a matter of time, and [[Units Not to Scale|world map travel is assumed to take much longer]] than it "actually" takes - in theory, everyone could be healed up and all action points regained in the time it takes to take one step on the world map.