Regenerating Health: Difference between revisions

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*** The [[Walk It Off]] aspects become ludicrous in ''[[Modern Warfare]] 2'' and ''Black Ops'' multiplayer, where you can take ten [[BFG|M240/M60]] rounds to the stomach over the course of about forty-five seconds and walk away with no real damage, but die instantly when a thrown knife or a small steel hatchet hits your foot.
* ''[[Silent Hill 4]]'' provides regeneration for the player while he is in his apartment - but only in the first part of the game.
* ''[[Star Wars]]: [[XStar Wars: X-Wing]]'' and ''[[TIE Fighter]]'' have regenerating shields on top of static hull integrity. The shields recharge rather slowly, though the rate can be increased by rerouting power from the engines or cannons.
* ''[[Independence War]]'' has a constant auto-repair system on all ships, but it's rather slow relative to the damage that weapons inflict. This is why you want to finish off ships quickly when attacking (firing LDSi missiles if necessary to prevent them running away, taking a time-out for auto-repair to do its thing, and jumping back in), while trying to keep out of range of attack while defending for as long as possible.
* In ''[[Vagrant Story]]'' you regenerate health and lose risk (which makes you more vulnerable but also gives you more attack power) continuously when outside of combat.