Reinventing the Wheel: Difference between revisions

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* ''[[Age of Empires]]''. Ye gods, do those games have this.
** Although you already have all upgrades from the earlier ages if a mission or skirmish starts you off at anything but the first age.
** The original ''[[Age of Empires I (Videovideo Gamegame)||Age of Empires I]]'' is one of the few games in which you ''literally'' reinvent the wheel.
** ''[[Age of Mythology]]''. [[Incredibly Lame Pun|Ye GODS]], does this game have this. However, whereas you still need to reinvent the Ax for nearly every mission, it's partially justified in that you can have different gods each level, so it makes sense that you shouldn't carry some god improvement from one level to the next.
* ''[[Seven Kingdoms]]'' carried over every upgrade you acquired in the (randomly generated) campaigns, but the upgrades only gradually became available as you progressed. This included researching several special buildings and a siege weapon unavailable in normal play which are easily [[Game Breaker]] material. And very annoying in the hands of the enemy in the last stages.
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** To make the ''Rise of Nations'' example worse, each age has different technologies that can be researched in the library, representing what was actually invented in those ages. However, each tech upgrade will do the exact same thing for that position in the other ages. Researching genetics doesn't have any advantages over researching botany.
** Also, ''Rise of Legends'' plays it straight with some minor unit upgrades for the Vinci faction (like "monoculars" for your musketeers/grenadiers), but semi-justifies it for the same reason it uses a [[Command and Conquer Economy]]: you're rushing to slap together working factories wherever you go and have to take the time and invest the resources to make your latest field factory able to produce the fancier toys.
* ''[[StarcraftStarCraft]]'' plays this straight, and is possibly most noticeable with the Terran faction. The academy technologies always needed to be reinvented every mission campaign. You would think they could just send the instructions for the construction U-238 shells to command and have it distributed from there.
** A minor justification of this trope is how they need to seek command permission for usage, even modern military forces need permission to request heavier ordinance. The Zerg are more questionable, though.
*** The Zerg simply shed off the extra combat upgrades for travel. They need to re-evolve it for combat.