Relationship Values: Difference between revisions

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* ''[[The World Ends With You]]'' has two much different than usual values. There's synchronization, a percentage that affects your partner's performance in battle which resets every day, is increased by feeding them food, and goes down when you flee from battle. Then there's your friendship gauge with shop owners, which you increase by spending money at their store and unlocks items' abilities (as well as making their dialogue much friendlier).
* ''[[Radiata Stories]]'' has this, although it's nearly impossible to figure out. All female party members ([[Loads and Loads of Characters|of which there are many]]) can get a short scene during a festival late in the game where they watch fireworks with Jack. This character {{spoiler|will also be seen following Jack out of town in the human side ending, implying they plan on leaving with him.}} If you choose the non-human side, then it affects nothing, as Jack's love interest will then become Ridley.
* ''[[Monster Girl Quest Paradox]]'' has two types:
** Enemies have Affinity, which is raised by using the Talk command and is especially increased by giving them gifts. The higher the value, the greater the chance that they will ask to join the party at the end of the battle. Additionally, enemies with high Affinity may randomly offer gifts to the party.
** Companions have Affection, which is raised by giving gifts of food. Picking the right type of food result in significant increases, but the wrong type will cause Affection to decrease. At high Affection, companions will reward Luka with items and accept Requests (sexual encounters).