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* [[Gameplay Story Segregation]]: The backstory would have you believe that since almost everything in Nidaria has to be scavenged, any processed materials are so precious, they will be recycled and re-used ad infinitum. Except once you use a found glass bottle to brew a drink and consume the liquid, the bottle is quickly cast aside<ref>This is obviously to prevent the imbalance of an ever-growing number of re-usable bottles, and why the creator says there will never be a [[Player Generated Economy]]</ref>.
* [[Grappling Hook Pistol]]: The signature tool of Crags, both as a tool and a weapon.
* [[Hello, Insert Name Here]]
* [[Hub Level]]: Nidaria. In-universe, it's the central hub of the cloud of floats everyone lives on. For the players, it's where the [[Quest Giver|quest givers]], shopkeepers and other game functions are located and the place to meet others for co-op play.
* [[Item Crafting]]: You can grow your own fresh food, give it to chefs or brewmasters, smelt ores into metal, and roll that metal into bolts of material for sale (or if you're part of the Nidarian Guard, convert it into stat-boosting Etherillium Tubes).
* [[It Can Think]]: Some of the mission briefings suggest that the Mimics aren't quite the mindless creatures they're thought to be.
* [[
* [[King Mook]]
* [[Knockback]]
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[[Category:Web Games]]
[[Category:Remnants Of Skystone]]
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