Republic: The Revolution: Difference between revisions

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(Import from TV Tropes TVT:Main.RepublicTheRevolution 2012-07-01, editor history TVTH:Main.RepublicTheRevolution, CC-BY-SA 3.0 Unported license)
 
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The game's [[Karma Meter|politcal spectrum]] has three dimensions: Money, Force and Influence. Different ideologies draw (or repulse) different voting groups and can make recruiting certain people easier (or harder). The military is more likely to support a person with an interest in force, while the church can be hard to persuade to join the cause unless you share their belief in the power of influence. Corporate salesmen [[Not in This For Your Revolution|care for nothing but]] [[Only in It For The Money|cold hard cash]].
 
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=== This series provides examples of: ===
* [[Awesome but Impractical]]: 3D mode. Most of game is played from 2D map.
* [[Beat Them At Their Own Game]]
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* [[Character Customization]]
* [[Character Portrait]]
* [[Colour -Coded for Your Convenience]]
* [[Cold War]]: Set shortly afterwards, but the point of the game is that the [[Hole in Flag]] phase hasn't properly arrived yet and you're supposed to finally rid the country of authoritarianism (at least in theory).
* [[Coup De Grace Cutscene]]: When you order someone killed.
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* [[Patriotic Fervor]]: Going between Force and Influence ends somewhat like this.
* [[Plot Lock]]: You can't mess with the President's power in the center of Berezina, at least not directly. You have to gain control of the proper institutions (the central bank, the Cathedral, or the [[Secret Police]] HQ).
* [[PeoplesPeople's Republic of Tyranny]]
* [[Real Time With Pause]]: You can issue orders while in pause mode.
* [[The Revolution Will Not Be Vilified]] / [[The Revolution Will Not Be Civilized]]: Depending the player's choices, but leaning more towards the latter.
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* [[Speaking Simlish]]: Novistranians seem to be speaking a weird mix of Ukranian and Russian, and the "Cyrillic" letters are fictional.
* [[Strawman Political]]: '''EVERYONE'''
* [[Tactical Rock -Paper -Scissors]]: Influence beats wealth, wealth beats force and force beats influence. In theory. In effect, the one who keeps gathering the most raw support beats everyone.
* [[Tech Demo Game]]: Sort of. There's a huge highly detailed city... that is pretty much useless in gameplay.
* [[Your Terrorists Are Our Freedom Fighters]]