Restart At Level One: Difference between revisions

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''"WTF ? Suddenly you have no factories. No fleet. No race rank with anyone. You have gone from Hero to Zero with the insertion of a disc. Worse, your personal ship is gone and your flying this old fleatrap that can't get out of its own way, let alone keep you alive, and hey, it has no upgrades either and just 2 little popguns. And suddenly you're 'Harmless' instead of an 'Ace of Aces'."''|[http://apricotmappingservice.com/unbalanced.html ApricotSlice complaining about this trope] as applied to ''[[X (video game)|X2: The Threat]]'' and ''X3: Reunion''}}
 
Also known as being "[[Metroid|Metroided]]ed."
 
So your character is meant to be a [[The Witcher|famous monster slayer who is the subject of a number of ballads]], or a [[Knights of the Old Republic|famous general with great skill in battle]]. Well, we all know the developers are not going to just let you start at that high a level (well, maybe for [[A Taste of Power|a little while]])... so you know what happens next! Your character gets [[Laser-Guided Amnesia]], suffers a great injury, puts on a [[Power Limiter]] or messes with a [[Power Nullifier]]!
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** ''[[Curse of Darkness]]'' has Hector, former powerful servant of Dracula. He gave up all his powers and gear to settle down with his beloved, but then Isaac had her killed and Hector charged after him with just a short sword.
** ''[[Dawn of Sorrow]]'' goes halfway with it. Alucard explains the loss of all the souls collected in ''Aria of Sorrow'', but there's still no reason given for Soma not to [[Bag of Spilling|grab his Claimh Solais]].
* ''[[Cave Story]]'': If you're on track for the [[Golden Ending]], then upon entering the Last Cave "You feel a black wind blow through you. All weapons dropped to Level 1!" (Mercifully, by this point the player may have the Spur--whichSpur—which doesn't need to level up--andup—and/or the Nemesis--whichNemesis—which [[Lethal Joke Item|works best at level 1]].) This happens ''again'' when you enter [[Bonus Level of Hell|Sacred Ground]].
* ''[[Assassin's Creed: Brotherhood|Assassin's Creed Brotherhood]]'' begins with [[A Taste of Power]] but after the attack on Monteriggioni, Ezio is badly wounded from a pair of gunshot wounds. When you regain control of him, it turns out his body cannot heal as fast as it used to, so he won't be able to perform at top efficiency, leaving you with five health squares; his armor and weapons were also lost during the siege.
** Fortunately however you keep the best of those weapons, the left-arm hidden blade that had a built-in pistol and poison blade, and Ezio is issued a basic straight sword upon waking up in Rome. As importantly, he also retains most of the moves from the previous game, along with the new kill streak moves that were introduced in ''Brotherhood'' before and during the attack on Monteriggioni.
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* In ''[[Geneforge]] 5'', the PC has forgotten everything about their past and all of their skills. The PC regains the skills but never regains their memory.
* ''[[Kingdom Hearts]]'':
** ''[[Kingdom Hearts: Chain of Memories|Kingdom Hearts Chain of Memories]]'' slaps Sora, Donald and Goofy with a brand new mechanic, plus [[Easy Amnesia]] as they progress through castle that they spend the whole game in. In ''[[Kingdom Hearts II]]'' being asleep for a year explains the similar depowering. It [[Hand Wave|Hand Waves]]s the power loss as you being the in the villains' house and having to play by their rules. Notably, Sora ''does'' seem to keep all his HP from the first game, since his starting HP is the same as the first game's max HP.
** ''[[Kingdom Hearts: 358/2 Days|Kingdom Hearts 358 Days Over 2]]'' demonstrates that Roxas is a [[Badass]] by Organization standards, but in his first appearance in [[Kingdom Hearts II]], he's downgraded to level 1 and doesn't even know what the Keyblade is. Perhaps [[Justified]] by {{spoiler|1=DiZ/Ansem tampering with his memory, personality, etc...}}
* ''[[Vagrant Story]]'' has Ashley Riot, a famous Riskbreaker... who, after a deeply traumatizing event, locked away all of his memories of combat. Sidney forces him to remember it, freeing the first few abilities, and after that he regains them "from repressed memory" with each experience milestone.
* ''[[Shadow Hearts]]: Covenant'' has Yuri depowered by the Mistletoe Curse, forcing him to relearn and reclaim all of his Harmonixer forms one by one.
* ''[[Digimon World Dawn/Dusk]]'' casts the player as a talented trainer who commands a team of three digimon: the version's mascot Rookie and two high-level [[Mons]]. However, after letting you enjoy your [[A Taste of Power|taste of power]], a virus hits your base and wrecks havoc -- andhavoc—and infects your two frontliners, dropping them both back to Lv 1. (Ironically, your Rookie actually avoids this, making them your strongest Mon at that moment...)
* Cecil from ''[[Final Fantasy IV]]'' is the captain of the Red Wings and a fearsome Dark Knight who starts the game at level 10. When he {{spoiler|becomes a Paladin}}, he goes down to level 1 again, but unless you have done some insane [[Level Grinding]] before then, he will be stronger than before.
* Galuf from ''[[Final Fantasy V]]''. He already saved two worlds thirty years ago, but he starts as a level one nobody without any classes learned due to amnesia, but then un-justified when he recovers from it and stays exactly same.
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* Many ''[[Super Robot Wars]]'' games that have continuing sequels, such as the ''[[Super Robot Wars Alpha]]'' series, ''[[Super Robot Wars Z]]'' series and ''[[Super Robot Wars Original Generation]]'' series, tend to do this. You could have had the best items, the greatest units, and all of the skills you need to really tear evil a new one, but come the next game, they toss it all away. A lot of the time, it's justified - the initial threat is gone, so there's no need for all of that now.
 
=== Non-video game examples: ===
 
== [[Anime]] and [[Manga]] ==
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