Restart At Level One: Difference between revisions

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* In ''[[ZHP]]'', the protagonist resets to Level One every time he dies or completes a dungeon. However, what levels he gained in the dungeon are added to his "Total Levels" which gradually increase his base stats, meaning that his "Level One" starts to become a very, very powerful Level One.
 
== [[Role -Playing Game]] ==
* ''[[The Witcher]]'' strongly implies Geralt having come back from the dead ({{spoiler|he was killed by an angry mob in the end of the [[Lady of the Lake|last book of the original saga]], five years before the game begins, but apparently (badly) resurrected by his [[Mary Sue]] of an adopted daughter}}) is why he starts at level 1.
** Played straight ''[[The Witcher 2: Assassins of Kings|The Witcher 2 Assassins of Kings]]''. There is no explanation given for why the same guy who had become a one-man-army by the end of the first game is getting his ass kicked every time he faces more than two opponents in the Prologue.
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* Lulu and Wakka from ''[[Final Fantasy X]]''. Before becoming Yuna's guardians, they were responsible for escorting other summoners, and despite not ever having finished the journey, they generally made it three-quarters of the way to Zanarkand. For no explained reason, they join your party with none of the abilities or stat increases that they should have earned on previous pilgrimages.
** In ''[[Final Fantasy X-2]]'', with Sin destroyed and the fayth resting, Yuna can no longer access her frightening summoning abilities. It doesn't explain why neither she nor Rikku have the stats and abilities from their adventure 2 years ago, or why Yuna has to relearn White Magic abilities she should already have through a Dressphere.
* In ''[[Mass Effect 2]]'', this trope is used (and justified) because your ship and all your stuff got blown up and your character is brought [[Back Fromfrom the Dead]], but the process had to be cut short before his/her combat abilities could be reprinted into his/her psyche. However, importing a high-level character with lots of money does result in significant bonuses to that character; a level 60 Shepard from the first game is boosted to level 5 in the second, and substantial amounts of monetary and mineral resources are available right from the start. It is also implied that the enemies you're facing in the second game are technologically comparable to the late-game enemies of the first (with a significant technology boost occuring int he background during the [[Time Skip]] between games) and any perceived weakness in Shepard is due to [[Power Creep]] thanks to the much more dangerous opponents.
** Fortunately averted in ''Mass Effect 3''. If you import a save from the second game, the level you start at will be the level of the imported character.
*** On the other hand, you can do this deliberately in multiplayer. When you reach level 20, you can "promote" a character, increasing your War Assets in the single-player game but forcing you to start that character from level 1 again, a la ''[[Call of Duty]]'' prestige levels.
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[[Category:Video Game Tropes]]
[[Category:Restart At Level One]]
[[Category:CRPG Tropes]]
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