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{{quote|''"In ''X2'', you save the galaxy, well sort of. You're the hero, everyone is in your debt. In game time, you play on for about 6 months to a year and amass a huge trading empire and an even huger battlefleet. Your personal ship is a Nova, or an M6, or an M2. Your combat rank is 'Ace of Aces' or better.''<br />
''"Along comes ''X3''.''<br />
''"WTF ? Suddenly you have no factories. No fleet. No race rank with anyone. You have gone from Hero to Zero with the insertion of a disc. Worse, your personal ship is gone and your flying this old fleatrap that can't get out of its own way, let alone keep you alive, and hey, it has no upgrades either and just 2 little popguns. And suddenly you're 'Harmless' instead of an 'Ace of Aces'."''|[http://apricotmappingservice.com/unbalanced.html ApricotSlice complaining about this trope] as applied to ''[[X (
Also known as being "[[Metroid|Metroided]]."
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** ''[[Curse of Darkness]]'' has Hector, former powerful servant of Dracula. He gave up all his powers and gear to settle down with his beloved, but then Isaac had her killed and Hector charged after him with just a short sword.
** ''[[Dawn of Sorrow]]'' goes halfway with it. Alucard explains the loss of all the souls collected in ''Aria of Sorrow'', but there's still no reason given for Soma not to [[Bag of Spilling|grab his Claimh Solais]].
* ''[[
* ''[[Assassin's Creed: Brotherhood
** Fortunately however you keep the best of those weapons, the left-arm hidden blade that had a built-in pistol and poison blade, and Ezio is issued a basic straight sword upon waking up in Rome. As importantly, he also retains most of the moves from the previous game, along with the new kill streak moves that were introduced in ''Brotherhood'' before and during the attack on Monteriggioni.
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* X of the [[Mega Man X]] series usually subverts this in that, while he starts a new game without the armor, weapons, tanks, and other powerups from the last game, he has a tendency to keep abilities he's used before. As of X8, he's kept the first two dash powerups, and the fourth level charge shot power of the first game.
* Zero puts himself to sleep at the end of ''[[Mega Man X]]'' to fully eliminate [[The Virus]]. 100 years later ''[[Mega Man Zero]]'' he is violently woken by [[Damsel in Distress|a scientist under attack by mooks]] so his restoration is incomplete.
** Played literally and justified in the second game. After [[Walking the Earth|travelling the wastelands]] for a year, Zero's weapons are damaged (one, the [[Blade
*** Thankfully [[Averted Trope|averted]] from Zero 3 onwards. Your weapons already start at full power. You would probably spend a good couple of hours levelling them up after the first mission anyway, since the saber sucks without the 3 hit combo and charged slash, so it saves up on the tediousness.
* ''[[
* ''[[Sonic 3 and Knuckles|Sonic the Hedgehog 3]]'' ([[One Game for
== [[Racing Game]] ==
* ''[[Blur (
== [[Real Time Strategy]] ==
* Most RTS games don't allow the upgrades you've achieved in one mission to carry over to the next mission.
* Between the end of the first and the start of the second campaign of ''[[
** At least partially [[Justified Trope|justified]], in that he's having to learn/grow into an entirely new range of abilities.
** Thrall is another example.
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== [[Role Playing Game]] ==
* ''[[
** Played straight ''[[The Witcher 2: Assassins of Kings
* ''[[Gothic]] II'' explains this by the [[No Name Given|Nameless Hero]] being resurrected after being buried under rocks for several weeks at the end of the first game.
** The third game does it again, except you spent a lot of time on a boat. And your equipment gets stolen when you leave the boat without it, and pirates take the boat. You still start out somewhat stronger than in the first two games though.
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* In ''[[Geneforge]] 5'', the PC has forgotten everything about their past and all of their skills. The PC regains the skills but never regains their memory.
* ''[[Kingdom Hearts]]'':
** ''[[Kingdom Hearts: Chain of Memories
** ''[[Kingdom Hearts: 358 Days Over 2
* ''[[Vagrant Story]]'' has Ashley Riot, a famous Riskbreaker... who, after a deeply traumatizing event, locked away all of his memories of combat. Sidney forces him to remember it, freeing the first few abilities, and after that he regains them "from repressed memory" with each experience milestone.
* ''[[Shadow Hearts]]: Covenant'' has Yuri depowered by the Mistletoe Curse, forcing him to relearn and reclaim all of his Harmonixer forms one by one.
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** Arguably, he is much older by the game's events, and additionally didn't learn classes, having not had the crystal shards that allow it. Furthermore, the amnesia thing
*** According to NPC chatter in one of the towns in the second world, Galuf ''did'' actually think to bring high-powered equipment with him, but somehow lost it all when his meteor crashed.
* Somewhat averted in ''[[Final Fantasy VII]]'', as Cloud starts at level 6 or 7 and levels up during the very first battle to boot. In fact no one starts at level 1 unless you exploit a glitch or a hack. Though you'd think Barret, leader of the <s>terrorist</s> activist group AVALANCHE ([[Spell My Name
** Well, Barret is the current leader of AVALANCHE. There used to be another but retired for certain reasons in yet another Compilation Game. And being Level 1 in the Nibelheim Flashback is actually a tip to what actually happened in there...
** It's a bit of twice-over [[Fridge Brilliance]], anyway. On a first playthrough, it can easily be seen as a way to highlight just how ''powerful'' Sephiroth is compared to you. On a second, it becomes clear that {{spoiler|Cloud's level 1 because he was just a mook.}}
** Referenced in [[Final Fantasy VII: Advent Children|the movie]], during the fight against the big dragon-looking thing. Tifa mentions how everyone had grown so powerful by the end of the game, then had gradually lost that edge over the subsequent two years, and how Cloud seems to be regaining some of that edge.
* ''[[Lunar 2 Eternal Blue Complete|Lunar: Eternal Blue]]'' gives you the uber-powerful Lucia at the beginning, who wipes the floors with her powers. But once you reach the bottom of that first tower...
** Granted, {{spoiler|this is more of a "''forced'' reboot to level one", which is ''quite'' uncomfortable for the character in question}}, but still.
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** Fortunately averted in ''Mass Effect 3''. If you import a save from the second game, the level you start at will be the level of the imported character.
*** On the other hand, you can do this deliberately in multiplayer. When you reach level 20, you can "promote" a character, increasing your War Assets in the single-player game but forcing you to start that character from level 1 again, a la ''[[Call of Duty]]'' prestige levels.
* Early in ''[[
* The sequel to the German RPG Maker game ''[[Vampires Dawn]]'' features this. The central characters Valnar and Alaine start out with the max. levels canonically attained at the end of the previous game, but quickly get their power drained halfway through the introduction story.
* Played with in ''[[ZHP]]'': Your character starts every dungeon at level 1, but the level you're at when you finish the dungeon (or die; it doesn't matter) is added to your total level, giving you a boost to your stats the next time you go in.
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* Subverted in On the Rainslick Precipice of Darkness, you start at the last game's max level with the same stats. You move up from their, though your weapons are basic once again. Justified in that {{spoiler|Yours was destroyed in the intro of number 2, Tycho's 'potential bullets' ripped his gun apart and Gabe's were soaked in hobo piss.}}
* Done rather amusingly in [[Robopon]] Ring and Cross, the sequel to Robopon Sun, [[No Export for You|Star and Moon]]. You play as the same character, going to another county to enter a tournament, yet you don't have any of the [[Mons]] you had from the first game. On the way to the aforementioned country, the main character suddenly realizes that he left them at home.
* Adol is back to level one, usually without the fancy equipment from the previous game, in each of the [[
== [[Simulation Game]] ==
* As noted in our page quote, the [[Player Character]] of ''[[X (
== [[Turn
* ''[[Disgaea]]'' mentions at one point Laharl isn't back up to strength after oversleeping 720 days {{spoiler|because of Etna poisoning him}}
** The sequel also has Etna brought down from level 1000 to level 1 due to a summoning ritual gone bad. {{spoiler|It was her fault it went wrong anyway}}.
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*** There's also an in-game mechanic to invoke this trope on your own units. It definitely [[Magikarp Power|helps in the long run]], though.
** Apparently a running theme in the Disgaea series: ''Disgaea 4'' gives us Valvatorez, a vampire who was the former "Tyrant" and ruler of the netherworld. After he refused to drink any more blood he lost all his power and took a low-level job training Prinnies.
* Averted in ''[[Fire Emblem]] [[Fire Emblem Tellius
** Also Sothe, who was a part of the Greil Mercenaries/Crimean Army of the first game is the token [[A Taste of Power|Jeigen]] for the first few chapters of the game, and can even carry over his exact ending stats from the first game if they're above his default ones.
** Also averted with all of the other returning characters, as all of them come at higher levels than in the original, though some are only higher by one or two levels.
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