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{{trope}}
{{quote|''"Who'd have thought being a vampire slayer was so fuckin' easy? Stakes and garlic, waste of time, chuck some feathers from the item store at it!"''|'''[[The Spoony One]]''', on ''[[Final Fantasy VIII]]''<nowiki>'</nowiki>s use of this trope.}}
 
A game mechanic where undead enemies can be quickly defeated with [[Healing Potion|health items]] or by casting healing/revival magic. From a gameplay standpoint, this simply allows healing skills to do double duty as [[Turn Undead]], and makes the party's dedicated healer not-so-useless when your party is asked to explore that ancient crypt at night. Logically, it's often explained or assumed that the source of healing magic (usually nature or the divine) is anathema to the undead. This particular example is one of the worst cases of [[Guide Dang It]], since it's [[Captain Obvious|unintuitive to cast a healing spell on an enemy]] if players are [[Genre Blind|unfamiliar with this trope]].
 
For overlooked techniques that are genuinely useless ''except'' for one very specific situation, see [[Not Completely Worthless]]. Compare [[Sliding Scale of Undead Regeneration]] for ways the undead can heal without, err, dying? Subtrope of [[Holy Hand Grenade]], where Holy magic is explicitly used to kill and maim enemies, living or not. Also a subtrope of [[Outside the Box Tactic]], which covers any weakness an enemy might have that is not immediately apparent.
 
{{examples}}
== Anime and Manga ==
* During the final battle in ''[[Flame of Recca]]'', [[Big Bad|Mori Kouran]], hoping to gain immortality by absorbing [[Healing Factor|Yanagi]], is instead destroyed when {{spoiler|Yanagi, turned into one of Recca's flames, uses her healing powers to "heal" the bodies absorbed by Mori by sending them into the afterlife, leaving Mori to wither and die}}.
* In the cat arc in ''[[Inuyasha]]'', Sesshomaru defeats a monster that had sucked up the souls of four other demons using his Tenseiga sword, which cannot harm a living being, and [[Healing Shiv|revives the dead.]] The trapped souls return to their bodies, rendering the [[Big Bad]]'s butt infinitely more kickable.
** Tenseiga revives the dead by ''slaying the spirits that come to gather the dead person's soul''. As it happens, this little quirk means that Tenseiga ''can'' cut ghosts and other [[Made of Air]] entities, and is in fact [[Situational Sword|the only weapon that can do so]].
 
== Comics ==
* In ''[[Knightfall]]'', Shondra Kinsolving had the ability to heal using [[Healing Hands]], but when combined with her stepbrother, she and he could kill anyone from afar by healing them ''too much'', putting the victim's glands and nervous system on fatal overdrive.
 
== Folklore ==
* Many household items and materials that have a known healing effect are often associated to be used against evil spirits or creatures. For example, silver is a known germicide (it's toxic to germs like many heavy metals but not toxic enough to kill humans, at least not accidentally) and has been used instead of antibiotics throughout history. Werewolves are hurt by silver, as well as vampires and possibly other evil creatures.
** For that matter, garlic. Good for humans. BAD for vampires.
** [[Dead Horse Trope|Oddly enough this is the one weakness of vampires that has been subverted at almost every occasion in newer literature.]] In fact, it's the most used subversion to show [[Our Vampires Are Different]].
* According to some accounts, the [[Eldritch Abomination|nuckelavee]] (a skinless, plague-bearing centaur...or, "a very large head on two small arms") was hurt by contact with fresh water.
* Vampires and evil spirits were believed to be incapable of crossing running water. It's probably based on the ancients noticing that drinking from stagnant water, which was often loaded with dangerous microbes, caused illness, while running water was considered safe for drinking.
 
== Literature ==
* ''Night on Mispec Moor'' by [[Larry Niven]]. An alien plant reproduces by infecting newly killed corpses and rallying their bodies for one last lurch. On a battlefield an off-worlder is cornered by these plausible zombies. He's in deep trouble until, in desperation, he tries spritzing one with his [[Applied Phlebotinum|pan-spectrum cure spray]]. [[Better Than It Sounds]].
* Averted in the ''Xanth'' series, where water from a healing spring can patch up damage dealt to undead creatures - fairly useful to the (good guy) Zombie Master, since his zombies don't heal naturally. It can't return them to true life, though, only return them to an intact corpse state.
* The Hunter from the ''[[Coldfire Trilogy]]'' is a strange example. As a consequence of the [[Deal with the Devil]] that made him immortal, his very being is so twisted that healing magic would have no effect on him. Worse, if he tried to use it ''himself'' it would kill him. A rare case of the zombie being killed if he tried to cast Revive. When Damian learns this he muses on the irony of being punished for an act of compassion.
* ''Rappaccini's Daughter'' by Nathaniel Hawthorne is one of the older examples of this. The daughter of a botanist, Beatrice Rappaccini grows up in a poisonous garden and, as a result, becomes poisonous herself. A man falls in love with her from afar and, in desperation, gives her an antidote so they can try to live together. Guess what happens...
* In [[The Black Mountains]] by [[Fred Saberhagen]], Som the Dead, a local viceroy of a vicious empire, has made himself immortal and invulnerable by becoming a living dead. Any attacks against him wound the attacker. He is finally destroyed when, mistaking him for someone horribly wounded and gangrenous, Draffut throws a measure of concentrated liquid life force at him.
* In the ''[[Star Trek: New Frontier]]'' novel "Gods Above", the crew eventually realize the way to stop The Beings (the kin of Apollo from "Who Mourns for Adonais?") is to not only show no fear, but actually ''have'' no fear, as fear and worship are the two things The Beings feed on (and they've already [[Techno Babble|Technobabbled]] up a solution for the worship thing).
 
== Live-Action TV ==
* In an episode of ''[[Star Trek: The Next Generation]]'' where an unstoppable weapon is being used by the villainess to rip the souls out of everyone's body, Picard realizes that it feeds off anger and calms down, causing the weapon to stop working.
** The [[Star Trek: The Original Series|original series]] episode Day of the Dove had a similar plot.
* In ''[[Noob (TV series)|Noob]]'', the main group's healer accidentally heals enemys on a regular basis, which is quite annoying for his guildmates... except when they happen to be dealing with undead enemys.
* Ricky Fitness saves his fellow [[The Aquabats Super Show|Aquabats]] from grimy sludge monsters with his [[Improvised Weapon|anti-bacterial hand gel]]. They later subvert the trope against a fairly clean "lint and cleaning chemicals" monster by using Crash McLarson's lucky socks.
 
== Tabletop Games ==
* Originated in the ''[[Dungeons & Dragons]]'' tabletop roleplaying system, from which a great many of the mechanics of fantasy RPGs, and the tropes based on them, arose.
** This is explained within the rules by stating that undead creatures are powered by negative energy, while healing spells work by channeling positive energy when the two types meet, they cancel each other out, harming the undead. Likewise Inflict Wound spells use negative energy to harm the living, and thus heal undead creatures.
** Most Necromancy spells, which use negative energy, only heal Undead foes. An exception is "Undeath to Death", one of the very few instant-kill spells that can affect them.
** The actual ''return from the dead'' spells, however, require material components worth thousands of GP (that are consumed by the casting) take several minutes (a minute being ten combat rounds) to cast, and explicitly state they do not work on undead creatures, at least not if the undead creature hasn't been re-killed already (in which case it turns the undead creature back into who it was when it was alive).
*** In second edition and before, however, it did work on undead creatures, either destroying them or turning them into living creatures depending on exactly what rule you looked at. The description of the mummy in first edition stated specifically that a resurrection spell turns it into a normal fighter.
*** While Raise Dead acted as Slay Living for undead. (Yeah, it makes sense) But then, 2nd. ed. had the entire concept of "reversible" spells...
*** According 3.5, undead are in fact turned back to normal by the spell ''true resurrection'', which makes for some very interesting RP opportunities and new chars.
**** Although, in some versions it is explicitly stated that one can only be revived if they ''want to be revived''. (Thus, you can't resurrect someone over and over in order to torture them.) Some modules point out that some intelligent undead are aware of this and very explicitly do not want to be revived, thus it does not work.
** When cast on an Eye of Gruumsh (a one-eyed, mad orc fighter), Remove Blindness/Deafness (to restore his other eye) disables his abilities.
** Averted in 4th Edition, wherein healing effects work the same on everybody, and the old "positive energy/negative energy" has been changed to "radiant damage/necrotic damage" . Undead are resistant to necrotic damage and vulnerable to radiant damage, but enough necrotic damage will still destroy undead, and radiant damage hurts the living too.
*** Positive energy was dangerous in 3rd Edition. Staying too long on the Positive Energy Plane eventually causes living creatures to ''explode''.
** In the ''Endless Quest'' series published by TSR (a sort of [[Recycled in Space|Choose Your Own Adventure IN D&D!]] series), one ending for ''Lair of the Lich'' is to cast Raise Dead on said lich, turning him into a powerless old man. This doesn't work in the game at all of course, but hey, it was funny.
** One of the odder monsters of the old-school D&D games was the Nilbog, a goblin that could not be killed with regular attacks and spells, as such attacks would heal him rather than hurt him. The only way to kill him was to use healing spells.
* ''[[Exalted]]'' has a [[Functional Magic|Charm]] (Order-Affirming Blow) that undoes Shaping effects. Guess what? [[The Fair Folk]] use shaping effects to create their bodies. [[One-Hit Kill]].
* ''[[Magic: The Gathering]]'' does this a few times, only it's usually enchantment removal that kills zombies. (But since enchantment removal and damage prevention are both green and white abilities...) [[Animate Dead]] (likely the [[Trope Namer]]) lets you do it to one of your creatures in your graveyard. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202483 Lich] reduces your life total to zero, turns lifegain into cards, and life loss into sacrificing permanents. If you can't sacrifice one, you lose. Also, if it's removed from play, you lose. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29952 Nefarious Lich] is identical, except that it has exiling cards in your graveyard. Finally, we have [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=8875 Transcendence], which has that damage heals you but ultimately kills you, and all that healing causes you to lose the game. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=218058 Phyrexian Unlife], while not ''exactly'' this trope, fits for those ten last life points it adds. (Though life loss doesn't affect you.)
* ''[[Le Donjon De Naheulbeuk]]'' invert the tropes with the [[Eldritch Abomination|transnaturals]] monsters Gorgauths and Dalmorgs, that show incredible sensitivity to magical attacks, while heal spells enhance all their stats tenfold. it is even lampsahded in the description.
{{quote|I wonder what moron decided one day to throw a heal spell on a Dalmorg so we know the effect of such a move.}}
 
== Video Games ==
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* In the 3rd ''[[Breath of Fire]]'' game, you will occasionally run into a large group of Zombie enemies lead by a "ZombieDr". Wail on his team for a bit, and the good Doctor will use the game's most powerful full-party healing spell....at which point this trope turns it into one of the most hilarious things to ever happen in a random encounter in RPG history.
** In the first dungeon right after {{spoiler|the time skip}}, you encounter a Zombie Dragon boss who loves mass status effects and is incredibly annoying. Level-grind Garr to 26 beforehand and cast Kyrie, hilarity ensues.
* As ''[[Neverwinter Nights]]'' uses the [[Dungeons and& Dragons|D&D ruleset]], this works as expected. Players mystified by Vampire Priests who unexpectedly die in a flash of white energy might be amused to learn that, when seriously injured, any NPC with standard cleric AI might attempt to use healing magic on themselves, [[Better to Die Than Be Killed|thus committing suicide as undead]]. (Irritatingly, the XP goes away, too.)
** In the premium module ''Pirates of the Sword Coast,'' your character becomes undead. After that point healing spells and potions hurt you, and you must instead chug potions of harm to restore your HP. (Mercifully, if you decide to export your undead character into a different module, they'll retain all the undead immunities but can be healed with normal curative magic.)
* [[Pokémon]] Diamond & Pearl introduced Black Sludge, an item that harms its holder. That is, unless held by a Poison type, which is healed instead.
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* In ''[[Lufia 2 Rise of the Sinistrals]]'', any healing magic harms undead creatures. This makes the battle against the [[Ghost Ship]] much easier, as you'll likely have the most powerful healing spells by this point.
* [[Skyrim]] has a variation of this trope; [[Turn Undead]] spells are treated as part of the restoration school alongside healing magic, and characters who master the restoration school can choose to take the necromage perk, making all their spells more effective against the undead. Amusingly, characters who turn themselves into vampires and take necromage will find that both their offensive spells are more useful against undead, and buff effects they use on themselves will be more effective.
* ''[[Monster Girl Quest Paradox]]'': Zombie race characters and anything with the Zombie status are damaged by healing, but healed by poison and instant death.
 
== Web Comics ==
 
* In ''[[Dominic Deegan]]'', white magic (which usually has restorative and invigorating effects) is not only ''very'' effective against undead and necromancers, but potentially lethal to [[Deal with the Devil|infernomancers]]. This is apparently not an inherent feature of the magic itself, but rather because demons (and, by extension, their mortal servants) are vulnerable to ''faith,'' and white magic has a strong association with holiness among Callanians. {{spoiler|For the orcs, who assign little spiritual significance to light or darkness but hold ice to be sacred, ice-based magic is just as effective against demonic foes as white magic is for Callanians.}}
== Tabletop Games ==
* ''[[Penny Arcade]]'' made a World Of Warcraft related comic about a group of Horde characters gathered around their fallen Undead friend, who was asking politely to be rezzed; the others ponder whether or not casting revival on a zombie would be a good thing or if it would finish him off.
* Originated in the ''[[Dungeons and Dragons]]'' tabletop roleplaying system, from which a great many of the mechanics of fantasy RPGs, and the tropes based on them, arose.
* In ''[[8-Bit Theater]]'' {{spoiler|[[Big Bad|Chaos]] had just about torn his way into the dimension in order to turn it into his own hellish playground. The depowered protagonists were helpless and as Chaos went [[One-Winged Angel]] it appeared all was doomed... until four healing characters showed up and purified Chaos with White Magic}}.
** This is explained within the rules by stating that undead creatures are powered by negative energy, while healing spells work by channeling positive energy when the two types meet, they cancel each other out, harming the undead. Likewise Inflict Wound spells use negative energy to harm the living, and thus heal undead creatures.
** Most Necromancy spells, which use negative energy, only heal Undead foes. An exception is "Undeath to Death", one of the very few instant-kill spells that can affect them.
** The actual ''return from the dead'' spells, however, require material components worth thousands of GP (that are consumed by the casting) take several minutes (a minute being ten combat rounds) to cast, and explicitly state they do not work on undead creatures, at least not if the undead creature hasn't been re-killed already (in which case it turns the undead creature back into who it was when it was alive).
*** In second edition and before, however, it did work on undead creatures, either destroying them or turning them into living creatures depending on exactly what rule you looked at. The description of the mummy in first edition stated specifically that a resurrection spell turns it into a normal fighter.
*** While Raise Dead acted as Slay Living for undead. (Yeah, it makes sense) But then, 2nd. ed. had the entire concept of "reversible" spells...
*** According 3.5, undead are in fact turned back to normal by the spell ''true resurrection'', which makes for some very interesting RP opportunities and new chars.
**** Although, in some versions it is explicitly stated that one can only be revived if they ''want to be revived''. (Thus, you can't resurrect someone over and over in order to torture them.) Some modules point out that some intelligent undead are aware of this and very explicitly do not want to be revived, thus it does not work.
** When cast on an Eye of Gruumsh (a one-eyed, mad orc fighter), Remove Blindness/Deafness (to restore his other eye) disables his abilities.
** Averted in 4th Edition, wherein healing effects work the same on everybody, and the old "positive energy/negative energy" has been changed to "radiant damage/necrotic damage" . Undead are resistant to necrotic damage and vulnerable to radiant damage, but enough necrotic damage will still destroy undead, and radiant damage hurts the living too.
*** Positive energy was dangerous in 3rd Edition. Staying too long on the Positive Energy Plane eventually causes living creatures to ''explode''.
** In the ''Endless Quest'' series published by TSR (a sort of [[Recycled in Space|Choose Your Own Adventure IN D&D!]] series), one ending for ''Lair of the Lich'' is to cast Raise Dead on said lich, turning him into a powerless old man. This doesn't work in the game at all of course, but hey, it was funny.
** One of the odder monsters of the old-school D&D games was the Nilbog, a goblin that could not be killed with regular attacks and spells, as such attacks would heal him rather than hurt him. The only way to kill him was to use healing spells.
* ''[[Exalted]]'' has a [[Functional Magic|Charm]] (Order-Affirming Blow) that undoes Shaping effects. Guess what? [[The Fair Folk]] use shaping effects to create their bodies. [[One-Hit Kill]].
* ''[[Magic: The Gathering]]'' does this a few times, only it's usually enchantment removal that kills zombies. (But since enchantment removal and damage prevention are both green and white abilities...) [[Animate Dead]] (likely the [[Trope Namer]]) lets you do it to one of your creatures in your graveyard. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202483 Lich] reduces your life total to zero, turns lifegain into cards, and life loss into sacrificing permanents. If you can't sacrifice one, you lose. Also, if it's removed from play, you lose. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29952 Nefarious Lich] is identical, except that it has exiling cards in your graveyard. Finally, we have [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=8875 Transcendence], which has that damage heals you but ultimately kills you, and all that healing causes you to lose the game. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=218058 Phyrexian Unlife], while not ''exactly'' this trope, fits for those ten last life points it adds. (Though life loss doesn't affect you.)
* ''[[Le Donjon De Naheulbeuk]]'' invert the tropes with the [[Eldritch Abomination|transnaturals]] monsters Gorgauths and Dalmorgs, that show incredible sensitivity to magical attacks, while heal spells enhance all their stats tenfold. it is even lampsahded in the description.
{{quote|I wonder what moron decided one day to throw a heal spell on a Dalmorg so we know the effect of such a move.\ }}
 
 
=== Non-game Examples ===
== Anime & Manga ==
* During the final battle in ''[[Flame of Recca]]'', [[Big Bad|Mori Kouran]], hoping to gain immortality by absorbing [[Healing Factor|Yanagi]], is instead destroyed when {{spoiler|Yanagi, turned into one of Recca's flames, uses her healing powers to "heal" the bodies absorbed by Mori by sending them into the afterlife, leaving Mori to wither and die}}.
* In the cat arc in ''[[Inuyasha]]'', Sesshomaru defeats a monster that had sucked up the souls of four other demons using his Tenseiga sword, which cannot harm a living being, and [[Healing Shiv|revives the dead.]] The trapped souls return to their bodies, rendering the [[Big Bad]]'s butt infinitely more kickable.
** Tenseiga revives the dead by ''slaying the spirits that come to gather the dead person's soul''. As it happens, this little quirk means that Tenseiga ''can'' cut ghosts and other [[Made of Air]] entities, and is in fact [[Situational Sword|the only weapon that can do so]].
 
 
== Comics ==
* In ''[[Knightfall]]'', Shondra Kinsolving had the ability to heal using [[Healing Hands]], but when combined with her stepbrother, she and he could kill anyone from afar by healing them ''too much'', putting the victim's glands and nervous system on fatal overdrive.
 
 
== Folklore ==
* Many household items and materials that have a known healing effect are often associated to be used against evil spirits or creatures. For example, silver is a known germicide (it's toxic to germs like many heavy metals but not toxic enough to kill humans, at least not accidentally) and has been used instead of antibiotics throughout history. Werewolves are hurt by silver, as well as vampires and possibly other evil creatures.
** For that matter, garlic. Good for humans. BAD for vampires.
** [[Dead Horse Trope|Oddly enough this is the one weakness of vampires that has been subverted at almost every occasion in newer literature.]] In fact, it's the most used subversion to show [[Our Vampires Are Different]].
* According to some accounts, the [[Eldritch Abomination|nuckelavee]] (a skinless, plague-bearing centaur...or, "a very large head on two small arms") was hurt by contact with fresh water.
* Vampires and evil spirits were believed to be incapable of crossing running water. It's probably based on the ancients noticing that drinking from stagnant water, which was often loaded with dangerous microbes, caused illness, while running water was considered safe for drinking.
 
== Literature ==
* ''Night on Mispec Moor'' by [[Larry Niven]]. An alien plant reproduces by infecting newly killed corpses and rallying their bodies for one last lurch. On a battlefield an off-worlder is cornered by these plausible zombies. He's in deep trouble until, in desperation, he tries spritzing one with his [[Applied Phlebotinum|pan-spectrum cure spray]]. [[Better Than It Sounds]].
* Averted in the ''Xanth'' series, where water from a healing spring can patch up damage dealt to undead creatures - fairly useful to the (good guy) Zombie Master, since his zombies don't heal naturally. It can't return them to true life, though, only return them to an intact corpse state.
* The Hunter from the ''[[Coldfire Trilogy]]'' is a strange example. As a consequence of the [[Deal with the Devil]] that made him immortal, his very being is so twisted that healing magic would have no effect on him. Worse, if he tried to use it ''himself'' it would kill him. A rare case of the zombie being killed if he tried to cast Revive. When Damian learns this he muses on the irony of being punished for an act of compassion.
* ''Rappaccini's Daughter'' by Nathaniel Hawthorne is one of the older examples of this. The daughter of a botanist, Beatrice Rappaccini grows up in a poisonous garden and, as a result, becomes poisonous herself. A man falls in love with her from afar and, in desperation, gives her an antidote so they can try to live together. Guess what happens...
* In [[The Black Mountains]] by [[Fred Saberhagen]], Som the Dead, a local viceroy of a vicious empire, has made himself immortal and invulnerable by becoming a living dead. Any attacks against him wound the attacker. He is finally destroyed when, mistaking him for someone horribly wounded and gangrenous, Draffut throws a measure of concentrated liquid life force at him.
 
== Live Action TV ==
* In an episode of ''[[Star Trek: The Next Generation]]'' where an unstoppable weapon is being used by the villainess to rip the souls out of everyone's body, Picard realizes that it feeds off anger and calms down, causing the weapon to stop working.
** In the ''[[Star Trek: New Frontier|Star Trek New Frontier]]'' novel "Gods Above", the crew eventually realize the way to stop The Beings (the kin of Apollo from "Who Mourns for Adonais?") is to not only show no fear, but actually ''have'' no fear, as fear and worship are the two things The Beings feed on (and they've already [[Techno Babble|Technobabbled]] up a solution for the worship thing).
** The original series episode [[Star Trek: The Original Series|Day of the Dove]] had a similar plot.
* In ''[[Noob (TV series)|Noob]]'', the main group's healer accidentally heals enemys on a regular basis, which is quite annoying for his guildmates... except when they happen to be dealing with undead enemys.
* Ricky Fitness saves his fellow [[The Aquabats Super Show|Aquabats]] from grimy sludge monsters with his [[Improvised Weapon|anti-bacterial hand gel]]. They later subvert the trope against a fairly clean "lint and cleaning chemicals" monster by using Crash McLarson's lucky socks.
 
== Webcomics ==
* In [[Dominic Deegan]], white magic (which usually has restorative and invigorating effects) is not only ''very'' effective against undead and necromancers, but potentially lethal to [[Deal with the Devil|infernomancers]]. This is apparently not an inherent feature of the magic itself, but rather because demons (and, by extension, their mortal servants) are vulnerable to ''faith,'' and white magic has a strong association with holiness among Callanians. {{spoiler|For the orcs, who assign little spiritual significance to light or darkness but hold ice to be sacred, ice-based magic is just as effective against demonic foes as white magic is for Callanians.}}
* [[Penny Arcade]] made a World Of Warcraft related comic about a group of Horde characters gathered around their fallen Undead friend, who was asking politely to be rezzed; the others ponder whether or not casting revival on a zombie would be a good thing or if it would finish him off.
* In [[8-Bit Theater]] {{spoiler|[[Big Bad|Chaos]] had just about torn his way into the dimension in order to turn it into his own hellish playground. The depowered protagonists were helpless and as Chaos went [[One-Winged Angel]] it appeared all was doomed... until four healing characters showed up and purified Chaos with White Magic}}.
{{quote|'''White Mage:''' And then we zapped enough white magic to bring down a vile god of chaotic energy.
'''Priest:''' Which he was.
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[[Category:Videogame Effects and Spells]]
[[Category:Undead Index]]
[[Category:Revive Kills Zombie{{PAGENAME}}]]