Ridge Racer: Difference between revisions
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{{quote|''"[[What Do You Mean It's Not Awesome?|It's Ridge Racer!]] [[Memetic Mutation|Riiiiiidge Racer!]]"''|Sony Computer Entertainment president '''Kaz Hirai''' at [[
'''''Ridge Racer''''' is a series of racing games created by Namco and initially released in arcades in 1993. They found greater popularity on the PlayStation, where the first ''Ridge Racer'' game was announced as a launch title, owing much of its success to its emphasis on fast-paced racing over super-realism. Each game has multiple tracks that take place in the same city, with the same start/finish line but different vantage points. So far, seven official games have been released on PlayStation consoles (except for ''Ridge Racer 64'', which was a Nintendo 64 game, and ''Ridge Racer 6'', an Xbox 360-only title), with side-games and remakes on the PSP and Nintendo DS. An eighth game, dubbed ''Ridge Racer Unbounded'', was released in 2012 and developed by Bugbear Entertainment (developers of the first two ''Flatout'' games).
There are currently 7 main titles in the series and many portable versions and spinoffs. It's become a tradition for a new [[
* Ridge Racer (1994 - Japan, 1995 - USA/EU), for arcades and the [[
* Ridge Racer Revolution (1995 - Japan, 1996 - USA/EU), for [[
* Rage Racer (1996 - Japan, 1997 - USA/EU), for [[
* R4: Ridge Racer Type 4 (1998 - Japan, 1999 - USA/EU), for [[
* Ridge Racer 64 (2000), for Nintendo 64, features tracks from Ridge Racer and Ridge Racer 2 and its very own set of desert tracks exclusive to the N64.
* Ridge Racer V (2000), for [[
* R: Racing Evolution (2003 - Japan, 2004 USA/EU), for [[
* Ridge Racer DS (2004 - USA, 2005 - EU), for Nintendo DS, a port of Ridge Racer 64.
* Ridge Racer[[Market-Based Title|(s)]] (PSP) (2004 - Japan, 2005 - USA/EU), for [[
* Ridge Racer 6 (2005), for Xbox 360 (Launch Game)
* Ridge Racer[[Market-Based Title|(s)]] 2 (PSP) (2006), for [[
* Ridge Racer 7 (2006), for [[
* Ridge Racer 3D (2011), for [[Nintendo 3DS]]
* Ridge Racer (2012), for [[Play Station Vita]] (Launch game)
* Ridge Racer Unbounded (2012), for Xbox 360, [[
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A Ridge Racer game will typically have:
* Ridiculously unrealistic, dramatic drifting, to the point where turning is almost automatic and the brake button is rendered obsolete. The main draw of the series, and what separates it from other racing games.
** Later games added a nitrous boost (which is charged by drifting quickly) and slipstreaming (implemented as an almost literal [[Rubber Band AI]] that also benefits you).
* Multiple tracks with identical start and ending points, but with completely different paths. You can even see the path of one track while racing in another.
* Numerous references to other [[Namco]] games. Since Namco owns the patent for minigames on loading screens, Ridge Racer games typically let you play games like ''[[Xevious]]'' or ''[[Pac-Man]]'' while the game is loading.
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** ''7'' gives you and the AI a much more literal version of the trope in the form of slipstreaming.
* [[Shout-Out]]: Everything [[Namco]] has ever done, period. [[Dig Dug]] makes car parts, ''[[Soul Calibur]]'' characters make wheel mods, [[Klonoa|Phantomile]] is a track in ''Type 4'', Ridge State has a ''[[Xevious]]'' tournament...
** The tracks are also littered with [[Shout-Out|Shout Outs]] to other games. Pay close attention in ''Ridge Racer V'' and ''64'', for example, and you'll see the logos of the factions from ''[[Ace Combat 3: Electrosphere]]''.
*** Reiko Nagase is Kei Nagase's ''sister''. The one from ''[[Ace Combat 2]]'', actually: there are ''three'' Nagases in the whole [[Ace Combat]] franchise.
**** Also, Rena Hayami from ''R: Racing Evolution'' bears a [[Suspiciously Similar Substitute|suspicious resemblance]] to Reiko.
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