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* Ridge Racer 6 (2005), for Xbox 360 (Launch Game)
* Ridge Racer[[Market-Based Title|(s)]] 2 (PSP) (2006), for [[Play Station Portable]]
* Ridge Racer 7 (2006), for [[Play Station]] 3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few [[
* Ridge Racer 3D (2011), for [[Nintendo 3DS]]
* Ridge Racer (2012), for [[Play Station Vita]] (Launch game)
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** Later games added a nitrous boost (which is charged by drifting quickly) and slipstreaming (implemented as an almost literal [[Rubber Band AI]] that also benefits you).
* Multiple tracks with identical start and ending points, but with completely different paths. You can even see the path of one track while racing in another.
* Numerous references to other [[Namco]] games. Since Namco owns the patent for minigames on loading screens, Ridge Racer games typically let you play games like ''[[Xevious]]'' or ''[[
* Tracks shamelessly copy and pasted between games, sometimes blurring the line between a new game and an [[Updated Rerelease]].
* A techno/house soundtrack done in-house by Namco. [[Lampshaded]] with a track in ''7'' named "Bad House Music".
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* [[Guest Fighter]]: The player car from ''Rally-X'' in ''Ridge Racers''. Starts off the line with rather slow acceleration, [[Lethal Joke Character|but soon reaches a very high top speed]], even outrunning series mainstay supercars like the Angelus and Crinale.
* [[Hood Ornament Hottie]]: Starting with ''Rage Racer'', where Reiko Nagase became an unofficial mascot for the series.
* [[In Name Only]]: ''[http://www.eurogamer.net/articles/2011-02-04-ridge-racer-unbounded-announced Ridge Racer Unbounded]'', from the ''[[
* [[Insistent Terminology]]: Some entries in the series refuses to call cars "cars", using "machines" instead, as some of the unlockable vehicles aren't actually cars.
* [[Internal Homage]]: Every course in ''Ridge Racers''.
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** Taken to the ''n''th degree in the above-mentioned Max Tours from the US version of ''Ridge Racers''. You only race against 3 CPU players rather than the standard 11...and they're the hardest CPUs you'll ever face.
** ''7'' gives you and the AI a much more literal version of the trope in the form of slipstreaming.
* [[Shout
** The tracks are also littered with [[Shout
*** Reiko Nagase is Kei Nagase's ''sister''. The one from ''[[
**** Also, Rena Hayami from ''R: Racing Evolution'' bears a [[Suspiciously Similar Substitute|suspicious resemblance]] to Reiko.
* [[The Jimmy Hart Version]]: The song [http://www.youtube.com/watch?v=bfTHSHb9d_c&feature=related "Pulse Phaze"] sounds a lot like "[[Katamari Damacy|Katamari On The Funk]]" with any reference to Katamari taken out. The lyrics become "Let's get together! Lalalalalalala",
* [[Updated Rerelease]]: ''Ridge Racer Turbo'' was a prototype 60-frames-per-second version of the original that was released as a bonus disc with ''Ridge Racer Type 4''.
* [[X Meets Y]]: ''Unbounded'' is ''Ridge Racer'' meets ''[[Burnout]]'', which would make sense considering the developers (Bugbear Entertainment, who did the ''[[
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