Ring Menu: Difference between revisions

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{{trope}}
A '''Ring Menu''' (also known as a [[Pie Menu]]) is an [[Video Game Interface Elements|interface element]] where a list of possible actions are displayed in a ring or circle, often centered around a character.
 
This type of menu is navigated in two general methods:
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{{examples}}
 
=== Type 1 - Spin the wheel ===
[[File:ring-menu-type-1_76311 7631.jpg|link=Secret of Mana|right]]
 
* The ''[[Secret of Mana]]'' series, if not the [[Ur Example]], is likely the [[Trope Maker]], using a ring menu system in almost every game of the series.
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* [[Golden Axe]] used this to select your play character.
 
=== Type 2 - Point to select ===
 
[[File:ringmenu_4868ringmenu 4868.jpg|link=Mass Effect 1|right]]
 
* ''[[America's Army]] 3''
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* ''[[BioShock (series)]]''
* ''[[Dragon Age]]''
* ''[[The Legend of Zelda]]: [[Twilight Princess]]'''s used this for Link's inventory items specifically to avoid an [[Interface Spoiler]] -- although—although it still provided a separate 'Quest Status' screen with a traditional layout.
* ''[[Mass Effect]]'''s abilities, as shown in the page image, are displayed like this.
* The ''[[Metroid Prime]]'' series used this to switch between Samus's visors and beam weapons. In the [[Game Cube]] originals they corresponded to the controller's directional pad and second analog stick respectively; ''[[Metroid Prime]] 3'' (and the ''Trilogy'' edition) made this explicit by overlaying the menu across the game screen.
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* ''[[Second Life]]'' used to have a few of those, but they are cranky. Now replaced with drop-down menus, that are crankier.
* Weapons and spells in ''[[Clive Barker's Undying]]''.
* While the default interface in [[World of Warcraft]] doesn't have this feature, a popular add-on, [https://web.archive.org/web/20130301213112/http://www.go-hero.net/opie/ OPie] allows it to be applied in-game. It is a great tool to utilize sparsely used skills, items, macros, abilities, and other things while minimizing interface clutter.
* ''[[Rainbow Six]] Vegas'' and ''Vegas 2'' have two such menus of this type. The first brings up the inventory menu for switching weapons and grenades/equipment. The second brings up options for your current gun, such as changing the rate of fire and attaching a suppressor.
* Psychic powers and items in ''[[Psychonauts]]''.
 
=== Mixed or unsorted variations ===
* The three levels of magic in ''[[Bullet Witch]]'' are displayed in a ring setup. The size of the ring is inversely proportionate to the power of the magic you select.
* Common in later [[Lucas ArtsLucasArts]] Adventure Games.
** ''[[The Curse of Monkey Island]]'', where the menu appeared as a coin.
* ''Noctropolis''
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* ''[[Prototype (video game)|Prototype]]'' features this as the primary way to switch abilities, though there is also a quick select feature for when you're in a hurry.
* ''[[Dungeons and Dragons Shadow Over Mystara]]'' as well as its prequel [[Tower of Doom]] had this. Spellcasters got more rings for spells.
* The [https://web.archive.org/web/20131103084448/http://www.foxtab.com/ FoxTab] add-on for Firefox has an option for this.
* ''[[Rune Factory: Frontier]]'' uses separate ring menus for tools, seeds, and weaponry. You can even customize a ring menu to store the tools you use most frequently.
* The A-Trans menu in ''[[Mega Man ZX]] Advent'' is Type 2 in the Pause screen, and Type 1 when you access it via a preset button.
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[[Category:Video Game Interface Elements]]
[[Category:Video Game Items and Inventory]]
[[Category:Ring Menu{{PAGENAME}}]]