Ring Menu: Difference between revisions

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{{trope}}
A '''Ring Menu''' (also known as a [[Pie Menu]]) is an [[Video Game Interface Elements|interface element]] where a list of possible actions are displayed in a ring or circle, often centered around a character.
 
This type of menu is navigated in two general methods:
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{{examples}}
 
=== Type 1 - Spin the wheel ===
{{quote box|[[File:ring-menu-type-1_76311 7631.jpg|link=Secret of Mana|right]]}}
 
* The ''[[Secret of Mana]]'' series, if not the [[Ur Example]], is likely the [[Trope Maker]], using a ring menu system in almost every game of the series.
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* [[Golden Axe]] used this to select your play character.
 
=== Type 2 - Point to select ===
 
{{quote box|[[File:ringmenu_4868ringmenu 4868.jpg|link=Mass Effect 1|right]]}}
 
* ''[[America's Army]] 3''
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* ''[[A Boy and His Blob]]'' for the Wii
* The ''[[Battlefield (series)|Battlefield]]'' series trademarked "Commo Rose" for voice communications, featured in ''Battlefield 2'' ''Battlefield 2142''.
* ''[[BioshockBioShock (series)]]''
* ''[[Dragon Age]]''
* ''[[The Legend of Zelda]]: [[Twilight Princess]]'''s used this for Link's inventory items specifically to avoid an [[Interface Spoiler]] -- although—although it still provided a separate 'Quest Status' screen with a traditional layout.
* ''[[Mass Effect]]'''s abilities, as shown in the page image, are displayed like this.
* The ''[[Metroid Prime]]'' series used this to switch between Samus's visors and beam weapons. In the [[Game Cube]] originals they corresponded to the controller's directional pad and second analog stick respectively; ''[[Metroid Prime]] 3'' (and the ''Trilogy'' edition) made this explicit by overlaying the menu across the game screen.
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* ''[[Second Life]]'' used to have a few of those, but they are cranky. Now replaced with drop-down menus, that are crankier.
* Weapons and spells in ''[[Clive Barker's Undying]]''.
* While the default interface in [[World of Warcraft]] doesn't have this feature, a popular add-on, [https://web.archive.org/web/20130301213112/http://www.go-hero.net/opie/ OPie] allows it to be applied in-game. It is a great tool to utilize sparsely used skills, items, macros, abilities, and other things while minimizing interface clutter.
* ''[[Rainbow Six]] Vegas'' and ''Vegas 2'' have two such menus of this type. The first brings up the inventory menu for switching weapons and grenades/equipment. The second brings up options for your current gun, such as changing the rate of fire and attaching a suppressor.
* Psychic powers and items in ''[[Psychonauts]]''.
 
=== Mixed or unsorted variations ===
* The three levels of magic in ''[[Bullet Witch]]'' are displayed in a ring setup. The size of the ring is inversely proportionate to the power of the magic you select.
* Common in later [[Lucas ArtsLucasArts]] Adventure Games.
** ''[[The Curse of Monkey Island]]'', where the menu appeared as a coin.
* ''Noctropolis''
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* ''[[Turok (series)|Turok]] 2'' has two separate versions. One that consists of two rings, one for each activation button, and a massive ring that spins on one side of the screen, like the first game.
* the iPod game ''Song Summoner'' had this to match the clickwheel interface of the platform.
* ''[[Temple of Elemental Evil]]'' uses a radial menu that was basically a multi-tiered ring menu for each category, so "attack" has sub sections for attack modes (such as the option to deal non lethal damage) and attack types (such as trip and full attack) under it.
* ''[[Phantom Brave]]'' uses a ring menu for character creation. This gets a little annoying as you always start at the same spot in the ring each time and you eventually get enough generic character classes for ''two'' rings.
* ''[[Planescape: Torment]]'' replaced the standard Infinity Engine UI with one of these. It left something to be desired.
* ''[[Prototype (video game)|Prototype]]'' features this as the primary way to switch abilities, though there is also a quick select feature for when you're in a hurry.
* ''[[Dungeons and Dragons Shadow Over Mystara]]'' as well as its prequel [[Tower of Doom]] had this. Spellcasters got more rings for spells.
* The [https://web.archive.org/web/20131103084448/http://www.foxtab.com/ FoxTab] add-on for Firefox has an option for this.
* ''[[Rune Factory: Frontier]]'' uses separate ring menus for tools, seeds, and weaponry. You can even customize a ring menu to store the tools you use most frequently.
* The A-Trans menu in ''[[Mega Man ZX]] Advent'' is Type 2 in the Pause screen, and Type 1 when you access it via a preset button.
* In ''[[Drakengard]]'', you choose your weapon from a ring of sharp objects.
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[[Category:Video Game Interface Elements]]
[[Category:Video Game Items and Inventory]]
[[Category:Ring Menu{{PAGENAME}}]]