Ring Menu: Difference between revisions

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{{trope}}
A '''Ring Menu''' (also known as a [[Pie Menu]]) is an [[Video Game Interface Elements|interface element]] where a list of possible actions are displayed in a ring or circle, often centered around a character.
 
This type of menu is navigated in two general methods:
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{{examples}}
 
=== Type 1 - Spin the wheel ===
[[File:ring-menu-type-1_76311 7631.jpg|link=Secret of Mana|right]]
 
* The ''[[Secret of Mana]]'' series, if not the [[Ur Example]], is likely the [[Trope Maker]], using a ring menu system in almost every game of the series.
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* [[Golden Axe]] used this to select your play character.
 
=== Type 2 - Point to select ===
 
[[File:ringmenu_4868ringmenu 4868.jpg|link=Mass Effect 1|right]]
 
* ''[[America's Army]] 3''
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* ''[[BioShock (series)]]''
* ''[[Dragon Age]]''
* ''[[The Legend of Zelda]]: [[Twilight Princess]]'''s used this for Link's inventory items specifically to avoid an [[Interface Spoiler]] -- although—although it still provided a separate 'Quest Status' screen with a traditional layout.
* ''[[Mass Effect]]'''s abilities, as shown in the page image, are displayed like this.
* The ''[[Metroid Prime]]'' series used this to switch between Samus's visors and beam weapons. In the [[Game Cube]] originals they corresponded to the controller's directional pad and second analog stick respectively; ''[[Metroid Prime]] 3'' (and the ''Trilogy'' edition) made this explicit by overlaying the menu across the game screen.
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* Psychic powers and items in ''[[Psychonauts]]''.
 
=== Mixed or unsorted variations ===
* The three levels of magic in ''[[Bullet Witch]]'' are displayed in a ring setup. The size of the ring is inversely proportionate to the power of the magic you select.
* Common in later [[Lucas Arts]] Adventure Games.
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