Ring Out Boss: Difference between revisions
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{{trope}}
A [[Sub
There are two types of this boss:
* Type 1 is a boss which cannot be defeated by anything other than knock back, your attacks don't directly hurt said foe most of the time, or don't take them down for good, and you have to try to make it so instead of wearing down a health bar via lots of damage, that the impact from your attacks knocks them back into something dangerous to the boss.
* Type 2 relies on a bit more force, and actually picking up, carrying and throwing/dropping the boss into the deadly substance or obstacle.
A subtrope of [[Convenient Weakness Placement]], and very much a subtrope of [[Ring Out]], as that is the aim in one of these
May be a [[Breather Boss]] due to many, many cases having limited physical damage abilities against the player character, and relying on trying to send the player into the same obstacle they're weak against.
Occasionally a [[Bullfight Boss]] who has to be lured to charge into the dangerous substance/location.
{{examples}}
* The [[Super Mario Bros|Mario series]] loves this. You've got [[Super Mario 64 (Video Game)|Big Bully, Chief Chilly,]] [[Super Mario Galaxy (Video Game)|Topmaniac]], [[Yoshis Island (Video Game)|Roger the Potted Ghost (and Shy Guy cohorts), Big Guy the Stilted]] and a few others.▼
==Type 1==
▲* The [[Super Mario Bros.|Mario series]] loves this. You've got [[Super Mario 64
** Bowser himself in ''SMB3'' - though projectile attacks can also be used.
** Iggy and Larry from ''Super Mario World'', which you had to knock into the lava on a giant tilting platform.
** ''[[New Super Mario Bros
** The larger Cataquacks that walk over the mirrors in Gelato Beach, in ''[[
* Bloomsday/Scumflower in ''[[
** [[Older Than They Think|The Minotaur]] from ''[[
* The Sandopolis Act 1 boss in ''[[Sonic 3 and Knuckles
** [[Sonic CD]] does this kind of boss slightly differently- the boss of Quartz Quadrant is stationary and more or less invulnerable to Sonic's attacks- instead, his platform slowly wears away on the conveyor belt floor.
*** That's Quartz Quadrant, only mechanical and overly industrial in the [[Bad Future]]. As for another Sonic example, [[Sonic Advance Trilogy|Toy Kingdom]], where you pretty much evade his attacks, then hit, rinse, and repeat for a couple of minutes or so, trying to knock him into the bottomless pit.
* The Crocomire in ''[[Metroid|Super Metroid]]'' is this. Also, when it does finally fall into the acid pool, it has such a horrible [[Family-Unfriendly Death]] that some players genuinely feel bad for the poor thing.
* The video game version of ''[[Terminator]] 2: Judgment Day'' for the original Game Boy ended with a fight against the T-1000 where, akin to the movie, he was invincible but got knocked back when shot, so the idea was to knock him off the platform into the molten stuff below.
* Non boss example: In fourth edition ''[[Dungeons
** The majority of Defender powers are about forcibly moving the enemies around. With proper build, you can do this to ''[[The Juggernaut|the Tarrasque]]''.
* Inverted in ''[[Super Smash Bros.]].'': Bosses are the only fighters you have to beat with something other than a Ring Out. (Bosses that are counterparts to playable characters, such as Giga Bowser and [[That One Boss|Giant Shadow Bug Diddy Kong]], still have to be ringed out, with the exception of Dark Link.)
* The Chocobo Eater in ''[[Final Fantasy X]]'' is a subversion, as you could ultimately defeat it by depleting its HP if neither side can do enough harm for the [[Ring Out]].
* Once you'd beaten down Liquid Snake in ''[[Metal Gear Solid]]'' to the last of his health, it would slowly start restoring. The only way to beat him is to empty his life bar and then kick him off the edge of Metal Gear.
* The Corpser in the first ''[[Gears of War]]'' was fought on a precipice overlooking a lake of what looked like heated Immulsion. Your weapons could barely penetrate its hide, but they could cause pain. Your goal was to shoot its soft spots and force it to recoil in agony, eventually backing to the point where the precipice could no longer support its weight and collapsed, dropping the creature into the Immulsion.
* A slight aversion of type 1 occurs in ''[[Shadow of the Colossus]]'', as you force one of the bosses off a ledge, then proceed to stab it to death with much prejudice.
* The Warrior from the 2008 ''[[Prince of Persia]]'' can be defeated only by being knocked him out of the ring or into a trap every time you fight him.
** In the original (1989) ''[[Prince of Persia]]'', the skeleton on level 3 has no life bar, and therefore cannot actually be killed. The only way to defeat it is to knock it down into a pit (twice!).
* The easiest way to beat [[Ax Crazy]] Burner Man from ''[[Mega Man (
* The final boss, in the first ''[[The Smurfs]]'' game for the SNES.
* Algol in ''[[Soul Calibur]] IV'' can be defeated normally, but has an AI flaw that causes him to jump off the tower to his doom if you kneel close to the edge of his arena.
** Notably averted with Night Terror in ''Soul Caliber 3'' where uniquely of all enemies if you knock him off he just flies back in.
* The first boss in ''[[
* In the DS Version of Lego Batman, Bane is totally immune to your attacks- the only way to beat him is to make him run into stuff and stun himself so you can drop things on him.
* The Sumo boss in ''Vexx.'' The first go around, it's simply a matter of knocking him back a lot, but in his [[Recurring Boss|second battle]], he becomes a much more dangerous [[Bullfight Boss]] whose arena steadily grows smaller as you fight him.
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* The final boss in the Bad Ending path of ''True Crime: New York City'' has no health bar; instead you have to punch him across a subway car and use a finishing move to knock him out the rear door.
* A lot of boss fights in the ''[[Double Dragon]]'' series feature a convenient nearby pit (often with a conveyor belt leading into it) that you can knock the boss into if you don't feel like spending several minutes beating down his health bar. Beware, bosses can do the same to you.
* The final battle in the ''[[The Lord of the Rings]]: The Return of the King'' game is like this.[[Completely Missing the Point|Frodo fights Gollum "Neo vs. Smith" style]], with the objective being to knock Gollum off the edge into the lava.
* In ''[[The Matrix]]: Path of Neo'' game, in your first fight with Agent Smith he's invincible (as you are not yet "The One"), so you need to throw him into the path of a speeding subway car to beat him.
* Not exactly a boss, but this is one way to fulfill the [[Lord British Postulate]] vis-a-vie the otherwise invincible Sergeant Johnson in ''[[Halo]] 2''. In the first level, punch him into the airlock and off the space station into the void of space to kill the guy.
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* The first boss in ''[[Spyro the Dragon|Spyro: Year of the Dragon]]'' is Buzz, who you must defeat by knocking him into the lava surrounding the arena. Your attacks have no damaging effect at all- all they do is knock him backwards. Knocking him into the lava makes the way clear for Sheila the Kangaroo to push him deeper into the lava.
* The fight against Papes in ''[[The Legendary Starfy]]'' features this. Papes uses a big shield, so Starfy has to spin at him until he drops out of the pool of water in the middle of the room and hits a spiked wall. Doing this fight two-player allows one character to spin from the front and the other from the back, so it is theoretically possible to beat him without the ring out.
* In Chapter 7 of ''[[
* The giant spider boss of ''[[Alundra 2:
* About giant spider bosses, Phantom from [[Devil May Cry]] will fight you three times. If you defeat him the third time as usual, he will break a skylight and fall over a statue that impales him. But one of his attacks, a big jump, can be avoided at the last second ''while YOU are over the skylight''. Do it a few times and Phantom will break it so voilà, instant death without breaking a sweat.
* In ''[[King's Quest: Mask of Eternity
* The "Larries' Lament" boss in ''[[Meat Boy
* In ''[[
* In the first [[
* A variant in ''[[Dawn Of War 2]]: Retribution'', one campaign scenario has an Ork Battlewagon that can't be killed effectively by any method other than the recommended tactic of leading it into explosives.
* Cyclops in ''[[Dark Messiah
* [[The Legend of Zelda: Skyward Sword
** An earlier case would be Scervo, the [[Ninja Pirate Zombie Robot|robot pirate]] miniboss of the Sandship, who is fought on a narrow gangplank and must be gradually pushed back by your sword attacks until he falls off of it.
=== Examples of Type 2: ===▼
* Dangoro from ''[[The Legend of Zelda]]: Twilight Princess''.
** Partial example: Defeating Jahalla in ''The Wind Waker'' requires throwing the boss into spiked columns lining the arena before finishing off the poes that make up its body.
* The Minotaur/Bull boss from the original ''[[
* All of the Bowser fights in ''[[
** Subverted by the boss fight against the big Bob-omb in the first world of the game. You encounter him at the top of a mountain and he is defeated by picking him up and throwing him, but if you try to throw him off the mountain (as your first instinct might be) you will do no damage, and the Bob-omb will leap back up to the top and will chastise you for fighting cheaply. To damage him, you must throw him down onto the very ground (the top of the mountain) that you're standing on.
* Every single enemy in ''[[Legacy of Kain]]: Soul Reaver'' if you're unarmed. You can only stun them, then proceed to throw them into fire/water/spikes/sunlight.
* The Sentinel in ''[[
* In ''[[The Lion King (Video Game)|The Lion King]]'' game, the only way to defeat Scar is to physically throw him off the top of Pride Rock. He'll actively fight you until you beat him down hard enough, but he'll just stand there panting and occasionally hit you until you throw him clear off the rock.
* Crow in ''[[Def Jam Series|Def Jam: Fight For New York]]'' is best killed by [[Destination Defenestration|slamming him into a window until it breaks, sending him out it]].
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{{reflist}}
[[Category:Boss Battle]]
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