Road of the Dead: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.RoadOfTheDead 2012-07-01, editor history TVTH:VideoGame.RoadOfTheDead, CC-BY-SA 3.0 Unported license)
 
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* [[Ludicrous Gibs]]: Art by Sickdeathfiend, enough said.
* [[Made of Iron]]: The player character can survive being shot a few times by M-16s and ''the main weapon of the AH-64 Apache''. For the record, that weapon is a ''30mm chaingun''.
* [[Nice Job Breaking It, Hero]]: It's heavily implied, though never outright stated, that the main character's breaking through military checkpoints is responsible for the military falling to the zombies.
* {{spoiler|[[Outrunning the Fireball]]}}
* {{spoiler|[[Let Them Die Happy]]: With the nuclear detonation just two minutes away and troops still left in the city, General Sherman assures them that the choppers will be there to evacuate them soon, and that they have made him proud.}}
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* [[The Dev Team Thinks of Everything]]: When a civilian, soldier, or zombie is caught in a carpet bombing, they will gib as if they were splatter killed.
* [[There Is No Kill Like Overkill]]: The military gets more and more desperate to keep your possibly-infected body from leaving, up to and including ''carpet bombing the highway repeatedly.''
* [[VideogameVideo Game Caring Potential]]: The player may choose to actually use and upgrade his car's horn, reducing civilian fatalities.
* [[Video Game Cruelty Potential]]: The player may choose to intentionally hit civilians ([[Video Game Cruelty Punishment|you lose cash for doing that]]).
* [[Villainous Breakdown]]: The unnamed military commander trying to stop you loses it the further you get towards the tunnel. Eventually {{spoiler|he breaks completely, and gets pulled in favor of General Sherman.}}