Rocket Knight Adventures: Difference between revisions

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[[File:rka_level_1.png|frame|In about 0.1 seconds, this pig and his [[Mini -Mecha|mech]] will be very unhappy.]]
 
 
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* [[Good Colors, Evil Colors]]: Sparkster's armor is "good" blue, while Axel Gear's is "evil" purple (red in ''Rocket Knight''). Also, there's an awful lot of green on the baddies' uniforms and vehicles.
* [[Goofy Print Underwear]]: Most non-robotic [[Mooks]] are reduced to this when you "kill" them in RKA: Their armor falls off and reveals their underwear in a manner strongly reminiscent of ''[[Ghosts N Goblins (Video Game)|Ghosts N Goblins]]'', and they run or fall off the screen with an embarrassed look on their face. Does not apply to the lizards in [[RKA 2]], brought back (though with briefs) for the wolves in ''Sparkster'', and applies to the pigs but not the wolves in ''Rocket Knight''.
* [[Gotta Catch Them All]]: ''RKA 2'' has seven golden swords the player can collect. [[Hundred -Percent Completion|Finding all of them]] unlocks Gold Sparkster and the [[Multiple Endings|complete ending]].
* [[Green Hill Zone]]: The first stage is a grassy plain with no environmental hazards.
* [[Hailfire Peaks]]: In a particularly impressive example, the second level in ''RKA 2'' manages to combine [[Shifting Sand Land]], [[Lethal Lava Land]], [[Temple of Doom]], and [[Eternal Engine]].
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* [[Humongous Mecha]]: Sparkster and Axel Gear have a giant robot fight in the first game.
* [[Idiosyncratic Difficulty Levels]]: The difficulty levels include names like "Child" and [[Harder Than Hard|"Crazy Hard"]].
* [[Instant Awesome, Just Add Mecha]]: The enemies have a massive and varied arsenal of animal-like vehicles and autonomous machines. Also, each game features at least one boss fight where Sparkster and Axel Gear pilot giant mechs and engage in a giant-sized boxing match. ''RKA 2'' goes further: it has an entire level that consists of driving a mech through the baddies' capital city and annihilating everything in your path.
* [[I See London]]: Enemies are stripped to their underwear when defeated in ''Rocket Knight Adventures'', ''Sparkster'', and sometimes in ''Rocket Knight''.
* [[Jerkass]]: Axle Gear, no doubt about it.
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* [[Mecha Mooks]]: Hardly uncommon, but interspersed with regular flesh-and-blood [[Mooks]].
* [[Military Mashup Machine]]: All over the place, including such oddities as space submarines whose front portions can [[Transforming Mecha|turn into giant mechs]].
* [[Mini -Mecha]]: There are several varieties of enemies that pilot these.
* [[Mirror Boss]]: Axel Gear, the only recurring enemy in the series.
* [[The Napoleon]]: Captain Fleagle from the first game, who even dresses like the Trope Namer.
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* [[Posthumous Character]]: Mifune Sanjulo, Sparkster and Axle Gear's former teacher {{spoiler|who was killed by Axle Gear before the first game began.}}
* [[Razor Wind]]/[[Sword Beam]]: Sparkster and Axle's swords can do this, except, for some reason, in ''RKA 2''.
* [[Red Eyes, Take Warning]]: The emperor in the first game. {{spoiler|Even more so during his [[Robotic Reveal]] and during the sequence where you have to fight multiple clones of the prototype emperor robot.}}
* [[Rearrange the Song]]: The first level themes from the first game and its sequel see multiple rearrangements over the course of the series, and most of the music in the SNES game is rearranged versions of tracks from the sequel. Then rearranged again in the ''Rocket Knight''. [[What Do You Mean It's Not Awesome?|Orchestral style]]
* [[Reptiles Are Abhorrent]]: Most of the enemies in ''RKA 2''.
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* [[Save the Princess]]
* [[Screams Like a Little Girl]]: Sparkster himself.
* [[Shout -Out]]:
** The side-scrolling shooter (or in one part of the Mega Drive sequel, ''[[Rocket Punch|puncher]]'') segments contain minibosses strongly reminiscent of ''[[Gradius|Gradius's]]'' bosses, to the point of having a series of shields blocking a vulnerable "core" (usually the vehicle's pilot). More speculatively, it's possible that the mech fights are intended as a [[Shout -Out]] to Rock 'Em Sock 'Em Robots. Another boss is a shout out to the boss of the waterfall in the original Contra.
** {{spoiler|In the Golden Sparkster ending from the Climax Studios' game, Bill Rizer shoots at Sparkster, proclaiming revenge. This acts as a continuation of the Contra: Shattered Soldier ending with the Sparkster cameo.}}
* [[Space Does Not Work That Way]]: The series has been guilty of this from time to time.
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* [[Spike Balls of Doom]]: Sometimes bosses and minibosses carry them.
* [[Sprite Polygon Mix]]: ''Rocket Knight''.
* [[Steampunk]]: [[Schizo -Tech|Sort of.]] The setting combines [[Steampunk]] elements with more traditional fantasy and sci-fi elements.
* [[Super Mode]]: Gold Sparkster in ''RKA 2''. His attacks do more damage and his rocket charges faster.
* [[Tennis Boss]]: The miniboss in the fourth level of the first game tosses explosives at you. You can't reach him with your normal attacks, so you have to hit the bombs back at him to damage him.
* [[Ten -Second Flashlight]]: Can get pretty irritating in levels with a lot of enemies or traps.
* [[The Cameo]]: Sparkster appeared as a cameo in several Konami games, such as ''[[Snatcher]]'', ''[[Contra]]'', ''[[Mitsumete Knight (Video Game)|Mitsumete Knight]]'', ''[[Ganbare Goemon|Ganbare Goemon 2]]'', and ''New International [[Track and Field (Video Game)|Track and Field]]''. Most oddly of all, a human version of Sparkster appears in Konami's ''Jikkyou Powerful Pro Wrestling '96 : MAX VOLTAGE'', where he bears a passing resemblance to [[Hulk Hogan]].
* [[Unexpected Gameplay Change]]: Happens very, very frequently, with [[Shoot Em Ups|Shoot Em Up]] and (rudimentary) [[Fighting Game]] segments breaking up the platforming.