Rocket Tag Gameplay: Difference between revisions

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This trope is about [[Video Games]] where it's easy to inflict ridiculous amounts of damage, resulting in combat practically just being about attacking first. Actual skill is most likely still involved, but it will be more about agility (Dodging, improvising) than intelligence ([[Min Maxing]], planning ahead).
This trope can happen due to various reasons; Higher offensive stats than defensive ones, an abundance of [[One -Hit Kill]] moves, et cetera.
Please note that this has to apply to both [[Player Characters]] and enemies, or it's just a case of [[Glass Cannon]].
 
[[Your Mileage May Vary|This trope doesn't]] ''[[Your Mileage May Vary|have]]'' [[Your Mileage May Vary|to be a bad thing]]. Fast-paced battles tend to be more exciting than longer and tedious ones, and they may require less [[Level Grinding]].
 
Compare [[Glass Cannon]], [[One -Hit Kill]], [[One -Hit -Point Wonder]] and type 2 [[Mutual Disadvantage]]. Contrast the inversion, [[Padded Sumo Gameplay]]
{{examples|Examples:}}
 
== [[Film]] ==
* In ''[[Tron Legacy (Film)|Tron Legacy]]'', [[Deadly Disc|disc hits]] are generally [[One -Hit Kill|One Hit Kills]].
 
== [[Tabletop Games]] ==
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== [[Video Games]] ==
* Most [[First -Person Shooter]] games with a "sniper" class will often revolve around being able to spot and pick off enemy snipers before being spotted and shot oneself. Many also have "InstaGib" or "One Shot One Kill" mode where all players are given an overkilling weapon, making everyone effectively [[One -Hit -Point Wonder]].
* High-level gameplay in the ''[[Disgaea]]'' series and other [[Nippon Ichi]] strategy RPGs. Due to the way attack vs. defence is calculated damage increases exponentially as levels rise, so more or less any battle over level 500 or so means you either kill your opponent in one shot or die in their response attack.
** Note: Mostly true in ''[[Disgaea 3]]'' and even more so in ''[[Disgaea 4 a Promise Unforgotten (Video Game)|Disgaea 4 a Promise Unforgotten]]''. ''[[Disgaea 2]]'' is actually much better balanced regarding offense and defense, with tanks actually being viable.
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* ''[[Super Smash Bros]]'' has this as an optional feature. If the damage ratio is set higher than the default, characters will be sent flying even with a low damage percentage. Heavy characters like Bowser can also be sent flying easily with this set up, making power hitting attacks like smash attacks or throws become the major appeal to the fights instead of juggling.
** Super Sudden Death sets character damage to 300% and starts dropping random bob-ombs in the area. The first person hit will almost certainly lose.
* ''[[Pokémon]]'', especially in earlier generations, has a metagame role called the "Sweeper." The purpose of this monster is to one-shot the entire opposing team due to a high speed stat, insane damage, and good coverage on the [[Elemental Rock -Paper -Scissors]] table. The best counter for a Sweeper? A faster sweeper that can one-shot it.
** Generation V in particular seems to encourage this, as nearly any pokemon in OU play that isn't a [[Stone Wall]] is more than likely going to get taken out by one super-effective attack. Ditto's [[Took a Level In Badass]] shines in this sort of gameplay, as his new ability to transform as he enters the battlefield instead of spending a move combined with a choice scarf means that it doesn't matter what the Sweeper is or how powerful and fast it's gotten, at the very best it has a 50% chance of going first.
* In high-level [[Final Fantasy Tactics Advance]] play, especially in multiplayer, there is really only one stat: speed. Thanks to a series of [[Game Breaker|balance-annihilating skills,]] first strike generally wins. The amount of damage a character can take or deal is irrelevant with Viera Assassins covering half the battlefield in a single turn and instantly killing their target 85% of the time or more, or Moogle Gunners blasting insanely powerful Ultima Shots at ludicrous ranges.