Rockman 4 Minus Infinity: Difference between revisions

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''Rockman 4 Minus Infinity'' is a ''[[Mega Man 4 (Video Game)|Rockman 4]]'' [[Game Mod|ROM hack]] by Pure Sabe. It features new level designs, complex new gimmicks and bosses, as well as lot of enemies from the original classic series.
 
[https://sites.google.com/site/rockman4mi This site] contains lots of information on the game.
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* [[AI Breaker]]: Using Recycle Inhaler to trap Snatchman in an E-Tank gives Rush back to you. You can use this to [[One-Hit Kill]] the boss with Rush Cannon.
* [[Always Accurate Attack]]: The Wishing Star Adapter. It covers the screen, but you only get one shot.
* [[Anti -Frustration Features]]: Mega Man starts with three items and Rush Search. In addition, dying three times on {{spoiler|1=the final [[Escape Sequence]]}} causes {{spoiler|1=the spikes to turn green and only do one damage, in addition to giving you more time}}.
* [[Artificial Brilliance]]:
** If you use Rush during the Snatchman battle, the doppelganger will ''use it against you.'' Yes, you can end up healing the ''boss'' when you're low on health! To ''really'' rub it in, it ''still uses your weapon energy.''
** More brilliance: all the Robot Masters change their patterns to dodge Rush Cannon if you fire it at them. Some even [[Hoist Byby His Own Petard|turn it against you!]]
* [[Author Appeal]]:
** Puresabe seems to be a big fan of ''Rockman World 5'' and ''[[Mega Man X|Mega Man X2]]''. The Cossack bosses are based on the X-Hunters and the Charge Shot looks like the Charge Shot from ''X2''. Some of the enemies and gimmicks from ''Rockman World 5'' show up.
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** {{spoiler|1=The Alien.}}
** Reaching the third Chimerabot in Wily Stage 4 without taking damage for the entire game has {{spoiler|1=Shadow Man}} destroying it {{spoiler|1=with a [[Diagonal Cut]]}}.
* [[Baleful Polymorph]]: Toad Man's [[Final Fantasy|Toad]] Spell, when used by him, turns you into a defenseless frog from ''Kaeru no Tame ni Kane wa Naru''. When used by you, it turns enemies (and ''items'') into tiny, harmless toads, and during the [[Boss Rush]] it acts as a [[One -Hit Kill]] against Toad Man himself (but you can ''not'' kill him, [[Multiple Endings|and he'll show up in the ending still transformed as well]]). The Spell animation is a ShoutOut to ''[[Final Fantasy III]]''..
* [[Berserk Button]]: Pharaoh Man gets upset when Mega Man destroys the statues in his stage and later challenges him to a battle when Mega Man destroys the coffin in his room.
* [[Blackout Basement]]: The first half of Bright Man's level. You can see the level in general, but not enemies and objects under or over you.
* [[Blinded Byby the Light]]: Spark Manbow has a secondary function. If you hold up when you press the fire button, Mega Man holds up a lightbulb and causes a bright flash of light to cover the screen, which makes enemies stand still for a few seconds.
* [[Bonus Boss]]: Wave Man in Dive Man's Stage and Crash Man in Drill Man's stage. Beat them and unlock the Wire and Balloon Adaptors before the Cossack stages.
* [[Boss Rush]]: If you beat the game, the Mechanical Arena is unlocked. It's based on [[Kirby Super Star]]'s Arena.
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* [[Boss in Mook Clothing]]: The Jumbig, which takes '''''127 Mega Buster shots to kill.''''' And he pushes you back if you run into him, so you can't just abuse invincibility frames to bypass him. On top of that, he gains some additional attacks in the fortress levels... On Hard Mode, they ''start'' with their upgrade and start firing ''[[Exaggerated Trope|one-hit-kill spike balls]]'' in the Wily Stages!
* [[Bullet Hell]]: Mothraya.
* [[Call Forward]]: Drill Man's stage has Up'N'Down enemies jumping through the ground, a reference to Ground Man's stage in ''[[Mega Man and Bass (Video Game)|Mega Man and Bass]]''.
** Also, Pharaoh Man's stage contains destroy-able statues, which look the same as the ones in that same stage.
* [[Charged Attack]]: Mega Buster MI and Pharaoh Shotgun.
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** In the fight with Pharaoh Man, he starts destroying the pyramid you're in. If you revisit the stage after beating him, the damage is still there.
** All the Robot Masters change their patterns to avoid Rush Cannon if you fire it. Some actually [[Hoist By Their Own Petard|find ways to kill you with it.]]
* [[Down in Thethe Dumps]]: Dust Man's stage.
* [[Down the Drain]]:
** Toad Man's level.
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* [[Dual Boss]]: The Ring-Ring Minibosses in Ring Man's stage.
* [[Evil Knockoff]]: Snatch Man in Wily Stage 2. If you beat him once, he steals 4 of your Robot Master Weapons with the help of Dr. Wily's Stealing System.
* [[Feed It Withwith Fire]]: Dust Man, with anything except Toad Spell when he is using Recycle Inhaler.
* [[Frogs and Toads]]: Most of the enemies in Toad Man's stage.
* [[Genius Programming]]
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** Ring Man uses a [[Nerf|nerfed]] version of Quick Man's [[Frickin' Laser Beams|laser beams]] [[Doomy Dooms of Doom|of doom]].
** Bright Man has two: the first half of the stage is [[Blackout Basement|only lit on your X-axis position]], while the second half uses red, blue and green [[Temporary Platform|disappearing blocks]], which damage you should you be in them when they appear. There are also ladders and [[Spikes of Doom]] that function in this manner.
* [[Go for Thethe Eye]]: The Bubble Devil in Cossack Stage 3.
* [[Grappling Hook Pistol]]: Wire Adapter.
* [[High Altitude Battle]]: Bullet Hell Mothraya
* [[Hoist Byby His Own Petard]]:
** Toad Spell turns the debris Dust Man expels out of his [[Arm Cannon]] into toads. When he inhales it back in, he gets damaged instead.
** Toad Man, in a homage to Mega Man 2, gets killed in one hit if you use Toad Spell on him. Probably because the Toad Spell cures the Toad status in the ''[[Final Fantasy]]'' games.
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** Depending on what happened to Rush, Eddie, and Beat at the end of the game, they will appear either in color or grey in the "Presented by Capcom" screen.
* [[Mythology Gag]]: There are a ''whole'' lot of enemies from other Mega Man games, for starters.
** The lifebars/HUD from the Game Boy ''[[Mega Man (Videovideo Gamegame)|Mega Man]]'' games (also known as the ''Rockman World'' series) show up for the first half of Bright Man's stage.
** HCR Boomerang gains the [[Power-Up Magnet]] abilities of its Game Boy version.
** Drill Man's stage contains Ring Man's hippo [[Mini Boss]], which has the blocks of its Game Boy counterpart.
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** Pharaoh Man and Drill Man's stages also contain falling blocks from the fourth Game Boy game.
*** ''And'' [[Living Statue|Living Statues]] of Fire Man, Heat Man, and Flame Man show up at the very end of the former.
** An enemy from Aqua Man's stage in ''[[Mega Man 8 (Video Game)|Mega Man 8]]'' appears in Dive Man's stage here.
** The Balloon Adapter is based on the Rush Jet Adapter from ''[[Mega Man 3 (Video Game)|Mega Man 3]]''.
** When Crash Man and Wave Man's holograms are defeated, the device used to operate them appears. It's the exact same projector Dr. Wily used for his alien form in ''[[Mega Man 2 (Video Game)|Mega Man 2]]'''s final battle.
** Skull Man's stage has ''[[Up to Eleven|every moving platform from the first six games.]]''
* [[Ninja]]: Shadow Man.
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* [[Weapons That Suck]]: Dust Man and Recycle Inhaler.
* [[Where It All Began]]: You fight Pharaoh Man in the very first room/screen of his level.
* [[Wrap Around]]: There is a vertical example in a section of Toad Man's level, as a [[Homage]] to [[Sonic the Hedgehog (Videovideo Gamegame)|Labyrinth Zone.]]
 
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