Rogue (video game): Difference between revisions

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(Import from TV Tropes TVT:VideoGame.Rogue 2012-07-01, editor history TVTH:VideoGame.Rogue, CC-BY-SA 3.0 Unported license)
 
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{{quote|''Rogue is a visual CRT based fantasy game which runs under the UNIX+ timesharing system. Your goal is to grab as much treasure as you can, find the Amulet of Yendor, and get out of the Dungeons of Doom alive.''|''A Guide to the Dungeons of Doom''}}
 
Rogue is a 1980 video game and one of the first [[Roguelike|roguelikes]]<ref>According to [http://en.[wikipedia.org/wiki/Chronology_of_roguelike_video_games:Chronology of roguelike video games|the other wiki]], Beneath Apple Manor and DUNGEON are two roguelikes that both predated Rogue by two years</ref>, the one for which all others are named. A top-down, dungeon crawling Dungeons-and-Dragons-like game, it used ASCII-based graphics to depict the dungeon, player and everything in the dungeon.
 
One of the unique features of ''Rogue'' was that each new game had a completely new, randomly generated map. Most games of the time, such as ''[[Colossal Cave]]'' were completely pre-scripted, or had limited randomness. This feature became one of the defining elements of the roguelike genre.
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=== Tropes (of most this game is either the [[Trope Maker]] or [[Trope Codifier]]): ===
 
* [[Anti -Grinding]]: The game forces you to explore lower and more dangerous levels by using hunger as a time limit. Once a level has been cleared, no more food can be found unless you descend.
* [[ASCII Art]]: When you die, you get an ASCII tombstone with your reason of death on it.
* [[Came Back Wrong]]: Some implementations allow you to resurrect as undead; among other things, it allows you to survive by drinking the blood of your kills, but real food is reduced in value and fruit is a downright waste of time ("you gnaw at the vile rambutan"). The various implementations generally seem to treat this as a cheat, although it doesn't necessarily make the game any easier.