Rollcage: Difference between revisions

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A futuristic racing game series developed by ATD in the late nineties and published by [[Psygnosis]] on the [[Play Station]] and PC.
 
Unlike the ''[[Wipeout (Video Game)|Wipeout]]'' series, the vehicles involved are still cars and subject to gravity, they're just huge and built with wheels on their sides big enough for the car to continue to drive either way up. And they can move at insanely high speeds.
 
The tracks contained a lot of destroyable elements, inlcuding being able to bring down entire buildings onto the track. The high speeds of the cars also allowed them to drive on the ceilings of tunnels.
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* [[Guide Dang It]]: Some of the longer scramble tracks in ''stage 2'' have shortcuts, some of which can save you up to a minute on your time. None of these are marked in any way, and some may have been entirely unintentional. Fortunately you can get gold on all tracks without using the shortcuts.
* [[Herd-Hitting Attack]]: One of the weapons in stage 2 will hit all nearby cars, in both games the driller missile will curve along the track launching everything in it's path and most other weapons can be used to take out multiple cars, directly and indirectly.
* [[Homing Projectile]]: The 'leader missile' pickup is basically the same as the blue shell in ''[[Mario Kart (Video Game)|Mario Kart]]''. The regular missiles can be used to target the cars as well.
* [[Infinity-1 Sword]]: The [[Fragile Speedster|Scorpion]] and the [[Jack of All Stats|Wolf]] in the second game.
* [[Infinity+1 Sword]]: Yuri's car in the first game and the genesis in the second. Unfortunately the genesis is so [[Ludicrous Speed|insanely fast]] that it's almost impossible to use on most tracks.
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* [[Power-Up]]: How you get the weapons. They're spawned by passing spaceships.
* [[Ramp Jump]]: There are plenty of ramps in this game.
* [[Real Song Theme Tune]]: Much like ''[[Wipeout (Video Game)|Wipeout]]'' the games had contemporary dance music sound tracks.
* [[Scoring Points]]: In ''stage 2'' you have the option to choose between "classic racing" and "total racing". Classic racing let's you play with just the tournament points you get for finishing a race. Total racing requires you to score points during the race by destroying stuff, staying in first place and harassing your opponents as well as actually finishing in a good position. the final ranking is determined by who has the most points, ''then'' you get tournament points.
* [[The Mario]]: In the second game unity cars generally have the most balanced stats.