RollerCoaster Tycoon/YMMV: Difference between revisions

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* [[Porting Disaster]]: The Xbox port. It's the same game, only with bad controls. Not as bad as other Disasters, but somewhat notable.
* [["Stop Having Fun!" Guys]]: Chris Sawyer, creator of the ''Roller Coaster Tycoon'' games, has gone on the record as saying that the "entire point" of ''Roller Coaster Tycoon'' is the scenarios, is '''''only''''' the scenarios, and that the casual sandbox-players (that is, those who just wanted to build a simulated theme park and who didn't really care about playing the scenarios) are "doing it wrong, and need to get serious and do it right", especially when they used a fan-produced "key" program to open the game up for sandbox play. He disliked sandbox play so much that when he wrote ''Roller Coaster Tycoon 2'', he included code that would wreck the game if the player attempted to use any sort of "sandbox key". Sales of the game plummeted appropriately. ''Roller Coaster Tycoon 3'' was not only produced without input by Chris Sawyer, it included an open sandbox option.
** To a lesser extent, Chris Sawyer calls you out in a subtle manner whenever you automatically demolish something in the second game. [http://www.rctmart.com/fossil/TreeChopping.html A program code] causes scenery objects demolished manually (i.e. right-click) to cost ''much'' less than it would if it was automatically demolished (e.g. building a Spiral Slide on it). However, this feature doesn't always work properly and will reduce the cost of rides that are built into scenery objects that give you back some money when right-clicking on them. This leads to the greatest [[Game Breaker]] in the entire game: {{spoiler|By building ride tracks into fountains, you will ''get money'' for doing so, allowing one to amass a sizable fortune from ride construction.}} [[Hoist Byby His Own Petard]] much?
* [[That One Level]] / [[That One Achievement]]: The 'La La Land' level in RCT 3 involves having to impress the [[VIP|VIPs]] by building fireworks displays and then to get the Gold level two separate themed zones (Adventure and Sci-Fi) to "impress" them. Although the scenaro dumps lots of money into the park account this is a quite difficult and monotonous trial and error task if done the conventional way, ie; creating large zones of open space, researching themed rides and scenery. Even after building what looks to be an acceptable themed area the [[VIP|VIPs]] are stupidly difficult to impress. Needless to say a [[Guide Dang It|quick Google search]] shows up threads of screenshots showing how to build a themed area that will work: Simply drop down one of the themed rides on it's own, isolated from the rest of the park and surround it with a themed path and a thick forest of themed trees. Then drop the VIP into the isolated area and let them ride the themed ride over and over in a loop and they will be 100% impressed. When they are impressed, pick them up and put them back in the rest of the park.
** Harmonic Hills gives you a tree covered area with restrictions on landscaping, scenery removal and building above tree height. Your ride selection is abysmal. Have fun fitting 1,300 guests in there.