Rube Goldberg Hates Your Guts: Difference between revisions

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* In ''[[Hitman]] Blood Money'', you are rewarded for making your hits look like accidents. In all of the games in the series, you can come up with very indirect or ingenious ways of offing your targets.
* ''[[MadWorld]]'' awards higher points per kill the more elaborate the kill is.
* Some members of the ''[[Dwarf Fortress]]'' community love to invoke this trope when it comes to [[UpperclassUpper Class Twit|nobles]] and certain other pests. Since you can't just order them to be killed, this is pretty much your only option.<ref>Well, or just locking their bedroom doors so they starve to death, but sending them to pull a lever to drop themselves into a magma sea is [[Video Game Cruelty Potential|much more entertaining]].</ref>
** It's also been invoked on a much larger scale: building a [[Pointless Doomsday Device]] to destroy the ''entire fortress''. Often used when {{spoiler|monsters from the depths of hell}} are swarming in. [[Dead Baby Comedy|Or]] [[Black Comedy|when]] [[Bloody Hilarious|it's]] [[Rule of Funny|funny]].
* The large combination of Plasmids, tonics, weapons and other tools mean that the ''[[Bioshock]]'' series gives you many ways to kill an enemy. The sequel's research camera gives you more research points the more imaginative your kill was.