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{{tropework}}
== ''Saints Row'' is actually a part of the same verse as ''[[Red Faction]]''. ==
Ultor's presence isn't just a reference to ''Red Faction'', but actually makes the ''Saints Row'' series a prequel. Dialogue from the Ultor Exposed and Corporate Warfare expansions hints at this:
* From Ultor Exposed:
{{quote|'''Boss:''' Why does {{spoiler|a mining vehicle need a goddamn turret}}?<br />
'''Tera:''' {{spoiler|You gotta blast through rock. Makes sense to me.}}<br />
'''Boss:''' {{spoiler|Were the hell are you people mining?!}}<br />
'''Tera:''' {{spoiler|You'd never believe me if I told you.}}|''During the second mission, '''Burden of Proof'''''}}
* From Corporate Warfare:
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== The Boss is an ancestor to Parker and Mason from Red Faction ==
[[Exactly What It Says Onon the Tin]]
 
 
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== The underlying plot of the game is war between Ultor and Unkut ==
Just the transition from clothing company to multinational omnicorp takes MASSIVE resources; and if one company was raking in those kind of of profits, it's not unlikely that Unkut, as the most visible competitor, was pulling in similar amounts. When Ultor started pulling ahead in the world-domination race, Unkut looked for some way to sabotage their plans. Somewhere down the line, they hear about an insanely determined gangster convalescing in hospital. Over the next couple of years, they pump the Boss full of cybernetic enhancements, bio-boosting drugs, and whatever else they could find, knowing that when they woke up the first thing they'd point himself/herself at was the biggest authority figure in sight, namely Ultor.
 
This is the reason the Boss is even tougher in the sequel, and capable of amazing feats of strength like pulling parking meters out of the concrete. By the time the DLC came out, the Boss has found out about all of this, but between their being psychotic and Unkut likely being run by nutjobs ala Aperture Science, they negotiated the Boss's silence in return for exclusive rights to Unkut merch and tattoos.
 
== Dex is the leader of the STAG (Special Anti Tactical Gang) in Saints Row 3 ==
This is more of a Wild Mass Hope, I Really hate Dex at the moment, since he attempted to kill [[Cool Old Guy|Julius]] and [[The Hero|Boss]].
Another thing that supports this theory is that [[The Hero|Boss]] at the end of Corporate Warfare vows to track [[Complete Monster|Dex]] down when he flees to another city, the city that [[Complete Monster|Dex]] is hiding in could be Steelport
 
== Boss can become female in the gap between the two games because they were [[TranssexualTranssexualism]] ==
Admittedly, there's not a lot of evidence for this one... but it's the explanation that makes the most sense -- after all, the physical part could just be a medical error... but being able to move and sound "like a woman" takes practice. They were oddly withdrawn -- they virtually never talked, even though the game established they could, and didn't seem to get very close to their fellow gang members. On top of that, they're shown in the first game to know an awful lot about women's shoes. (In the final Carnales mission, he points out the girl from that line is lying about her shoes being the this year's latest, and says that they're actually last year's fall collection). As for how they actually ended up getting the sex change? Can we use the "used the wrong picture to reconstruct their features" bit? As for why no-one comments... They have a reputation for killing absolutely anyone who crosses them, regardless of how strong their opponent is or how badly they try to stack the odds against them. Would ''you'' give them trouble if they decided to transition?
** [[Jossed]]. According to [[Word of God]], if you choose to be a female in Saints Row 2, it retcons the Boss as being a female in the first game as well.
 
== SR2 is in an alternate universe to SR1 ==
Some details are sketchy in this, but look at the facts. Dex is different, talks different, looks different, etc. The Boss is different, he/she talks, he/she kills for fun, despite originally just trying to stay out of the conflict, etc. And lastly, the boss can be a girl.
 
== Before the shootout at the beginning of SR1, Playa/The Boss was... ==
In the military. He is able to shoot like a pro just moments after buying his first gun and is capable of using just about every weapon he acquires with ease, he has no problem driving and flying a wide range of vehicles, and he's good at shutting up and doing what he's told (up to a point, anyway). Hell, one of the expressions in SR2 is a military salute.
* Backed up, somewhat, if you consider some lines of dialogue by Britboss in SR3. During one of the Heli Assault Activities:
{{quote| '''Kinzie:''' Next stop, Matt Miller's girlfriend's house.<br />
'''Boss:''' You know where she lives?<br />
'''Kinzie:''' Everything about you is on the Internet. I even know your real name. It's-<br />
'''Boss:''' ''Classified'', for a reason. }}
* During "My Name is Cyrus Temple":
{{quote| '''Boss {{spoiler|(disguised as Cyrus Temple)}}:''' I'm more of a Stilwater bloke myself.<br />
'''Kia:''' 'Bloke', sir?<br />
'''Boss:''' Err... yeah! Picked it up when I was stationed in Britain.<br />
'''Kia:''' Sir, I've seen your jacket. You were never stationed overseas.<br />
'''Boss:''' Of course I wasn't. Umm... I've probably said to much. Just forget we ever had this conversation.<br />
'''Kia:''' O-oh! Of course, sir. }}
 
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== STAG is a [[State Sec]] military group that was set-up to counter gang activity. ==
Come on, what other kind of organization would have laser-armed [[VTO LsVTOL]]? The directors have pretty much confirmed this anyways. Furthermore, This Troper predicts that the next step of tropedom will continue into Saints Row 4. In [[SR 2]]SR2 it was a [[Mega Corp]], [[SR 3]] is a [[State Sec]], so logically [[SR 4]] will have a [[NGO Superpower]] as one of the enemies.
* Jossed. The official trailer says STAG is a PMC.
** Apparently the Joss was Jossed. Congress enacts STAG through the STAG Initiative.
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** A fair few people would go that route.
 
== Oleg Kirlov is the grandson or great-grandson of [[Team Fortress 2 (Video Game)|Heavy Weapons Guy]]. ==
They're both massive bald Russian men who wield miniguns and frequently take down enemies with their bare hands. Furthermore, they're both quite intelligent; Heavy Weapons Guy has a Ph.D in Russian literature, while Oleg is the only one who understands Kinzie's [[Techno Babble]] and regularly plays chess against Pierce. Furthermore, they're both completely crazy: Heavy Weapons Guy is a [[Blood Knight]] who [[I Call It Vera|treats his guns like women]], while Oleg thinks nothing of tackling an in-flight VTOL jet fighter to serve as just a distraction. The Heavy wore either red or blue, while Oleg wears purple. The only big differences are that Oleg is [[Lightning Bruiser|much faster]] and more relaxed in disposition. The fact the player character can be voiced by [[Robin Atkin Downes|The Medic]] also makes this theory more amusing, in this troper's opinion.
 
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== Shaundi stopped smoking pot... ==
...and started doing coke when the Saints got rich and famous. Consider how relaxed and chill she was in [[SR 2]]SR2, to how strung-out and stressed she is in [[SR 3]].
** Or she stopped smoking pot period. Heck, aside from drinking, they didn't use any drogs while on the job this time around. Also, it's likely she just grew out of her "college drop out stoner phase", the game is set some years since the last one after all.
** Here's my take on it. She had a bad spring break in Steelport, and if she and Zimos are in your party it's suggested she was used as a prostitute. We don't know what Shaundi might have been like before [[SR 2]]SR2 but maybe the experience reduced her to a sleeping around crackhead. Then the Boss shows up, recruits her, and forces her to take a level in badass to stop the gangs. After that Shaundi gets cleaned up.
 
== The Boss is a [[Scion]] ==
The only possible explanation for her extraordinary endurance and charisma.
 
== The Boss is the reincarnation of [[Metal Gear Solid 3: Snake Eater|The Boss.]] ==
All that built-up karma from being a war hero comes in handy when you're throwing yourself into all sorts of risky, illegal business.
Martial prowess and leadership seem to have spilled over too.
 
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Somebody's got to play him.
* It does sound like Birk's voice actor if you listen closely.
*** Really? It sounded a lot like Daniel Dae Kim, and I'm sure it was him voicing him there as well.
** I was wondering where he might have been, given how deliberately narmtastic the film is.
 
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** I just went through the voice files again and I am certain they're different. The second male voice you pointed out is [[Robin Atkin Downes]] rather than Charles Shaughnessy, [[Troy Baker]] is [[The Other Darrin]] for [[Nolan North]], and I looked up Kenn Michael (the negro voice in the second game) and can't find him listed for The Third.
** I recently beat the game again, and from memory, here are the voice credits as they were in Saints Row The Third's end credits:
{{quote| Default: [[Troy Baker]]<br />
Male 2: Kenn Michaels<br />
Male 3: [[Robin Atkin Downes]]<br />
Female 1: [[Laura Bailey]]<br />
Female 2: [[Tara Platt]]<br />
Female 3: Rebecca Sanabria<br />
Zombie: [[Steve Blum]] }}
** Just checked the credits and Kenn Michael\s does do one of the voices in both games. He sounds different. The female Latin voice you're thinking of and I'm referring to belongs to Rebecca Sanabria. So we could argue that either of them could be the proper main character. Take it as whether you played male or female?
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One of the loading screens features Professor Genki sitting down and watching television in what looks like Shaundi's Ex's Apartment. Considering all the people Shaundi's been with...
== Shaundi's personality in the Third is her true personality. ==
After mystery Steelport adventures, she started using drugs and sex as a coping mechanism to deal with her anger issues and possible depression, which is where she is in 2. After getting kidnapped by Veteran Child, she gets [[Nailed to Thethe Wagon|nailed to the wagon]] by Boss and the Saints (which explains her increased competence in the rest of the Samedi missions) and is slowly forced to detox over the years between 2 and the Third. This results in a return to her original state, albeit aggravated by the general crappiness of the Saints' Row world and the {{spoiler|supposed death of Johnny Gat.}} In the fourth game, she'll have finished her detox and potentially gone to therapy and mellowed out again.
 
== The Boss is the result of a military experiment ==
Sometime before Saints Row, the Boss (and maybe his/her lover) were attacked by a gang. The military saved them, and started working on them so that they'd be the Ultimate Soldiers. But his/her lover died during the experiment. The Boss however survived. They performed plastic surgery on him/her so nobody would recognize them (if the Boss is female, it explains why she looks like a man in the first SR -- to hide her true identity. But then the restoration in [[SR 2]]SR2 puts her back to normal) But he/she escaped, and now wants to take over by whatever means necessary so that he/she can prevent it from happening again. It's why He/She is able to regenerate health, and get simple treatments to come back from the dead.
== Josh Birk has brain damage ==
He got it after the Saints kidnapped him. More specifically, when The Boss punched him in the face. The Boss has super-human strength, getting punched by him/her would be sure to rattle Josh's poor, tiny brain quite a bit. His mind split in two and now he suffers from a form of split-personality disorder. Which is why your able to have both Josh and [[Nyte Blade]] as your homies. Because, half the time, he truly believes he's [[Nyte Blade]].
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At this point, both A and B have established that Stilwater is under siege by three rival gangs, all of whom are connected to the Syndicate whose true colors are significantly DARKER than all the other groups faced before or after. The three major gangs are:
 
* '''{{color|blue| The Deckers}}''': Though returning and still having the [[Tron Lines|neo-cyber-futuristic]] look, they drop the Goth and Emo trappings as Matt Miller officially quits when he is ordered by the leading gang of the Syndicate to set up shop in Stilwater, wanting to avoid the Boss at all costs. They are instead led by a new female leader and makes the gang in Stilwater a mostly all-girls club with a new style to compliment the neo-cyber-futuristic look.
 
* '''{{color|green| The Sons of Samedi}}''': Another returning gang, it turns out that the Sons are in fact members of the Syndicate and have becoming much bigger internationally since their defeat in Stilwater, becoming far more successful in their home of the Carribean and in Africa. The gang is led by the cousin of the General, who was once an African warlord turned crime lord after the death of his brother. Initially volunteers to gain territory in Stilwater to take revenge against the Boss.
 
* '''{{color|yellow| The Remnants}}''': Either the combination of whatever dregs still remained of not only the Brotherhood but also of all three gangs from the very first game forcefully puts together by the Syndicate or an entirely different group all together.
 
One major plot point during the game would be the intense rivalry between the Sons and the Deckers, not only due to [[Magic Versus Science|differing methods of crime and beliefs]], but also because the Sons' new leader is a [[Straw Misogynist|chauvenist who believes women are only good for making children]] and is forced to be in League with a [[Amazon Brigade|a entirely made up of girl that can go toe-to-toe with his gang]]. The Saints take advantage of this and excellate the rivalry to where the leaders of both factions duking it out in a no holds barred [[Battle in Thethe Center of Thethe Mind|dreamscape of epic proportions with the]] [[Up to Eleven|Deckers' leader using a tricked out internet avatar similar to what Matt Miller used and the Sons' leader using a dream avatar induced from drug-induced trance]]. The Boss uses [[Serial Escalation|BOTH methods simultaneously to enter the fight and make a MeleeATrois]], with you choosing which one to take down to make permanently brain dead, forcing you to defeat the remaining fighter back in the real world.
 
Meanwhile, the overall story arc will involve the Saints directly facing against a group calling themselves '''{{evil| The True Syndicate}}''',the gang that controls the entire Syndicate and the guys [[Man Behind the Man|that Phillipe Loren used to answer to]] before he was killed. The leaders, whom are never seen and fought until the very end of the game, believe themselves to be the ancestors of the few sinners whom survived God's cleansing of the cities of Sodom and Gomorrah and use their global organization as their way of [[Religion of Evil|bringing together all of the planet's Evil together and spreading the word of their near-fanatical devotion to crime]], making the group essentially a cult bordering on Satanic. Backstory reveals that Killbane {{spoiler|, having no idea the true leading group ever existed and thinking the Syndicate was merely a equalized coalition or something}} went rogue {{spoiler|by electing himself the new leader after Phillipe's death without going through proper channels}}.
 
In Route A, the Boss chews out Viola about this when she reveals she knew about these guys from beginning and never bothered to tell him/her.
 
Things are further complicated when '''{{color|grey| STAG}}''' is involved. However, leadership, interactions with them, and ultimately the story depends on the Routes:
 
* Route A: Commander Cyrus returns {{spoiler|with a new second-in-command}}, forced out of retirement and once again clashes against the Saints. However, Cyrus [[Reasonable Authority Figure|is a bit more mellowed out]] towards the Saints due to the TRUE Syndicate revealing themselves and seeing them as the bigger threat, leading up to a an epic [[Enemy Mine]] when the Syndicate go into their master plan.
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== The cannon ending is the one where Shaundi dies. ==
 
Since the Saints Row games have not so far bothered with with any saved game import feature, there will likely only be one canonical ending Saints Row 4 can incorporate and this will be the independent Steelport ending.
* First, this is the only ending where the fates of Killbane and Cyrus are resolved. Additionally, this is the only way the foreshadowing of the Daedalus pays off. Basic storytelling 101 demands these things happen.
* Second, the games traditionally never end on a happy note.
* Thirdly and most importantly, just before the plot diverges based on player choice, the Boss, as part of the completion of his game-long storyarc, declares to Pierce that he no longer wants the Saints to be sellouts and rejects his film script. This makes it extremely unlikely he would canonically ever appear in Gangstas in Space.
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[[Category:Saints Row]]
[[Category:WMG]]
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[[Category:Saints Row (series)]]