Satellaview: Difference between revisions

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{{tropeUseful Notes}}
[[File:Satellaview_6591Satellaview 6591.jpg|frame|<small>The Satellaview set-up - a [[Super Famicom]], the Satellaview device itself attached beneath it, and the ''BS-X'' cartridge with a memory pack inserted into the Super Famicom. Not pictured: [http://upload.wikimedia.org/wikipedia/commons/1/18/Satellaview_system.png the rest of the incredibly complicated setup].</small> ]]
 
Even most hardcore [[Nintendo]] fans don't know what the '''Satellaview''' is, never mind having actually played one. This is partly due to the combination of [[No Export for You]] and one of the more bizarre examples of [[Keep Circulating the Tapes]] in video game history.
 
Even most hardcore [[Nintendo]] fans don't know what the Satellaview is, never mind having actually played one. This is partly due to the combination of [[No Export for You]] and one of the more bizarre examples of [[Keep Circulating the Tapes]] in video game history.
 
Some time after the [[SNESCDROM]] was canned (cue [[Epileptic Trees]] about a Plan B), Nintendo signed up on a deal with St.GIGA (a now-defunct Japanese Satellite Radio company) to have a [[Super Famicom]] add-on which allowed users to both download software and stream Satellite Radio. This setup was eventually released in 1995 as a special-mail-order, subscription-based service.
 
The add-on had a bit of an unusual setup — downloads were broadcast in timeslots much like radio and TV shows. Some downloads were expected things like old SNES releases, demos of new games, and original game content. On the stranger side were some downloadable magazines full of Japanese celebrities drawing [[Squick|Squicky]]y pictures of [[Super Mario Bros.|Mario]] with an Asian face. While snagging all this content, the Satellite Radio would stream various programs which attempted to tailor to the gamers' tastes, and were hosted by J-Pop Idols and comedians.
 
Eventually the bright idea came around to have a game set-up to play alongside the Satellite Radio playing unique game-specific audio, and thus the Satellaview's most remarkable and famous accomplishment was noted: the SoundLink games, which did just that, using the functionality to bring new stories for some of the Super Famicom's most prominent titles, like ''[[The Legend of Zelda]]'' and ''[[Fire Emblem Akaneia|Fire Emblem: Mystery of the Emblem]]''.
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=== {{examples|Games: ===}}
* The Satellaview's user interface is presented as a game itself, titled ''BS-X: The Story of The Town Whose Name Has Been Stolen''. The system's content and options menus were accessed by visiting buildings around the town, which all looks rather reminsicent of ''[[EarthboundEarthBound]]''.
* Anything with "BS" tagged in the front or at the end is a SoundLink title, where the game was played alongside radio-streamed audio; these include ''BS [[F-Zero]]'', ''BS [[Super Mario Bros. 2|Super Mario USA]]'', ''BS Super Mario Collection'', ''BS [[Fire Emblem]]'', ''BS Marvelous'', ''BS Tantei Club''...
* The most notable of these is probably the first ''BS Zelda'', which is a a remake/remixing of the NES ''[[The Legend of Zelda (video game)|Zelda]]''. This was followed up by a [[Mission Pack Sequel]] where the overworld was changed, and then by ''Inishie no Sekiban'', which is more like a [[Mission Pack Sequel]] for ''[[A Link to The Past]]''.
* ''[[Radical Dreamers]]'', ''Koi ha Balance'', and ''Treasure Conflix'', three [[Square Soft]] original releases.
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{{reflist}}
[[Category:VideogameOnline SystemsServices]]
[[Category:Satellaview]]
[[Category:Nintendo]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:Satellaview{{PAGENAME}}]]
[[Category:Super Nintendo Entertainment System]]