Saved From Development Hell: Difference between revisions

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* 3D Realms' game ''[[Prey]]'' began development in 1995, and was finally released in 2006 after they farmed out development to another team. The release of ''Prey'' served to give fans hope that 3D Realms' ''other'' long-awaited title, ''[[Duke Nukem Forever]]'', would eventually find its way out of [[Development Hell]] as well (which it did, as mentioned above).
* ''[[Alan Wake]]'', first announced way back in 2004, finally released Spring 2010.
** The PC version took two years longer, only finally seeing light in 2012. This was due to Microsoft's meddling of paying off Remedy to make it [[X BoxXbox]] exclusive. They needed to wait for MS' contract to expire.
* ''[[The Red Star]]'' was rescued by XS Games after Acclaim went under and released in May 2007.
* ''[[Operation Flashpoint]]: Dragon Rising''.
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* ''[[Repton]]: The Lost Realms''. Originally titled ''Repton 4'', the game was written in 1988, too close to ''Repton Infinity'' for publication. Abandoned, then rediscovered in 2008, by which time the game's home platform (the [[BBC Micro]]) was '''[[Deader Than Dead|extinct]]''' and the source code lost, meaning the entire game had to be reprogrammed '''from scratch'''. [[Moment of Awesome|Even that didn't stop]] a dedicated team designing additional levels and graphics via emulators, eventually getting the game ready for its release on 6 November 2010.
* ''[[Kirby]] Air Ride'', in development since 1995 for the Nintendo 64, shelved a few years later and surprisingly resurfaced in 2003 on the [[Game Cube]].
** Speaking of the pink puffball, the infamous GCN Kirby had been revived in 2011 as ''[[KirbysKirby's Return to Dream Land]]''.
* Roughly half of the plots and quest lines from the canceled Interplay ''[[Fallout]]'' project ''Van Buren'' made their way into ''[[Fallout: New Vegas]]'' after being stuck in limbo for about 15 years.
* ''Nights Journey of Dreams'' was in development hell ever since the 1996 release of the original ''[[NiGHTS Into Dreams]]'' and was originally going to be for the ''Sega Saturn'' using a tilt sensor in the Analog Pad under the working title ''Air Nights''. It was ported to Dreamcast development then shelved. It eventually escaped hell in 2007 as the Wii title we see today.
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* ''[[Gran Turismo]] 5'' was revealed on E3 2005. In 2008, a demo version, ''Gran Turismo 5 Prologue'' was released and sold well. In 2009, the full version was announced, and got a release date for February 2010... which was then delayed to November 2010 due to technical issues.
* [[Game Mod|Game Modifications]] are known for often imploding on themselves spectacularly, but every so often, one will come out after a long development period. One such game was [[The Nameless Mod]], a modification for [[Deus Ex]] that was in development for 7 years before being released.
* ''[[Psychonauts]]'' was originally going to be a horror-like platformer published by Microsoft, and was going to be an Xbox-exclusive. A trailer was shown at E3 (and can be found on the discs of ''[[Blinx the Time Sweeper]]'' and ''[[Voodoo Vince]]'') in 2002, and the game was originally set for a 2003 release. But later into development, Double Fine decided to change the game's mood from scary to funny, and Microsoft refused to publish the game because of this, so the game was delayed as Double Fine scrambled around to find a publisher, until they found Majesco in '04. The game was then announced for PC and [[Play StationPlayStation 2]] as well as Xbox, and was finally released in '05.
** ''[[Brutal Legend]]'' had a similar story. Originally, Vivendi Universal was publishing it, but once they merged with Sierra (didn't they merge with Sierra? Correct me if I'm wrong), Double Fine was left out in the cold, and again, they had to scramble around for a publisher. They found EA, but then Activision--being the complete idiots they are--apparently thought the game was supposed to be a music game and was going to outsell the next ''[[Guitar Hero]]'' game, so Activision and EA fought for quite some time. EA won the battle, and so the game was finally released in 2009.
* ''[[Dragon Quest VII]]'' entered development in 1996 for the 64DD, but switched to the Sony Playstation in 1997. It was not released until 2000, and its release in 2001 basically let it get [[Overshadowed by Awesome]] considering that the Xbox and Playstation2 were already out and the Gamecube was ''just around the corner''. Not to mention,[[Seinfeld Is Unfunny|it got complained because it looked dated]], and still does seem quite dated translationwise with the engrish-y names for some things.