Scenery Gorn: Difference between revisions

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* ''[[Resident Evil]]''. The old school Playstation series resorted to using static images for scenarios due to their much higher detail, which happened to be good enough to stick for the Gamecube releases.
** ''[[Resident Evil 3 Nemesis]]'' deserves special mention for its many cutscenes depicting Raccoon City's descent into chaos, culminating in a nuclear strike that obliterates the entire town. It was very impressive CGI at the time, and even today the destruction is [http://www.youtube.com/watch?v=u_F0XgBrcYY glorious to behold].
* ''[[BioshockBioShock (series)]]'' has your character arrive on the scene in Rapture after a lot of crap has gone down. Evidence of firefights, messages written in blood on the walls, damaged electronics and wires, corpses, and whole areas frozen off by sub-zero seawater leaks are visible at every third step. Ghostly hallucinations and audio tapes give you an idea of what the slum ''used'' to be like.
** During the first underwater section of the sequel, Subject Delta can see the Rapture skyline, complete with decaying, flooded buildings.
* ''[[STALKER]]'' actually manages to do a good job of this. You don't expect to see abject ruination on the scale of an all-out nuclear post-apocalypse, but the empty, decaying land and the ugly concrete convey the idea of an eerily unlivable zone picked over by the desperate. Of course, then you find the mutants, zombies, and deadly anomalies -- but aside from all that, just the patina of rust and decrepitude over everything is haunting.