Schematized Prop: Difference between revisions

update links
(update links)
Line 8:
If a show has the budget, this will even extend to the depiction onscreen. Even when objects might not ''behave'' in a realistic way or are slightly souped up versions of real machines, they will certainly look accurate. Similarly, any show taking place in the present will feature technology right up to date to the time of the show's production (e.g., USB drives or Memory Sticks instead of [[Magic Floppy Disk]]s). If the obsession is extreme, there's usually a character who is an ''[[Otaku]]'' about the subject, and a good chance that character is an [[Author Avatar]].
 
Its real origin is the cutaway drawings of airplanes in popular magazines during the Second World War, which were imitated in the British comic [[Dan Dare]] as centerfolds of spaceships.
 
[[Humongous Mecha]] series take this to the extreme, where it becomes a kind of [[Fan Service]]; a [[Real Robot]] is almost expected to have '''Schematized Props'''. This also extends to weapons seldom being [[Family-Friendly Firearms|neutered onscreen]]. Swords have a deep heritage in the country, and [[Rare Guns|guns]] are much more difficult to get in Japan.
Line 21:
 
== [[Anime]] and [[Manga]] ==
* The ''[[Trinity Blood]]'' DVDs have [[All There in the Manual|bonus material]] with detailed schematics of the airships and all sorts of other machines seen in the show.
* The detailed designs in both ''[[Ah! My Goddess]]'' and ''[[You're Under Arrest]]'' reflect their creator's obsession with motor vehicles.
* Likewise the weapons and vehicles of ''[[Ghost in the Shell]]'', ''[[Appleseed]]'', ''[[Riding Bean]]'' and ''[[Gunsmith Cats]]''. (Masamune Shirow for the first two, and Kenichi Sonada for the second two)
Line 48:
* ''[[Metal Gear Solid]]'' has Snake extracting all sorts of information from people on the other side of the radio on his weapons and gear. Parodied with Nastasha giving an impossibly thorough and detailed description and history of the cardboard box. In ''Metal Gear Solid 3'' Naked Snake starts reciting the customizations of a Colt 1911, demonstrating just how much more interested in the intricacies of his new firearm than the scantily clad woman standing next to him he is.
** Half the stuff Naked Snake mentions in that particular scene is either nonsense or just superfluous. He gets it right when talking to Sigint about the gun later, detailing ''seventeen different points'' about the gun's various improvements (many of which are standard on new 1911s). In addition, if you call Sigint with other weapons equipped, there will be a detailed discussion about them. Snake has a few...colorful words for the prototype XM16E1 assault rifle, which hadn't been introduced at that point in history, and his suggested improvements are the same ones brought up by Vietnam soldiers and later incorporated into the weapon.
** One page of the Japanese manual for the MSX version of ''[[Metal Gear 1987(video game)|Metal Gear]]'' was devoted to the specifications of the TX-55 Metal Gear.
* The original ''[[Wing Commander (video game)|Wing Commander]]'' came with blueprints of the space fighters you flew in the game.
** Versions of the very first game before the ''Kilrathi Saga'' compilation required you to input a random detail from these specs to get the game to start as a form of [[Copy Protection]].
* More recent incarnations of the ''[[Metroid]]'' series have taken up this trope, most notably using a Power Suit schematic as the item/weapon status screen (''Zero Mission, Prime, Prime 3, Super, Fusion''; the schematized suit was also seen in the instruction manual for ''Metroid II''). Other examples include the model of the FS-176 solar system in ''[[Metroid Prime]]'' (who knew Zebes and Tallon IV were in the same solar system?) and the detailed descriptions of items, ships and upgrades throughout the ''Prime'' games.
* The wireframes in ''[[StarcraftStarCraft]]'' veer perilously close to this trope...as well as providing a handy way of estimating damage.
* The ''[[Armored Core]]'' series has each end every part have exact and in-depth specifications for any attribute the it applies to, to such an extent where you would consider purchasing a different head unit because not only does your current choice seem a bit heavy, it may drain too much energy, lack the stats to support your Fire Control System, not have a built-in radar function, not have a bio sensor, lack ballistic defence, is not very sturdy, and a whole host of other things you wouldn't even give a second look at.
** And that's just the head. At least, you need a Core (body), Arms, Legs, Generator, Booster, FCS, and Weapons. [[Overly Long Gag|Depending on the game, you also need Radiators, Inside Units, Hanger Units, Main Boosters, Side Boosters, Back Boosters, Overboosters, Extensions, Shoulder Weapons, etc.]] And ALL OF THE] has stats enough to fill in a small page.
Line 68:
{{reflist}}
[[Category:Meta Concepts]]
[[Category:Schematized Prop]]
[[Category:Pandering to the Base]]
[[Category:Schematized Prop{{PAGENAME}}]]