Schrödinger's Gun: Difference between revisions

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* This is essentially how ''[[Burning Wheel]]'' works: If you say that you want to kick a bowl of fruit into the guard's face to create a distraction, then there will be a bowl of fruit right there for you to kick. It wasn't there until you said it was. Essentially, the players all have Schrodinger's Gun, to an extent.
** ''Houses of the Blooded'' is similar. When a player rolls for something, it's generally the right to decide things about the scene or how actions turn out. The rules explicitly state that you can decide pretty much anything that hasn't specifically been established yet.
*** There are several other games which allow the players to retroactively decide minor aspects of the current scene, such as ''[[Feng Shui (role-playing game)|Feng Shui]]'' and ''[[Exalted]]''.
** ''Adventure!'' handles this with a game mechanic: players can spend points to perform a Dramatic Edit and declare that there is e.g. a [[Absurdly Spacious Sewer|convenient manhole cover]] in the blind alley they've run down. This is great when the players ''only'' need to use it to collaboratively make situations more awesome, but less great when, as it sometimes does, it becomes a sort of ablative defense against railroading (why would the GM decide it was a blind alley in the first place?).
** In ''Wushu'', everything happens exactly as the players describe it. Additionally, the more complicated and [[Rule of Drama|dramatic]] a description is, the more dice the players receive, providing massive incentive to weave complicated and dramatic descriptions. To prevent complete insanity, actions can be vetoed by another player or the GM, and there's generally a "pool limit" maximum dice cap.