Scion/WMG: Difference between revisions

m
delink camelcase
m (Mass update links)
m (delink camelcase)
 
Line 16:
 
Also also: This actually leads to this question: Would would win in a fight, (Insert supernatural WOD thing here) VS a Scion?
* The answer is a Scion; they get larger dice pools to do anything. A Legend 2 Scion could utterly own every other World of Darkness starting character out there. (Scions start out 8/6/4, the average [[Wo D]]WoD character starts with 5/4/3)
** Not to mention that Scions have a much larger potential pool of magic and other skills to draw on; even an elder vampire (for example) is likely to be limited in their Disciplines, while a neonate/ancillae would be even more so. In contrast, a starting Scion could run up walls and across water, set things on fire/freeze them/ect, summon light or darkness, wield mystical weapons, or even have a Guardian/Mentor/Follower with useful skills to come bail them out/maul their enemies, depending on how a player builds the character. Not to mention notable Scions can call on their fellow godlings, and possibly even their patron or others of the Pantheon...
** Not necessarily... This Troper compared the statlines of her Legend 3 Scion of Hades and a Gnosis 6 Moros mage she plays as an NPC in her World of Darkness game, and found that statistically the mage could probably stand up to the Scion in a fair fight if she wasn't a good bit squishier. Then again, this is a starting character where the GM gave us a lot of points versus a character meant to be a super-powerful and ominous strike-terror-into-the-hearts-of-the-players NPC, so yeah, it is skewed in favor of Scion.