Scissors Cuts Rock: Difference between revisions
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{{trope}}
Unlike ''actual'' [[Rock
While usually limited to games (or occasionally to other forms of media based off of them), it still has an advantage over its more widely-used cousin, the [[Worf Effect]]: You don't need to waste any time establishing the talents of your victim. If you've got a [[Playing
Often the reason people sometimes have cases of [[Elemental Ignorance]], if they can win consistently in spite of their supposed disadvantage. Alternatively, if someone is a [[Poor Predictable Rock]] and knows it, they can train specially to fend against the element that's supposed to counter them, diversifying their skills while remaining true to their art - and often providing a nasty shock for opponents who think they'll have an easy fight simply on the grounds of having the counter element.
Related to [[I Am Not Left
See also [[Man of Kryptonite]].
{{examples
== [[Anime]] and [[Manga]] ==
* This happens a lot throughout the ''[[Pokémon (
** The early episode "School Of Hard Knocks" has Misty defeat a schoolboy's Grass type Weepinbell with her Water type Starmie because hers is several levels higher, meaning the type advantage is irrelevant, much to his shock. That Starmie and Weepinbell are [[Mutual Disadvantage|actually both weak to each other]] is just one of the anime's many liberties with the game mechanics.
*** Just to drive the point home, Misty's Starmie is subsequently beaten down by the resident [[Alpha Bitch]]'s dual-type Rock-Ground Graveler.
** Another early episode trainer, AJ, put his Sandshrew through [[Training
** Ash's Pikachu is able to affect Ground-types with its electricity due to sheer training, despite that this feat is virtually impossible to duplicate in the games.
*** "PIKACHU! THE HORN!" Enough has been said.
*** Something similar happens in ''[[Pokémon Special]]'', when Red's Pikachu is able to take out Brock's Onix with a well-placed Thundershock<ref>Onix is a Rock/Ground dual-type Pokemon</ref>.
** While not a type advantage, Ash used his Pikachu to defeat Lt. Surge's Raichu. The theme of that episode was that technique trumps power.
** Ash's Taillow/Swellow, who was able to take electric-type attacks better than your average flying type. At the very least, it's treated [[In
** Ash's Oshawott handles this in a more practical and visually consistent manner: he uses a shell to deflect electric attacks, which would otherwise be devastating to a Water-type like him.
* In ''[[One Piece]]'', Luffy, being a rubber man, is immune to Enel's electricity-based powers. However, Enel finds ways to hurt Luffy anyway by applying electricity indirectly, culminating in his tossing Luffy overboard with a gigantic gold sphere attached to his wrist serving as an anchor. Luffy defeats Enel as soon as he gets out of the mess, but Enel did turn what should've been a [[Curb Stomp Battle]] into one where he had the edge.
* A non-advantage example: the scene in the ''[[Bastard!!]]'' anime where Dark Schneider, lacking appropriate [[Elemental Rock
* In ''[[Ragnarok the Animation]]'', [[The Dragon]] [[Black Mage|Zephyr]] performed a [[One
* During the Sisters Arc of ''[[
* In ''[[Fairy Tail]]'' Natsu is able to withstand any of [[The Dark Chick|Todomaru's]] fire spells as he devours fire. Todomaru reacts by using a special fire that smells like garbage. During the same battle, Natsu manages to beat Todomaru's flame control out of [[Heroic Willpower|sheer will.]]
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* In general ''[[Pokémon]]'' gameplay, you can override type advantages by simply being much stronger than all opponents. Even the Elite Four can be defeated by a single starter if it's at level 100.
** An easy way is to use a move that removes immunities. For instance, having a Pokemon with the ability, Scrappy, means that Normal-type and Fighting-type moves can hit Ghost-types, which are normally unaffected.
** Even without other types of moves, it is possible for a moderately powerful Fire-Type to take down or at least cause considerable damage to a Rock-Type with a strong Fire Move, since most Rock-Types despite their natural resistance to Fire have subpar special defense (When out of sandstorm at least) and most popular Fire attacks (Like Fire Blast and Flamethrower) [[Kill It
* In ''[[Fire Emblem]]'', winged units are weak to bows, but bow users can't attack at close range, and winged units have a Move advatage. This tends to end poorly for bow users, and it's part of why exclusive bow users are a [[Tier
** Theirs also times where a Pegasus/Falcon Knight will have evade high enough that the archers won't be able to hit her, literally avoiding her weakness and then counter attack with javelins that WILL hit the archers.
** Also, in ''Sword Of Seals'' lances are so bad and swords so good a match between users of both has a good chance of ending better for the sword user, despite losing the [[Tactical Rock
** The trinity of Lances, Axes, and Swords in general could count; while the combatants get bonuses or penalties to their damage and accuracy depending on whether or not their weapon trumps the other, a powerful enough character can go up against a weapon they're weak against and still win without much trouble.
* This can happen fairly often in ''[[Battle for Wesnoth]]'', given how time-of-day, terrain, applications of mobility, and special abilities like charging or magical attacks can easily turn the tables as to what counters what. Simply selecting the correct unit types is not enough to ensure victory.
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